What have The Sentry Box staff been up to – Feb 22-28

Tracy and Greg and still getting Dice Throne Adventures to the table. “We’re on the lookout for the Fallen Monk now, searching for the third portal. Unfortunately we had no salves and on both our first turns we took our opponents down to one health, meaning they got to attack us back and deal a bunch of damage (and in both cases died during our defensive rolls). We didn’t get much farther than that, dying after grabbing the first portal shard. We’ll be re-trying again soon, with three salves and my Treant got some snazzy Angelic Boots (to go along with his Trench Coat).”

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Getting Started Painting Miniatures

Whether you’re painting miniatures for a game or to display in your home, painting miniatures is a great hobby! In this article we will show you everything you need to get started and paint a miniature to tabletop quality. We will demonstrate by painting Riyo Chuchi from the Star Wars Legion: Vital Assets box set.

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What have The Sentry Box staff been up to – Feb 15-21

Greg and Tracy continued their Dice Throne Adventures this week. “After the last game I knew it was going to be tough against the Fallen Gunslinger but we still had hope. Those hopes were dashed pretty quickly though after I took a knockdown hit on the first attack, and Tracy whiffed her first attack completely. We pulled it back to be vaguely respectable but still lost pretty badly. Next time we do get to start with three salves,  so maybe it’ll be closer.” Later in the week it hit the table again. “We came back for another shot at the Fallen Gunslinger, this time with three salves in hand. As predicted, it was a much closer fight but I managed to get a barbed vine on him early that caused a fair bit of damage over the course of the fight. Tracy’s Gunslinger also got lucky on a whole bunch of evasive token rolls or we would have lost horribly. As it is, we managed to defeat him, albeit with no salves left again. Next up is portal crawl number three!”

Kris had some fun with the D&D cookbook, this week. “We had Tavern “Steak’s” with Orc Bacon and a side of Otik’s Skillet-Fried Spiced Potato’s. I had intended for the Tavern Steak’s to be an open Sandwich but we had some nice Brioche Buns left so I toasted those off and added some garlic butter, I also added some mozzarella cheese to the burgers which I will swap out for Brie next time.”

Sue painted Riyo Chuchi from the Star Wars Legion Vital Assets box set. “I think Riyo Chuchi is a super cute model! I decided to try Hoeth Blue (of course) for the skin and Fenrisian Grey for the highlights. I was very pleased with this color combination. Then I used a very thinned down (Contrast Medium) Talassar Blue over top. To get the purplish-blue for the pants, I used Reaper’s Icy Violet with Ultramarines Blue Contrast Paint over top. Reaper Paints are available through the Sentry Box by special order. I used Apothecary White Contrast Paint for the pants and boots and I used a flesh shade over top of the gold. I took come creative liberty with the outfit, but that’s the joy of miniature painting. You can paint a model any way you like!”

When Renee played Energy Empire a couple of years ago she knew Jenn would love it and they finally played it together this week! “Each player plays a nation, managing their own energy empire by building structures, gaining resources and generating energy. It’s a worker placement game in which you can build engines with the structures you build, allowing you to chain actions in a turn. When you run out of workers you use a generating turn to roll your dice and generate energy for the next round. What’s cool is that some actions pollute your environment so you have to manage that by cleaning it up. Jenn, playing Canada had a pretty clean environment the entire game. On the other hand, as France I started the game with a nuclear die, so mid-game my environment was looking pretty dire…however I created a clean up engine with my structures and managed to clean it up pretty well by the end of the game. Jenn still beat me though.”

More cooking with Kris! “I made some Hand Pies from the D&D Cookbook, I did change up the recipe a little bit but am really enjoying the inspiration from the book.”

Greg knows a lot of people that love Terra Mystica and many people say Gaia Project is even better. “A lot of the gameplay is the same, but there are a few changes and additions, as well as the change in theme from fantasy to sci-fi. It’s definitely a fairly involved game, with a lot of planning needed to really maximise your turns. Neither of us had played before, but I have at least played Terra Mystica half a dozen times, whereas Tracy has only played it once, so I had a distinct advantage. We do use the recommended first game set up though, which uses more straightforward factions. I’d like to try out some of the other factions now, if Tracy is willing!”

