After a flurry of Skirmish Battles, our Four Gamers report back in with there thoughts and plans for the future!
After a flurry of Skirmish Battles, our Four Gamers report back in with there thoughts and plans for the future!
We start this week’s blog with a sneak peek at one of Chris’ Age of Sigmar miniatures for our Tale of Four Gamers series:
“I’ve painted this cool bird puppy – a gryph-hound to accompany my Stormcast Eternals.”
Greg and his game group played Time Stories: Madame at Monday Open Board Gaming, “This was an interesting scenario in that instead of playing through just a few long runs you needed to play through a lot of short runs, changing receptacle to be able to open up the next relevant section. It did feel like we were slightly handicapped by only having three players, so I’d say this is best with four for sure.”
Meanwhile Renee started Monday night with Hansa Teutonica, “Another older game that I’d played once last year and wanted to try again. You place cubes on routes on the map to claim the route, either to build an office in one of the connecting towns, or to power up the player actions on your board, including adding additional actions to your turn. This game should be very ‘take that’ with players aggressively blocking their opponents, but we found ourselves focusing too much on our own actions without working to block each other and the game ended very quickly. We did agree that we liked the game and will play it again and attempt to play it ‘properly’.”
She then played a 5 player game of Colosseum, “This was an interesting game in which you put on shows, for which you must collect the performers and items required. This is done through an auction round followed by open trading. You get points and money for putting on a successful show, having the nobility attend your show, and adding features to your colosseum. You play in 5 rounds, gathering more performers, upgrading your colosseum, buying bigger shows to put on, but the winner is ultimately determined by the points gathered by each players final show. I don’t normally enjoy trading games, but the trading didn’t feel like a huge part of the game and I enjoyed the theme and player interaction. It was a fun new game to try out.”
Greg and Renee both finished the night with PUSH: Greg, “A push your luck card game that allows you to potentially mess with the other players a little bit. A fun filler!” Renee, “It was a fun press your luck game, that I enjoyed similarly to Circus Flohcati, but with an added die for extra fun! A light easy to teach game.”
Later in the week Greg got in more Ganz Schön Clever, “Still enjoying this and still searching for that elusive score over 300. Came close in this, my 99th game.”
Greg, Renee and River played Deus on Friday’s livestream. Greg, “Happy to get this engine builder back to the table. Superficially it looks and seems like Catan but it plays quite differently, with players playing building cards that trigger powers. As you stack up cards of the same type each power in that column triggers again, ramping up your engine. Lots of fun.” Renee, “Enjoyed playing Deus on the livestream. It is an area control, resource management game with a fun engine building component. Like other card driven games, the fun challenge is figuring out how to most effectively use the cards you have. The game started slowly for me, but it didn’t take long for me to have a good set of cards with which to start building a decent engine. There is some player interaction on the board, both in turns of grabbing regions and planning how to surround and capture barbarian villages, but most of the time the focus is on your own engine and producing in game points as well as working towards your temple’s end game scoring bonuses. I really enjoyed the game!”
Greg’s 100th game of this was using the new 2nd challenge score sheet from the app. “It gives a new twist on the original game and was very cool to try.”
Renee didn’t do as well as Greg, “I was so excited when I discovered that they had quietly released this on Friday and it was easily the highlight of my day. Got to play a few times over the weekend with my sister. We both had a lot of fun figuring out this new score sheet.”
On Saturday Greg L played in Episode 3 of Kevin Madison’s 5e World of Warcraft campaign, Heirs of Evensong. “If you like WoW this set of 5e rules captures the essence of the setting extremely well.”
Greg finished reading The Road by Cormac McCarthy, “A post-apocalyptic story of a man and his son travelling to the coast, trying to survive, find food and stay the ‘good guys’. Not remotely cheery.”
Greg also got in a play of Sunflower Valley, “This was another roll & write that I’ve been wanting to try and I got in a 2 player game with Tracy to test it out. Drawing in your icons was a neat touch, although my drawing skills are laughable. I feel like this could be a game that goes really well or really badly depending on player count, the luck of the dice and the other players’ decisions. Things turned quite nicely for me in this game.”
