Maximum Arbitration Part 5: ‘Game Week Three’, The Colours of Tithing Season

After a harsh cold cycle where YYC Hive was often cut off due to static storms and desperate raiders along key supply routes, hivers rejoice as Tithing Season brings warmer weather…perhaps ‘rejoice’ is too strong a word. As the season progresses and the temperature rises it is not uncommon to see Barbed Venomgorse and other carnivorous plants growing in the disused sections of the Hive.

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Maximum Arbitration Part 4: ‘Game Week Two’, Rat Patrol!

Way out past the Palatine Cluster, beyond the safety of the barrier city-domes, stands the YYC Hive. A black spire rising out of the ash wastes of the Stormlands. A rough and ready breed of Necromundans call this hive home, bred strong in a region as beautiful and wild as it is deadly and unforgiving.

Geographically set apart by harsh climate and grueling distance, is it any surprise that the flora and fauna of this storied hive are often unique, seen nowhere else on Necromunda? Trade routes through the wastes are limited and highly maintained, a perfect opportunity to eradicate pests before they enter the hive proper. And thus the Rat Patrol was created.

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Maximum Arbitration Part 3: ‘Game Week One’, Getting to Know YYC Hive

Hives are at the same time part termite mound, teeming with people, as well as industrial super centres, humming with production. The main exports of YYC Hive are the ichorous black secretion known as Sump Ink, used in the lubrication rites of the machine priests across countless worlds, and delicious and sustaining Malk, derived from the giant Holstein Beetles grown and processed in the assorted hole-steads surrounding the hive proper.

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Maximum Arbitration Part 2: Rules, Rules, Rules!

Starting in April, The Sentry Box will be hosting a Necromunda league. Whilst the store arbitrated league will use the ‘basic’ package we discussed last time, and is simply a Dominion campaign with a few house rules here and there. Players wishing to step up and Arbitrate their own Hive as part of the league may want to consider this more ‘advanced’ package.

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Tools of the Trade: Hobby Glues

Before paint even touches your miniature, chances are good that you’ll need to do some assembly first, even if that just means attaching a single-part model to its base. Assembly can be a bit of an overlooked step, but it’s the foundation for everything you’ll do afterwards and it’s important to make sure you have the right tools for the job at hand. This is certainly true for the glue that will hold your models together – each type works in particular ways and using the wrong glue for the material you’re working with is a recipe for problems. Here, we’re going to go over the different glues that we sell here at Sentry Box for building your miniatures and models, to help you select the right one for your project. While there are many available, they fit into a couple broad categories. Let’s dive in!

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Start Collecting with Combat Patrol: Xenos Factions

 

A new edition of Warhammer 40,000 is here and it’s a great time to get into the game or start a new collection. However, building up an entire army in 40k can be a bit of a daunting prospect – especially considering the cost in both money and time. Fortunately, the new 9th Edition has put some new emphasis into playing smaller-scale games. Combat Patrol is a specific size of game requiring a force of no more than 25 Power (or 500 points) worth of models. This translates into a compact collection of around a couple squads, a character or two and maybe a vehicle.

Better yet, most factions in the game have a ready-made starting point in the form of Start Collecting boxes. But which offer you the best bang for your buck? In this series, we’re taking a look at all 25 Start Collecting boxes available for 40k, and evaluating just how useful they are when building a Combat Patrol. We’re using Power here to compare the different boxes (just to keep things simple) but building your list with points instead will still come out quite similar. The values used here are also from the recently published Power level updates, so these should all be up to date with the latest info.

Today, we’re polishing off our series with a look at the Xenos factions. As befits a category of entirely different alien races, we have quite a variety of options to cover. Let’s dive in, shall we?

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Start Collecting with Combat Patrol: Chaos Factions

 

A new edition of Warhammer 40,000 is here and it’s a great time to get into the game or start a new collection. However, building up an entire army in 40k can be a bit of a daunting prospect – especially considering the cost in both money and time. Fortunately, the new 9th Edition has put some new emphasis into playing smaller-scale games. Combat Patrol is a specific size of game requiring a force of no more than 25 Power (or 500 points) worth of models. This translates into a compact collection of around a couple squads, a character or two and maybe a vehicle.

Better yet, most factions in the game have a ready-made starting point in the form of Start Collecting boxes. But which offer you the best bang for your buck? In this series, we’re taking a look at all 25 Start Collecting boxes available for 40k, and evaluating just how useful they are when building a Combat Patrol. We’re using Power here to compare the different boxes (just to keep things simple) but building your list with points instead will still come out quite similar. The values used here are also from the recently published Power level updates, so these should all be up to date with the latest info.

This time around, we’re examining the options for everyone’s favorite spiky boys, the Chaos factions!

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