What have The Sentry Box staff been up to – Feb 8-14

Greg played a couple of games of Unicorn Glitterluck: A Party for Rosalie, one with just Alex and another with Luke joining in as well. “It’s a cute little co-op roll and move game where you’re trying to get all the guests to Rosalie’s party and collect all the cloud crystals for her before she arrives. It’s simple enough for Luke to play and cutesy enough that Alex likes it too.”

Professor Noside’s Animal-o-matic, the second adventure in the Unlock: Mythic Adventures box, is a fun one where you have to try to get back into your own body. “This involves transferring around into a variety of animals to be able to get the battery you need. There was one thing we needed clues on but otherwise it was actually pretty straightforward.”

Later in the week they played Around the World in 80 Minutes. “The third and final part of this box, and the one rated most difficult, but we actually found them all to be about the same. We enjoyed all three of them but I think this one was probably our favourite, partly down to enjoying the story it’s based on, and partly because we enjoyed the puzzles and didn’t get frustrated at any point. Overall this was a great selection of Escape Rooms – recommended!”

Danielle finished painting the wardrobe to Narnia. “I’m looking forward to the contrast between the spring outside and what will be a winter scene inside. The paintings on the two inside panels are copied from the amazing illustrations in the book originally done by Pauline Baynes.”

Danielle also finished painting her poisonous blue-ringed octopus!! “He will be hanging out in the same scene as my diver :)”

Greg finished reading The Dispossessed by Usula Le Guin. “This is sci-fi with a good dose of politics as it follows Shevek, who lives in an anarchist society and visits their neighbour planet, staying in a very capitalist, male-dominated society. It was an interesting read – I’ve enjoyed what I’ve read from Ursula Le Guin so far.”

Greg and Tracy played more Dice Throne Adventures this week. “Having successfully made it to the portal in scenario #1 the last time, we came face to face with the Fallen Barbarian in scenario #2. The bosses certainly seem pretty intimidating, with lots of health, king’s hand tokens, a bunch of upgrades and some nasty cards. As it happens though, things went really well for us, with Tracy’s Gunslinger getting a successful ultimate on turn one, and things going fairly smoothly from then on. We even ended with an extra salve to take into the next portal crawl!”

Greg and Tracy went head to head in 7 Wonders Duel. “This game looked like it was slipping away, with Tracy ahead on points and on the military track, but my winders ended up saving me, with one getting me an extra science token and then another getting me an extra turn after playing it, allowing me to get a 6th science symbol for the win.”

Greg got in another four player game of Puerto Rico with the same friends as his last game but this one was much lower scores all round. “I went for diversity and a factory but it ended up being too slow (or I got distracted too easily) and I still felt like I was ramping up when the game ended. Tracy won again, making her 2-0 now in games with this group.”

Greg played a couple games of the fun little drafting game Sushi Go. “The first one went very well for me, with me winning by a decent margin. The second game was lower scoring and much closer, with me inadvertently denying Tracy victory by tying her for most puddings.”

Coloretto started pretty badly for Greg, with the others much more aware of the chance to be mean. “For a small quick game this one has some great tough choices and a lot of laughs. It ended up being really close and the final card draw could have swung the result.”

Greg has been wanting to play In the Hall of the Mountain King again as it feels quite unique, with the cascading resource generation and the way you want to spend or trade your resources as efficiently as possible. “Tracy hadn’t played this before but picked it up with no problem. It ended up being a really close game, with the final scores being 98-97. I want to play again now as I still feel like I haven’t scratched the surface.”

Greg hadn’t played Concept Kids: Animals for a while because Alex previously had trouble not just blurting out the answer before she started giving clues. “She still gave the occasional bonus verbal hint but we did play through a full game properly and she was pretty good at giving us good clues!”