Renee was ridiculously excited to have to opportunity t this weekend to play a 3 player game of Lords of Waterdeep, playing with the Scoundrels of Skullport expansion for the first time. “We added both modules in the expansion, which meant we added a bunch of extra action spaces and started with an extra agent. This meant a longer game, which was good, because some of the added quests required a lot of resources! We all thought that the resulting pace of the game was much better. The corruption mechanic was interesting too: some of the new action spaces were powerful, but required you to take a corruption token, and the more corruption taken from the track, the more negative points each token was worth. We all ended the game with corruption and somehow managed to get it to -7! The new quests and intrigue cards were awesome, providing new abilities, allowing you to deal corruption to your opponents and lots of other fun things. We all agreed that for us, the expansion took a fantastic game and made it even better.”
We end the week with some painting from Sue, “I painted Asharra from the D&D board game, Tomb of Annihilation. Pictured with Birdsong (who I renamed Mittens) from the same game.”
Imagine my delight in finding that a reputable company had made a game about a beloved, if a bit obscure, comic character of my youth, and further, that it was written by a couple of heroes from my childhood.
Sound too good to be true?
Come have a closer look at Strontium Dog The Miniatures Game and see if it can live up to the nostalgia of a youth misspent…
Another week of gaming with the folks at The Sentry Box, with reactions and mini-reviews.
On Monday’s Board Game Night Renee played Yspahan again, “teaching 2 new players and this time Jeff and I trying strategies that we didn’t focus on last time, including taking cards and the camel caravan. The cards proved very useful, providing opportunities to do extra actions or pay less for buildings. I attempted to score in the last round on the camel caravan, but Kevin filled it and cleared it on the last round before it could score. I enjoyed it again and its a very decent quick playing game.”
Then she played Compounded, “a Splender-like chemistry themed game that Derek picked up spontaneously at the store. Players collect and trade elements (gems), claim compounds in the market, place elements on the compounds and score the compounds. Some compounds are volatile and Pandemic style “Fire in the lab” cards in the compound deck will cause them to be come unstable and they can explode. Players also gain stronger actions which they track on their player boards allowing them more elements or more placement moves. It was a fun game and the components – including a periodic table score board – were a fun design for the theme. Perhaps unsurprisingly, Derek, who works in a lab playing with chemicals, won handily.”
After a game of Tichu, she tried out a new roll and write, Floor Plan, “You use the dice to either draw rooms, or add features like doors, window and trees. You want windows looking out on trees, rooms to be connected with doors and there are specific requests for bonus points like a bedroom connected to 2 closets and a bathroom. It was somehow fun and stressful, trying to plan your home, but once you released that you could meet the requirements and create a ridiculous house, it became quite hilarious.”
Meanwhile Greg and his group played another scenario of Gloomhaven, “Release the hounds! We managed to fight our way through the hounds, frost demons and more in this scenario.”
“Brad made the mistake of opening a door too early in this next scenario but we still almost managed to win. One of the stone golems making us immobilized put an end to our efforts so we’ll have to try again another time.”
Greg got My First Castle Panic back to the table, “Played three more games of this with Alex and she would have played more but we switched games.”
They played Busy, Busy Airport, “Alex continued her winning streak against me at this game, winning 21-19, although in her words ‘we both won!'”
Then Go Away Monster, “Finished off with this and we successfully told all the monsters to go away.”
Greg later got in another game of Wingspan, “Tracy actually requested this one and it was another close one but despite her being ahead in four categories I managed to squeak out a win!”
Greg, Kris and Renee played Res Arcana on our livestream on Friday. Renee, “This was an interesting game. You can play cards to your tableau, which in turn you can activate to allow you to collect essences to use to play more cards or purchase other types of cards from the market. There is a bit of engine building to get some good combos going. I liked the challenge of figuring out the most effective way to use your cards to get points. The game’s rounds started to get more interesting as we gained more cards to activate and use and it became a lot of fun. The artwork on the cards is beautiful so it also looks great on the table.” Greg also played it again with Tracy, “I enjoy figuring out the best options and I’m looking forward to trying it using the draft variant.”
Renee also got in a game of Gizmos, “Was happy to get a chance to play this again with the family. This continues to be a fun, quick game of engine building and marble picking. Trying to create a good combination of gizmos to trigger awesome bonus actions is rewarding and fun.”
