Crusty Brushes: Being An Arbitrator – Big Plans For Eventual Return To The Tabletop Part Four

I’ve been doing these Necromunda articles for the better part of two years now and sometimes It can be a bit tricky to form an articulate and concise article, with a good beginning, middle and end. Sometimes, however,  you just say stuff and show pretty pictures…

this time, it’s the latter!

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Being An Arbitrator Part Three: Big Plans For Eventual Return To The Tabletop

Previously, I had locked myself into a rather large Zone Mortalis building, assembling and painting project. Purchasing enough (I think…) various kits to provide me with all manner of columns, walls, doors, platforms, stairs and a plethora of assorted bits and pieces…not to mention the eight tiles themselves…and a bunch of other stuff I had lying around…Once I had bought, trimmed and assembled the various parts it would be fair to say that I had a whole lot of stuff. 

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Being An Arbitrator. Big Plans For Eventual Return To The Tabletop: Part Two

When you are wrong, you are wrong. Admit your mistake and move on. Necromunda Zone Mortalis Floor Tile Set, I’m sorry I thought you went together poorly and were too expensive, I have been living under a delusion these many months. So there it is: I’m now in love with these new floor tiles and have been busily crafting away in my bunker. Continuing on with my campaign plans while building terrain is the theme again this time. Let’s do it…

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Being an Arbitrator Part 1 – Big plans for getting Necromunda back to the Tabletop!

Necromunda is a miniature game like no other and can require a bit of unpacking for maximum enjoyment. That usually falls to a lone individual known as the Arbitrator. Campaign play does not require an Arbitrator but will benefit immensely from a good one. The concept will not be new to role players but is often completely absent from most tabletop skirmish games. Think of a Dungeon Master or other session organizer and you won’t be far off.

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Let’s Not Do A ‘Year In Review’ Article, But Do A ‘Looking Forward To The New Year’ Article Instead…

If you asked me what I thought of the year 2020, I’d have to say it was a fantastic year for my hobbies… everything else aside. True, I didn’t get in as many games as I would have liked. Also true, I didn’t get to have as many good times with friends around the gaming table as in previous years. With the gaming postponed I used my extra time and found plenty of time for (the eventual…) betterment of my future-timey-time games.

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Confused By The Amount Of Necromunda Books? Read This, Which May Help…Or At Least You Will Know What I Think…

For me, one of the main attractions of this new edition of Necromunda is just how well the books are written (rules nigglers sit down…I know there are a few mistakes…). The fluff, lore and general setting of Necromunda are thoroughly explored and provide an excellent base for modelling and gaming ideas. At this point though, players just getting up to speed may suffer from too much of a good thing. Currently, my bookshelf is crushed under the weight of eight Necromunda books. All beautiful, but are they all necessary?

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Sump Sea Board and Accoutrements – Part Two: Giant Sized Explanation of Idea and Execution of Similar…

I’ve just finished the Sump Sea board that I’ve been working on for the past couple months and rather than sit around patting myself on the back I thought I’d write an article as well. This build ended up taking a lot longer than I had first planned but I’m excited for a unique gaming setting that promises to see many sticky deaths for those poor gangers! Here is how, and why.

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Sump Sea Board and Accoutrements – Part One: Superfluous Sump Seasoning While The Sump Board Simmers.

There are noticeable differences between a ‘normal sized’ project and a ‘really big’ project. Obviously, the size of the project, but that also affects the time required…an element that I tend to consider less than I should. Focus can be an issue on some projects, especially the larger ones, which require a larger time commitment. Fending off the mid-project doldrums is the name of the game this time…let’s see if I can get some much needed hobby bonus energy out of messing about.

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The Only Thing That Matters To Me Is: Nostalgia, Nostalgia, Nostalgia!.

I’ve mentioned before how Necromunda is a game for older, more experienced gamers. Well, if you are as old as me then you are very much excited about how the hobby (and your favourite game: Necromunda…) has turned out…yet, you are also very much driven to have the things you never had or always wished you did.

One of the words that can be used to describe what that is is ‘Nostalgia’…we’ll leave those other words out for just now…

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I Wasn’t Sure If I Could Write A Whole Article On Walkways And Bridges…But Then I did…And Also Some Mould Making Stuff At The End.

Necromunda offers a dynamic and structurally challenging gaming experience. This is doubly true if you have lots of scenery. Furthering this dynamism are the two gaming setting of Sector Mechanicus (Sprawling and ever climbing vertical play area) and Zone Mortalis (essentially a flat gaming area) both distinct and very different from each other. We are going to focus in on Sector Mechanicus and the towers of the Hive cities…or more exactly, the bridges of varying length and construction that hold those lofty spires together.

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