Renee is late to the party but she finally read Leviathan Wakes, the first book in the Expanse series. “I had been assured that I would enjoy it and once reading the first book, I’d be hooked. I did in fact find it a very enjoyable read and I now want to hear more about the world and the characters that inhabit it. I like that the chapters are written in the first person from different characters perspectives’; I’ve always preferred the first person voice because it allows me to feel like I’m in the mind of the character. In the first book this allowed us to explore the story from 2 different perspectives, which really highlights the fact that the same situation is a different experience for each person. I love that.  I’ve already started Caliban’s War, the second book in the series and I’m loving the new characters being introduced. Plus what is going on? I must read more!”

Greg and Tracy played Dice Throne Adventures Scenario #3, which is the second portal crawl. “We had two salves to start this scenario, but had to use them part way through as my Treant was taking a fair bit of damage. There were lots of minions with first strike, which didn’t help matters, and we came up against three varieties of black cat during the game, who caused us to bleed a lot. Ultimately, we just about made it through, with some good teamwork to keep each other alive. We did end up with no salves though, so the next game, a big boss fight, is going to be tough!”

Kickstarter Update – Feb 14

Today we bring you another update on our Kickstarters. During the last month we’ve received 1 Kickstarter project at the store and backed on additional project. If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook, Instagram or Twitter.  And if you see a project you want, just contact us at the store to be added to the pre-orders list for the project. It works just like any other order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular Kickstarter games without having to pay upfront and you don’t have to pay for shipping. Plus you get double points on all pre-orders!

Recently Arrived

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Dice Throne Adventures (DTA) is a cooperative expansion that allows up to 4 players to use the heroes you already own in a brand new way. Work together over a series of game nights to travel from the Crimson Sands all the way to the Mad King’s throne room. Your heroes will gain permanent deck upgrades with each session, but don’t become overconfident. The King hasn’t lost a single battle in a thousand years and he’s eager for a real challenge.

Dice Throne Adventures Champion Edition $92.99. Season One: Rerolled with Battle Chest $106.49. Dice Throne Foldable Dice Tray $19.99.

Newly Backed

The One Ring is a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien, published in partnership with Sophisticated Games.

First released in 2011, its award-winning design was hailed as the best attempt at bringing Middle-earth to the gaming table to date, thanks to its thematic rules and painstaking attention to detail. For 10 years, players of the game have traveled far and wide across Middle-earth, adventuring for multiple decades of game time.

Today, it is time for the game to enter a new era – this new edition of The One Ring brings players further into the Twilight of the Third Age with a new hardbound volume, presenting:

  • A set of updated and streamlined rules, developed thanks to years of players’ feedback and raising the game to the standards of quality that have made Free League so popular.
  •  A new setting to experience – the Lone-lands of Eriador in the year is 2965 of the Third Age. This is a vast land that once saw the glory of the North Kingdom of the Dúnedain.
  •  A complete visual redesign of art and graphics, offering a view of Middle-earth that is fresh and familiar at the same time.

Contact the store to be put on the pre-order list for the Core Rulebook (expected price ~$80.99), Core Rulebook Limited Edition (expected price ~$161.99) or Starter Set (expected price ~$40.49).

Still Expecting

The Transcontinental is a medium-weight Euro boardgame about the Development of the Canadian transcontinental railway. It features worker-placement and pickup-and-deliver gameplay. Its innovative mechanics won the 2019 Canadian Game Design Award and have gotten rave reviews.

The Sentry Box is now accepting pre-orders for The Transcontinental ($59.99)

Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.

In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.

The Sentry Box is accepting pre-orders for Creature Comforts (58.99)

The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!

Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins!

Dinosaur Island: Rawr ‘n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.

Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then, a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game, have more victory points than your opponents to win!

The Sentry Box is taking pre-order for Dinosaur World Xtreme ($107.99) and Dinosaur Island: Rawr ‘n Write ($39.99)

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Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Franciso. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you’ll gather your allies and face off against one or more other players as you seek to push your agenda.

In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.

At the beginning of each player’s turn, a new challenge or objective will be revealed in the streets. Each player gets has two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven.

Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.

The Sentry Box is now taking pre-orders for the Methuselah level pledge, expected to be around $150.

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Massive Darkness 2: Hellscape takes the exciting dungeon-crawling action of the original Massive Darkness and brings it to a whole new level!