Tia played Call to Adventure, “What a fun game! It wasn’t too hard to learn and the setup/teardown was quick. It was neat how your character’s story progresses as you choose the cards for them. I ended up going down a darker path, while Kevin went for the hero’s path. I think the cards I picked in the beginning kind of shaped what I chose late game, as it makes more sense that way to earn more points. I ended up losing by 4 points, so it was a close game!”
Greg L also played more Gloomhaven, “Finally made our way past the Fire lizards and drakes guarding the entrance into the lair of the Dragon. Easily the toughest encounter we have faced so far this game. The Dragon alternated between summoning un-killable wind elementals and jumping around the room between the large rock outcroppings. At our level the dragon had 80 hps, We were rewarded with a nice suit of Drakescale Armor and mountain of gold!”
Greg got Teotihuacan back on the table, “I’ve been wanting to teach this to Tracy for a while but even though it’s not super long I’ve never felt like we had time. Decided to just go for it tonight and then we had to abort after the second eclipse scoring due to a sick baby.”
Some of the staff had a chance to play Narabi, a cooperative game in which the group is attempting to place all the numbered cards in sequence. The game comes with sleeves and you place rules cards randomly with the numbered cards so that each card has a specific movement rule on the back. Without revealing the rules, players take turns exchanging one of the cards in front of themselves with another on the table and try to get the best score. Renee, “The concept seemed simple enough but it was a lot more challenging than we were expecting and we lost. Like Hanabi, I can see this becoming a fun challange to work towards beating the game and then improving your score. The fact that the rules are randomly assigned to the cards at the beginning of each game, means that you would need to adapt your strategy each time. Although we lost, we had a fun time playing it.”
Here’s to another week of gaming and tabletop fun!
Welcome to another week of gaming and painting with The Sentry Box crew! Find out what we’ve been getting to the table and what we’re currently enjoying.
At Monday Board Game Night Greg played Exit: The Mysterious Museum, “This one was rated 2/5 for difficulty which makes it a good one if you’re new to this type of game. We stumbled a little on one clue but overall it was fairly straightforward. Lots of fun though.” Followed with Exit: The Sinister Mansion, “This one was a bit harder and we needed a few hints. I do enjoy these for those a-ha moments when you figure something out. We’re now caught up and have played all the Exit Games, although three more are due out soon.”
He then played Wingspan, “I got another chance to bring this out, this time with three players. It flows very quickly and I do enjoy the tactical nature of trying to make the most of what’s available. The great production quality doesn’t hurt either.”
And finally Spirits of the Forest, “Got this little set collection game back to the table for another 2 player game. I definitely feel like I need to make better use of the gems for reserving cards. I’d like to try it with more players at some point. Our game was tied 34-34.”…and 3×8, “Played a 2 player game of this and I feel like it’s starting to click a little more now. Another that I’d like to try with more players.”
Meanwhile Renee played another game of Tiny Towns, “Taught it to a few new players and tried yet another set of buildings. I’m really liking this game and can see why it was so popular at GAMA.” As well as yet another game of Las Vegas, “I was completely shut out of the first round but managed to make up for it in the next 3 rounds and easily won. Still so much fun!”
She played Yspahan, “An older game from 2006 that we played on the livestream last year that I pulled out to try out again. You roll all the dice and allocate them to the action board. The strength of the action you choose that round is determined by the number of dice on the action space, but each space has 2 alternate actions, something we did not take advantage of enough when action choices were weak. You can build buildings which give you bonus’ to your actions so there is a little engine building component you can take advantage of. On the board there is area control with points scored at the end of each of the 3 weeks. None of us actually attempted to score on the camel caravan, so hoping to get it out again.”
She finished the night with a quick play of a prototype called Dice Connect. “You roll your die and place it on a large grid attempting to get 4 dice in a row while adhering to the placement rules. It was a quick game so I’ll need to play it a couple more times to get a true sense of the strategy. It was fun to get a chance to check it out, particularly because it was new dice game!”
Greg tried My First Castle Panic, “Decided to see if I could get Alex to play this by the actual rules and she loves it! We played four games in a row and then Tracy took over to play even more. We won two and lost two in the games I played, so it seems to be fairly well balanced.”
“Our castle got destroyed this game.”
“All the monsters in the dungeon after we won!”
“Our castle all safe after the monsters were locked up.”
He also played Wingspan, “Played a 2 player game using the ‘friendly’ side of the round goals. The game ended up in a tie and also tied on the tiebreaker so it was super close and exciting!”
“Lots of eggywegs.”
Danielle painted this awesome horse.
Tuesday Renee played Ticket to Ride: New York for the first time. “As advertised it is a small and quick playing version of the classic game. Did a great job of implementing the game mechanics in a 15 minute game.”
Gord provides an update on Napoleonic Wars, “It’s not looking good for the Allies since the Austrians have surrendered, the British and Russians are fighting alone after the perfidious Prussians declared war on them instead of fighting their true enemies, the French. The French may win the Napoleonic Wars after all.”
Greg also played Black Sonata, “This is a recent Kickstarter game that is a solo, hidden movement deduction game where you are trying to figure out the lady from Shakespeare’s sonnets. You set up the deck of movement cards and they give you an idea of the lady’s location and movement from turn to turn. If you search for her and she is in your location you get a clue towards figuring out her identity by discovering her three traits. Once you think you’ve figured out her three traits you have to successfully find her again and then check if you’re correct. If right, you win. If wrong, you lose. You can also lose by taking too long or searching too much. I played on the normal difficulty and managed to win, discovering that the lady was in fact Lucy Morgan!”
Sue is back at it, “I painted Alissa, the human ranger, from the Castle Ravenloft boardgame, and Mittens, the tabaxi bard, from the Tomb of Annihilation boardgame. Only real tips here are I thinned down the blue wash quite a bit with Lahmain Medium to maintain the bright blue for Mittens’ outfit. And I painted Alissa’s lips Bugman’s Glow and then made a tiny line of a lighter flesh color on the bottom lip to create a highlight. Both miniatures were primed white.”
Later in the week Sue played her favourite game, Castle Ravenloft:
It’s a super fun dungeon crawl in the D&D world. I thought it might be less fun with only 2 players, but it was just as fun as when you have a full party. Castle Ravenloft, and all the D&D boardgames, come with multiple scenarios, all of which play out differently every time, making them great for replayability.
Last night we played a scenario where our friend (an NPC) was slowly turning into a vampire. We had to get him safely to a fountain deep within the dungeon so he could drink the water and reverse the curse. But along the way he could randomly, temporarily turn into a vampire and attack us. But if we killed him, we lost. So we had to not die and keep him safe. It was a fun battle against the undead, and we were able to safely get our friend to the antidote and free him from his vampiric curse!
“Castle Ravenloft also comes with a convenient cat bed to keep your pet off the game board!”
Friday’s livestream was Chimera Station. Greg, “Finally got this back to the table. It’s a medium weight worker placement game where you can upgrade your workers by splicing new parts on to them. You can score points in a variety of ways and have to feed your workers but it’s not stressful like some games and there’s also good variety in the modules and perk cards.” Renee, “A worker placement game in which you splice components into your workers to give them different abilities. The main action is building action tiles on the board which means that there are more and more actions available as the game goes on. You get points by building tiles, splicing brains onto your workers so they collect points when using actions, using a command module and collecting end game bonus perks. An interesting take on worker placement and I enjoyed the game.”
Greg played Trekking the National Parks, “This lived up to expectations as a nice, light to medium family game. It takes elements of Ticket to Ride but adds moving around, collecting stones which give points for majority in each colour, and card set collection to trade in for park cards. Plus the major parks, which offer special benefits. The production quality is really nice too. Definitely recommended for people looking for a new family or gateway game.”
“The end of our 2-player game. It was a close one, 54-51.”
Greg taught it at Staff Game Night and we played a 5 player game. Everyone enjoyed it and agreed, a great family game!
Kris played 7 Wonders Duel, “We have not played it in a while but it is so simple that it didn’t take long for us to pick up again. Gill invested early in to building a wonder in the first age which I didn’t expect and it allowed her to destroy my only wood producing building and push back my early military advances. This snowballed in to her getting to build a second wonder and doing the same thing again! At that point my engine was in ruins and I was relying on chaining buildings for the win on points but the last card I flipped opened up the Scientific Victory for her so the game ended. Was good fun and plays really quickly, it’s one of the two player games I often recommend, but we don’t play it enough.”
Here’s to another week of tabletop gaming!