Take on the role of Lightbringers, a group of Heroes fighting the forces of Darkness in this thrilling cooperative game for 1-6 players.

Inspired by classic RPG games, this stand-alone board game needs no game master to take you to the depths of Hell and beyond, fighting a variety of mobs and epic enemies to save the world!

The Sentry Box is now taking pre-orders for the base game (Heavenfall Pledge Level) expected to be around $194.99. You can also put yourself down for any of the three available Add-on bundles: Gameplay Add-on (Heavenfall, Gates of Hell, War of Souls, Demon Dragon, Four Horsemen, Druids vs Beelzebub, and Zombicide Fantasy Crossover) Price TBD; Bling Add-on (3D Pack: Hellscape, MD2 3D Pack: Doors & Bridges, MD2 3D Pack: Chests & Pillars, and Heaven & Hell Frost Dice Set) Price TBD; Massive Add-on (Massive Darkness Original Tiles Set, Gamegenic: All-In Sleeves Pack, Gamegenic: Token Chest, and Gamegenic: Quest Organizer) Price TBD.  NOTE: Add-on bundles do not include the base game.

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For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.

The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.

The Age of Atlantis will be available for $79.99 and we are currently taking pre-orders.

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Terraforming Mars Big Box kickstarter contains over 90 gorgeous, multi-piece 3D tiles and markets to make our terraforming game nights a visual masterpiece. The Big Box contains an entire storage solution for the new items as well as your existing game and expansions. The Small Box will store the new items included in the kickstarter allowing to you store your current game in the original box.

The Sentry Box is taking pre-orders for the Big Box expansion $189.99 and the Small Box expansion $149.99.

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Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation’s abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

The Sentry Box is taking pre-orders for both Steampunk Rally Fusion Deluxe (a standalone expansion) for $79.99 and Steampunk Rally Fusion Atomic Deluxe (the original base game and the new standalone expansion in one box) for $99.99.

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Celebrate the diversity of tea cultures in Chai: High Tea, an expansion for Chai! Merchants spice up their teahouses with new player powers, featuring afternoon tea to refreshing horchata, or a sip of yerba mate.

Tea merchants receive unique double-sided ability boards at the start of the game. Abilities are used as an optional free action on a turn, and the board flips over whenever an ability is used.

This expansion includes 6 ability boards with 12 unique abilities, in addition to 2 transparent dice. Additional rules make the expansion compatible with Chai’s solo and co-op gameplay.

The Sentry Box is taking pre-orders for the High Tea expansion $26.99.

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The epic Egyptian game Kemet is reborn with a new revised edition!

With Kemet: Blood and Sand, immerse yourself in a more realistic Ancient Egypt. Here, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt.

Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components, designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience.

The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises.

The Sentry Box is taking pre-orders for the Base Game (God Pledge) $109.99 and the Upgrade Pack (Veteran Pledge) $39.99.

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Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

Pre-orders for Ankh have closed as we’ve reached our allotment.

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Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction.

Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign.

In addition to having the well-known combat mechanisms of GloomhavenFrosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.

Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa:

As revealed during PAX 2020, Frosthaven will be interchangeable with the original Gloomhaven board game. To an extent, anyway. Namely, you can use Gloomhaven’s characters in Frosthaven and vice versa. What’s more, some of the first game’s items will become available throughout the sequel.

Frosthaven has a whole new set of items but there is a mechanic for bringing items over from ‘Gloomhaven’. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.

We are taking pre-orders now. Frosthaven base game is $215.99, Collector’s Pins $80.99, Replaceable Stickers $26.99, and Solo Scenarios $19.99.

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The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter’s Tea Party before going to battle in Wonderland’s War!

In this Drafting, Bag Building, Area Control game 2-5 players take the role as a Faction Leader who has been invited to the Hatter’s Tea Party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, Upgrade your Leader, and recruit Wonderlandians to your cause. But one must be careful, as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins.

Use the forces you gathered and Wonderlandians to battle your enemies in familiar Locations, but make sure not to draw your Shard Chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle or will you just try to gain Region Bonuses for set scoring throughout the game instead?

After all the battles have been fought, a truce is called and everyone meets back at the Tea Party to plot their moves for the next fight. After 3 rounds, the Faction with the most points will be crowned as the new Leader of Wonderland!

The Sentry Box is accepting pre-orders for both Wonderland’s War Deluxe ($107.99) and Wonderland’s War Deluxe Plus Upgraded Chips ($154.99

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Genotype: A Mendelian Genetics Game is a worker placement, dice-drafting game set in St. Thomas’ Abbey, where Gregor Mendel performed his paradigm-shifting experiments. 1-5 players take the roles of research scientists competing to collect and validate experimental data on pea plants. Players will spend time working on the monastery grounds, simulate plant breeding with dice and Punnett Squares, and use funding to further their research opportunities.

Plan your research wisely, demonstrate your knowledge of genetics, and use the harvest schedule to your advantage to excel among your colleagues.

The Sentry Box is accepting pre-orders for the Collector’s Edition ($94.49).

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Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret board, trying to visit locations that match one of their three randomly drawn recruitment cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it’s too late! When they move onto a block, they can ask the Mind MGMT player whether they have ever been on a block that contains one of the features shown on the block where the rogue agent is currently located. If the Mind MGMT player has been on one, they place a step token on that block on the board. If a rogue agent lands on a block with a step token, they can use their action to reveal it, and the Mind MGMT player then indicates during which of their turns they were on that block. Rogue agents can use “mental notes” to track all the information they’re given. Even when Mind MGMT answers no to a question, that means that they’ve never been on a block with that feature (and there are always five blocks with each feature).

Mind MGMT wins by either collecting thirteen recruits or surviving fifteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they’re on the same block as Mind MGMT.

The Sentry Box is accepting pre-orders for Mind MGMT Deluxe ($88.99)

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The coolest game to ever hit the planet first appeared some 38 years ago, featuring an electronic tower that lit up, played music, and somehow ran an epic fantasy adventure game with its state-of-the-art technological wizardry. That game was Dark Tower. We want to bring you that same sense of awe and wonder, pushing the boundaries of what a board game can actually do. After 3 years of painstaking work by a team of two dozen designers, engineers, and artists, we are thrilled to present to you a game with echoes of that long-gone wonder but ultimately unlike any game you’ve ever experienced.

Return to Dark Tower is a game for 1 to 4 heroes who undertake epic quests, fight fearsome foes, and test their mettle against the looming darkness of the titular tower. Now featuring both cooperative and competitive play. Designed by Rob Daviau and Isaac Childres — designers of the two highest rated games of all time on Board Game Geek — along with Noah Cohen, Brian Neff, and Justin D. Jacobson, the streamlined rules offer players difficult choices about when to advance their objective, gather resources, deal with threats, or level up.

Each player controls a unique hero with their own starting inventory and special abilities. Along the way you gain helpful items, powerful virtues, and trusty companions to help you achieve your goal: Find a way into the Tower and defeat a powerful adversary.

Return to Dark Tower base game is expected to be $168.99. Once the Kickstarter retail pledge is finalized, we’ll have more information about extras and expansions.

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Star Realms Deluxe Nova Collection: A deluxe 1-6 player Star Realms collection including over 250 foil cards, 6 score dials and a custom game board! Get the ultimate version of the award winning original Star Realms Deckbuilding Game and it’s expansions! The Nova Collection features beautiful foil versions of every card from Promo Pack 1, the Gambit Set, Crisis: Bases and Battleships, Crisis: Events, Crisis: Heroes, Crisis: Fleets and Fortresses, the Cosmic Gambit Set and the Star Realms Base set with 6 starting decks and extra Explorers.

This set features six beautiful score dials to track your Authority. Track 0-99 Authority on the front side, and if you are gaining tons of Authority, you can flip your score dial to the back to track 100-199 authority! You’ll rule the galaxy in style on this high-quality 14 inch by 24 inch linen finish game board! It has spots for your Explorers, Trade Row, Trade Deck and Scrap Heap and is perfect for games with 1-6 players. These dividers keep your personal decks, explorers, trade deck cards and gambits organized, making game set up a snap! The Challenge board transforms Star Realms from a player vs player game to a solo or cooperative game. Play on your own or team up with your friends to take on the Nemesis Beast or the Pirates of the Dark Star!