Today we bring you another update on our Kickstarters. During the last 7 weeks we’ve backed 8 more projects and received 3 backed projects in the store. If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook. And if you see a project you want, just contact us at the store to be added to the pre-orders for the project. It works just like any other order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular kickstarted games without having to pay upfront plus you don’t have to pay for shipping!
Positioned as an all-out food brawl between the most beloved Nickelodeon characters from the 1990s, Nickelodeon Splat Attack! has players controlling teams that are divided along and flinging food at each other in an effort to hold key positions in the properly-themed food court to become “king of the court”!
Nickelodeon’s Splat Attack! is a 2-4 player game which puts players in control of teams from different brands as they fling food, fight for control of areas, use special abilities to come out the cleanest and avoid getting knocked out! The base game includes 16 highly detailed miniatures of your favorite characters and a whole plate filled with game components and card board elements. Designed by Jonathan Ying (Doom and Imperial Assault) this game is made for miniature games fans and new gamers. SpongeBob and Patrick taking on Tommy and Angelica for control of the food court is what this game is all about!
For more than four centuries scholars have argued over the identity of the mysterious Dark Lady of William Shakespeare’s sonnets.
In Black Sonata, you will find yourself in Shakespeare’s London, circa 1600, in pursuit of the shadowy Lady. Can you finally solve English literature’s greatest mystery? Or will the Dark Lady elude you too?
Black Sonata combines hidden movement and logical deduction into a unique solitaire steeped in literary history.
Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique “rune rolling” system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two “starter” abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves’ Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to “push” through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players’ heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
In The Island of El Dorado (reprint + expansion), each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources, bodies of water, and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave, but be wary as you enter. The cave is the most dangerous part of the island.
Civilizations will rise and fall as each player explores, gathers, and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.
PARKS is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks Print Series. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the sites they visit—memories being the resources in the game. Players will trade in these memories to collect National Park cards, mementos, at the end of each hike. You’ll be able to purchase equipment and fill canteens to make your hikes more efficient, but at the the end of the year, it’s the Park cards and photos you have collected along your journey that will win you the game. Welcome to PARKS!
TerrainCrate is back and better than ever! Our original Kickstarter was a huge success and, thanks to your support, we were able to make a massive range of affordable, unbreakable and plastic fantasy scenery that allowed gamers to create the dungeon of their dreams, bring their RPGs to life or produce a battlefield worth fighting over.
The Crates are Bleakwood Hall, Campbell Heights, Bellevue Square and Morneville Ruins.
Wavelength is a social guessing game where two teams compete to read each other’s minds. It’s a thrilling experience of TALKING and THINKING and HIGH FIVING that anyone can play—but it also has some of that deep word game sorcery, like Codenames, where your decisions feel tense, strategic, meaningful.
Wavelength is designed by Wolfgang Warsch, Alex Hague, and Justin Vickers. Wolfgang is the creator behind The Mind and won the Kennerspiel des Jahres award in 2018—basically the most prestigious award in tabletop games. Alex and Justin make Monikers, which the New York Times called “the perfect party game.”
The game’s stunning art is by Nan Na Hvass & Sofie Hannibal of Hvass&Hannibal.
Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49.
Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!
In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…
Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.
What if YOU were the star of the graphic novel? What if the story depended on the choices YOU made?
Sound familiar? You’ve probably heard of game books where you get to choose your path by reading a series of text paragraphs each ending with a fun choice. But what if…
What if a game book implemented GRAPHICS into the game play? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience?
Last year, we first introduced you to the next evolution of game books with Season 1 of Graphic Novel Adventures. And now we are back with MORE!
These books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are one player, but in Season 2 one of the books even supports playing with 2 players!
Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root!
The Underworld Expansion includes:
Nerd Words: Science | A Thinky Word Game With Nerdy Science!
A word game for science geeks and savvy gamers! Teams use deduction, wit and real science to identify Science Terms from Clues given!
Teams compete to guess science terms based on clues from a different clue giver each round. Each team has 60 seconds to submit a guess and place a bet based upon how confident they are in their guess. The more points you bet, the more you score if your guess is correct – but if you’re incorrect, you lose those points. The team with the most points at the end of the game wins! It’s fast-paced, deduction-fueled fun, no matter how nerdy (or not) you are!