Star Realms Deluxe Nova Collection is expected to be $134.99.

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The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae, fountains, foundries, and more to increase your renown – gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game, Foundations of Rome is a testament to the glory of Rome that you can bring to the table. Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.

On a player’s turn they select from purchasing a new lot, building a new building in the shared city of Rome, or collecting income! Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings, but those of their opponents! With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!

Foundations of Rome (Emperor Pledge) is expected to be $259.99.

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In Oath: Chronicles of Empire and Exile, one to six players guide the course of history in an ancient land. Players might attempt to bolster the power of the Chancellor or scheme to bring the empire to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game’s core victory condition.

Every system in Oath is built from the ground up to be responsive and adaptable. A single decision could reverberate for dozens of games afterwards.

The core rules are simple: Players will spend their turns adventuring within the Chancellor’s realm and the lands that surround it. They will gather support, recruit warbands, and discover dark and dangerous secrets. Over the course of the game, players will collectively populate the world with a cast of strange and wonderful characters and institutions. This world is essentially a shared tableau, which every player can interact with and seek to control.

Most players begin as Exiles, powerful figures living on the edge of polite society. An Exile wins the game by directly challenging the Chancellor’s power or by attempting to fulfill a new Vision.

The Chancellor wins the game by maintaining their grip on the empire. To this end, they may wish to make offers of citizenship to one or more Exiles. If accepted, these new Citizens will help the Chancellor maintain control, but the Chancellor will need to be careful. These new Citizens present threats to their own succession. Though players will sometimes need to work together, only one player will ever win.

Oath: Chronicles of Empire and Exile is expected to be $148.49.

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The nonstop, electrifying zombie-killing action board game is back in great style, with 3 brand new products bringing Zombicide to a new era!

Zombicide: 2nd Edition features all-new art, miniatures, updated rules, fast setup, along with its well-known and acclaimed intense gameplay!

Washington Z.C. Expansion introduces for the very first time for Zombicide a story-driven campaign, full of flavorful and impactful surprises and choices, in addition to advanced rules, new characters and an iconic location.

We will be getting in the Presidential Pledge for $188.99 as well as the Add-on All-in Bundle (contents and price TBD after the campaign).

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Emperor’s Choice Deluxified Edition: This regal game will indulge your sight and touch as you maneuver your way to into the Emperor’s Favor.

It is 221 BC, and Emperor Qin has done the impossible – he has achieved a united China. While he was in power for a relatively short period of time, he managed to enact policies, reforms, and projects that remained impactful for centuries. In Hisashi Hayashi’s Emperor’s Choice, 2-5 players will seek to spread their own personal power and influence, while making sure that their status in the eyes of Qin Shi Huang does not falter in the process.

Emperor’s Choice will be available for $134.99

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Rome and Roll is a 60 – 90 minute strategic and interactive roll and write game for 1-4 players.  From the designers of AnachronyDice SettlersWelcome to DinoWorld, and Days of Ire, you will rebuild Rome and vanquish your foes.

Draft from a pool of custom dice to collect resources, construct the town, and raise legions. Political alliances, the colonies, and even the Gods all have a part to play.

The game also includes a solo mode crafted by Nick Shaw the “most connected man in solo gaming” (co-creator of solo modes for Cerebria and Trismegistus, and involved in the development of solo modes for Wingspan and Euphoria), in which you play against Nero’s advisor Seneca.

Rome & Roll will be available for $59.99.

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Monster Cards: DnD 5e Reference Cards are creature reference cards to make your DnD 5th edition tabletop RPG games even more fun.

  • Ready-to-play stats and art for 60 commonly used creatures in 5th edition
  • Cut down on clutter at the table by replacing entire books with a few cards
  • Clean design on extra-large cards makes them easy to use
  • Killer illustrations to immerse and inspire players in the game
  • Flavour ideas for the game master to help make every encounter memorable

Reference cards are a better source of creature information for Game Masters who want to keep the game moving. Pick out the cards that they will need for the whole session and lay them out for quick reference. Shuffle through the deck and check out the original illustrations to come up with new encounters for players. Hand out cards at the table so players have a reference while running NPCs. Monster Cards is a resource you’ll reach for every game.

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Blood on the Clocktower: A highly replayable social bluffing game for up to 20 players who delight in murder & mystery, creative strategies, and unique challenges. No two games are ever the same and no player is ever eliminated. In Blood on the Clocktower, death is not the end…

Blood on the Clocktower will be available for $106.49.

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TerrainCrate is back and better than ever! Our original Kickstarter was a huge success and, thanks to your support, we were able to make a massive range of affordable, unbreakable and plastic fantasy scenery that allowed gamers to create the dungeon of their dreams, bring their RPGs to life or produce a battlefield worth fighting over.

The Crates are Bleakwood Hall, Campbell Heights, Bellevue Square and Morneville Ruins.

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In 2016, Tasty Minstrel Games was proud to bring you the original Yokohama. Now, with designer Hisashi Hayashi, we bring you the brand new two player experience set in Meiji Era Japan, Yokohama Duel.

In Yokohama Duel, you and your opponent are merchants in Yokohama, trying to succeed in your business ventures which will gain you prestige. You need to fulfill various goals, which involving amassing copper, silk, tea and seafood, mastering foreign technology, and building shop houses and trading houses. To achieve these goals, you need to run around the streets of Yokohama and gain benefits from the various districts. Also, it may be a wise strategy to employ foreign agents to your side to aid your cause. It is a contest to decide which player can deploy their subordinates the most successfully to become the best merchant in Yokohama!

Yokohama Duel Deluxified will be available for $67.49

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The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world.

The ancient Old Ones of the sea have awoken and begun to reshape the world in their image, and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world, completing quests, expanding their crew, upgrading their ship and investigating the source of the Everrain before it is too late.

Starting from humble beginnings, each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles, leading to a completely unique setup each time the game is played.

Each player begins with their own ship and a skeleton crew, but more experienced crew can be found in the darkly lit taverns of port towns, saved from shipwrecks and even be rewarded for completing quests.

The game is progressed by completing quests which can trigger important plot points, but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel, so each crew member must be ready for almost anything!

The Everrain will be available for $149.99.

What have The Sentry Box staff been up to – Jan 25-31

Greg had heard a lot of good things about Praga Caput Regni, and had enjoyed some of the designer’s previous games like Underwater Cities and Pulsar 2849, so got it to the table when it arrived this week. “This one is a fantastic point salad game. The rotating action wheel is a neat twist that makes some actions more or less attractive. The upgrade, wall and building tiles all offer ways to score points or bonuses with a spatial element as well as by what’s on the tiles. The 3D Hunger Wall and Cathedral also offer interesting options for how to score. There are so many options but the game flows really quickly and turns are rarely very long. If you like point salad games with the chance to put together some neat combo turns then you should definitely check this one out.”

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Being an Arbitrator Part 1 – Big plans for getting Necromunda back to the Tabletop!

Necromunda is a miniature game like no other and can require a bit of unpacking for maximum enjoyment. That usually falls to a lone individual known as the Arbitrator. Campaign play does not require an Arbitrator but will benefit immensely from a good one. The concept will not be new to role players but is often completely absent from most tabletop skirmish games. Think of a Dungeon Master or other session organizer and you won’t be far off.

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What have The Sentry Box staff been up to – Jan 18-24

Greg and Tracy kicked off their week with a play of Dune: Imperium. “I decided early on in this game that I was going to try focusing on increasing my influence with all the factions, and not worry too much about money or spice. You can’t ignore the conflicts, so I was keeping an eye on those to try to win them when possible if they awarded points. Things started pretty well, and unlike most times I’ve played this I was actually ahead for the first few rounds. We were actually pretty much level going into the last round, but things didn’t go well and Tracy won the final conflict, as well as having a bonus point at the end of the game, giving her a 13-9 victory.”

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