In Tsuro: Phoenix Rising, an exhilarating new entry in the classic Tsuro series, each player is a phoenix, soaring across the board in an effort to reach glowing lanterns and transform them into new stars in the night sky. The first player to collect seven star tokens wins the game!
Tsuro: Phoenix Rising builds upon the foundation of classic Tsuro – you must play tiles to extend your path, traverse the board, and be aware of your surroundings – but it adds exciting new features such as double-sided path tiles that allow for diagonal movement and can be flipped and rotated to choose your destination, as well as a revolutionary new molded board. As a phoenix, you also have the astounding ability to rise from the ashes and return to the board once per game!
Come down to The Sentry Box on Sunday June 2nd from 11:00am to 5pm and bring your bitz, models, terrain and parts to trade with other gamers. We will have table space available for you to show your wares but it is limited so come early if you want to claim some table space.
Don’t miss this opportunity to get rid of some old models, get some new “old” models or find the perfect parts for your latest conversion.
We will also have a selection of products available at discounted prices.
New arrival from GAMA Tiny Towns made it to the table on Monday Board Gaming Night. Greg, “Got another chance to play this new game, and this time we added the monuments, which are individual buildings each player can build. Looking forward to trying some of the other options too.” Renee, “Monday I was really happy to get to try Tiny Towns after seeing so many pics and mentions of it coming out of GAMA. It is a fun, quick little game that requires quite a bit of planning. You place resources on the squares, each player taking a turn to decide what everyone has to place, and then you need to create certain patterns in order to build the different buildings. The tricky part is not having control of which resources you get to place and making sure that when you build your buildings you leave spaces you can use to create the necessary patterns. Sounds easier than it is. Hoping to get it to the table again soon.”
Renee did and played a few more games of Tiny Towns over the weekend, “We played a teaching game with the recommended cards, but played again with another set of cards. I like that the game comes with a whole set of monuments (individual player buildings with different abilities) as well as 4 of each type of building that you can randomize – it gives a lot of variability to the game. There is also a Town Hall variant I have yet to try that uses resource cards, so even more to discover. For what looks like a cute little quick game, it is thinky and feels harder than it should.”
Greg then played Gloomhaven, “Played two more scenarios and we comfortably won both. I think we’re trying to track down a necromancer or something. One thing that seems apparent is that all of us are usually more Eurogamers, so we’re more focused on the gameplay and mechanisms than the story. Having said that I do recall that we stole some stuff from a guy we met on the road who was taking a dump. That’ll teach him.”
Renee got in a 4 player game of Kingsburg, “A dice placement game in which you get resources to build buildings in your town that give you points, special abilities and battle strength. It’s not a very thinky game, but does require some planning to make sure you don’t get locked out of spaces you need. Still haven’t played with the expansion yet, but one day.”
Renee also got to play a 5 player game of Alhambra: The Dice Game, “Having only played it 2 player before, I was pretty excited to get to see it how it plays with more players. It was fun. Although apparently it “removed everything that makes Alhambra great” and replaces it with dice. Don’t think I’ll get another chance to get it to the table on a Monday night, but I am very happy I was allowed to at least once.”
Sam played the just released Kickstarter Call to Adventure, “Tried a 3 player game last night and absolutely loved it. The more stories you tell about your character the better the game gets. It’s a nice light hearted game that has a cool balance of set collection and making a cool thematic character. The rule book is not super well written, but theres already great YouTube videos. The playmat was an add on! A very nice touch for the market cards.”
Sue painted up her Wizkids D&D beholder miniature. “I love the beholder because it’s such a classic D&D monster. I used Citadel’s Bugman’s Glow with a flesh wash over top for the gums. I used a very thinned down (with Lahmain Medium) brown wash over the teeth. I found the hardest part about this miniature drawing all the little eyes on. I did them first, but when I paint my next beholder, I think I will paint them last because I found myself making an extra effort not to get paint on them when painting the rest of the miniature.”
Greg managed to play a few roll & write games while away on vacation. “Tracy had played Twice as Clever once before but I’ve played a fair amount and got a pretty good score of 290. Next up was Noch Mal and I managed to squeak a win. We both used up all of our wilds fairly early and ended up having a bunch of turns where neither of us could play. Tracy hadn’t played The Castles of Burgundy: The Dice Game before but everything went wrong for me and she destroyed me pretty handily.”
Renee, Kris, Bill and Nick played Arkham Horror Third Edition on Friday night on what was supposed to be the first livestream with our new set up, but computer issues prevented that. We’ll be back next week! Kris, “I played my second game of Arkham Horror 3rd Edition on Friday. I am liking it more and more compared to the previous version. It flows a lot better and is probably the game that I would use to introduce new players to the setting. Even though we failed to save Arkham and by extension the world my two Dark Pacts did not come back to haunt me so it feels like a win. Although it plays up to 6 players I think that the 4 we played with was optimal, I am looking forward to giving the scenario a second try and trying out even more of the investigators.” Renee, “I wasn’t sure what to expect, it being quite outside my usual world of Euro gaming, but I was excited to try it out. And I’m glad I did. I ended up having a lot of fun! The game play reminded me of my Castle Ravenloft experience, with players taking actions, monsters attacking, and having encounters, However I liked that all the players got to work together on their actions together with the standard game portions happening once per round rather than on each player’s turn; it made it feel like everything was happening to us all together. I also found that the story was stronger and I was really drawn into the scenario as a result. The story was reinforced during our encounters and as we played through the scenario through the use of the codex. I enjoyed playing a fighter and running into situations and swinging my wrench to deal with monsters. It was really cool how everyone’s character became a big part of our gameplay and we were able to have some fun with them as we played. I can see why this game is so popular and I look forward to having the opportunity to try it again in the future.”
Kris played two games of X-Wing with one of the new factions introduced in Wave 3, the Confederacy of Independent Systems:
A swarm of Vulture Droids was lead into battle by the Forman of the Techno Union, Wat Tambor. Whilst I was initially worried that the design space of this faction would overlap considerably with the Galactic Empire with their cheap TIE Fighters it definitely felt different and they surprised me a lot.
Using the robotic Vulture Droids means that you can’t have the highly skilled pilots and so it shifts the focus of the game to laying out your Firing Arcs and trying to force your opponent into hard choices and you do get some nice toys to help out.
I used Wat Tambor with a whole host of Defensive Upgrades to try to Ancour my Swarm around and then 3 Separatist Drones with Energy Shell Charges to give me a bit of punch from range and 2 Trade Federation Drones, that whilst they are even worse than the Separatist Drones with a lowly initiative value of 1 they were each armed with a set of Discord Missiles that when launched unleash a cloud of Buzz Droids on to the failed for your opponent to have to try to avoid!
In both games, the Vultures proved to be more resilient than I expected with only 2 Agility and 3 Hull points but with some careful positioning, they get to take advantage of their Network Calculation ability allowing them to spend tokens from other ships in close proximity to them, this meant that whichever ship my opponent targeted, they always had defense on hand to keep them alive for an extra shot or two.
The mighty CIS Swarm came out on top in both of my games, defeating both the Galactic Republic Jedi and Clone troopers and some Rebel Scum lead by Wedge Antilles and Luke Skywalker! I am looking forward to trying out the new Galactic Republic faction next with their unique mix of Individualistic Jedi Knights and their Clone Trooper support but for now its Roger, Roger! All day long!
That’s the news from The Sentry Box staff this week. Hope everyone has a fun filled week ahead of them!
Saturday April 6th
Interested in learning to play CMoN’s new Tabletop Miniatures Game set in the A Song of Ice & Fire universe?
Sentry Box will be running our second A Song of Ice & Fire Game Day, come down with a 40 point list and meet some new players, or if you are new and don’t know which end of a Builder Scorpion to point at a Savage Giant why not ask for a Demo Game as our experienced staff will be on hand throughout the event to answer questions and show off the game.
Demos start at 11:00 am and will run until 4:00 pm. Play space will be available from 10:00 am until 9:00 pm for everyone else.
Come down to The Sentry Box on Saturday April 27th at 11:00am for the KeyForge Chainbound Tournament. The event starts at 10:30 am with the first round beginning at 11:00am.
Entry to the event is $13.49 which covers the cost of a sealed deck. The number of rounds is dependent on the number of players and there is a cap of 36 players. The format for the event is Best of One, Standard Swiss sealed event.
An Asmodee account is required for play in all chainbound events. To be entered into the software you must have a valid account on the KeyForge App so that we can scan your personal QR Code and then log the deck at the event.
For more information please check out the Master Vault.