What have the Sentry Box Staff been up to – Aug 6 – Aug 20

This week we have a packed blog with updates from the last two weeks. This past weekend we had our Adeptus Titanicus release so Kris and Chris did some assembling and painting as seen below on our demo table. Kris did an unboxing video and Greg, Kris and Bill did a “first look” play-through on our livestream on Friday.

Adeptus

Chris played more Gloomhaven: “We continued facing off against the cult encountered in the first scenario – now with elemental demons from some kind of other dimension, too. All the characters in the party have now hit level 2, and we’re looking at bumping up the difficulty just a bit after our success this week.”

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In a surprise turn, he also played Tanks: “Tried the No Retreat mission for the first time, against Bill’s British. His artillery continues to be a powerful threat on the table. Quickly lost my M-10 tank hunter and one of my T-70 light tanks as he swarmed through my lines with his fast tanks. But the KV-1s did what they do best – wade towards the enemy while shrugging off tons of firepower. In the end, despite taking a beating and both being bailed out at one point, the KVs pushed into the enemy positions and tied up nearly his entire remaining force, leaving my last T-70 to zip up on the second objective, take out the SPG that went to guard it, and score me a win despite the heavy damage Bill had been able to inflict. A close and exciting game!”

Greg also got in a lot of gaming these last couple of weeks:

Let’s Make a Bus Route: A cute Japanese game using dry erase pens to create a bus route on a map, scoring points for a variety of things you pass along the way.

Unlock: A Noside Story: Supposedly one of the easier Unlock games but we got stuck on one particular thing and just about finished in time.

Unlock: Tombstone Express: A medium difficulty one and one that added some more unusual things into the game compared to all the others. We weren’t entirely sure what we were doing but somehow managed to get a top score.

Micropolis: I really like this as a kind of simpler more cutesy 7 Wonders type of game.

Drop it: a dexterity game of dropping shapes into a kind of plinko board. It was quick, easy and fun, and I sucked at it!

Wonderland: This is a little 14 card microgame (plus 4 card mini expansion) that was put out as a special limited release for International Tabletop Day. Considering that it just involves playing out your seven cards in turn into a grid it seems like there is a bit to think about. The scoring requires making sure you spot all the relevant symbols on the cards so you need a keen eye.

Century: Eastern Wonders & Legend of the Cherry Tree: Still enjoying both these games a lot.

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Agricola (including the miniature expansions cards): Always a pleasure, never a chore. My hand wasn’t exciting to me so I mostly ignored the cards until the late game. Final score 56 – 44.

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Agricola with the Artifex Deck cards. First time playing with that expansion. We just dealt 7 cards with no draft. Final score 55-37

Greg and Renee both played 13 Clues which Greg notes is “a fun little deduction game that is part clue, part Hanabi and part Code 777.” Renee really enjoyed this game because she loves deduction and logic puzzles and games: “The goal is to figure out the Person, Location and Weapon on the front of your player screen; but where the classic game Clue involves moving around a board and mere elimination, this game focuses on clever questioning and actual deduction. Worked well with the 3 players in our game, but I would love to see how it plays with a higher player count.”

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Tracy played Busy, Busy Airport: “A cute little game for 3+ set in Richard Scarry’s Busytown. You roll the dice and either load passengers onto your plane or you fly them to their destination, collecting souvenir cards which give you points. The player with the most points from souvenir cards after all passengers have boarded their planes wins.
This is a fun little game that was simple enough for my 3 yr old to pick up easy. You can make it fun by putting the destination mats around the room so you have to “fly” the plane over there rather than just sitting at the table.”

Roshni continued her campaign in Harry Potter: Hogwarts Battle “We’re onto year four and the game is getting more difficult! I love this game because of the Harry Potter theme. I find it combines the best elements of Dominion (deck building) and sentinels of the multiverse (cooperatively defeating a villain and dealing with event cards).”

Amanda had another busy couple of weeks playing a ton of games and continuing her reading:

Raiders of the North Sea : another great game in this series. Nice meeple placement game, easy to lose learn would be easy to teach I like that you can block people if your paying attention to their strategy.

Zombie Dice: a fun filler game easy to play very quick game! Lots of luck to it with the dice rolling. Jim has wanted to try this game forever and now we have I like it, I will be taking it on vacation with me.

Memoir ’44: Since playing BattleLore I didnt think I would like this game, however it’s pretty neat…. perhaps I should give battle lore a second chance (Greg: I found Memoir to be my favourite of all that series of games. Battle Cry was a little too simplistic and Battle Lore and Command & Colors seemed to add complexity for no real benefit as far as I’m concerned. Memoir seems just right.)  Amanda:I agree

Thunderstone Quest: Finally got around to playing this Epic card game, It is a fun card drafting game, I like that it feels like you are going through a dungeon this game will take forever to go through it like a campaign but I look forward to it.”

Smash Up: This is an ok game I would suggest it for kids of reading level, however I personally prefer dominion or hero realms. I do agree with board game geek and with 3 or 4 players this game would have more potential but for two players which Jim and I mostly play it was just an “ok” game, but I would not add to my collection.

Smash Up is a very popular game and now has so many expansions that they’ve just released The Bigger Geekier Box to hold them all!

Amanda continued reading her reading of the Drizzt series with Exile by R.A. Salvatore, “The second book in the series (2/28), a fantastic addition to the Drizzt series, I know this is cheesy but I laughed and I cried it was all the emotions wrapped up in a book.”

Greg also got in some reading and finished reading Small Gods by Terry Pratchett. “Surprisingly my first proper foray into Pratchett (I read Diggers and Truckers when I was much younger but don’t really count that). I liked it. Definitely appeals to my British sense of humour, much like Douglas Adams does. I’m interested in checking out more of his stuff now.”

Gord continues to play Illusions of Glory, as in his words, “I just can’t get enough of this wargame.”

Image from iOS

Renee finally played Century: From Sand to Sea, the game where you combine Century: Spice Road and Century: Eastern Wonders. “It does a really good job of combining the mechanics of both games. Only played a couple 2 player games so far but planning on more plays. Hopefully with a higher player count.” On vacation with the family this week, she played a bunch of pack-able games:

Catan Dice Game: A nice little roll and write game that brings the world of Catan to any table in a small package with no set-up time – we played it on the patio of the National and while we were waiting for people on Mount Revelstoke. Includes 2 different games.

Oh My Goods!: A card game where each day you reveal the morning market, put your worker and assistants to work at your buildings, then reveal the evening market and hope you have the resources to produce your goods. Allows for the creation of a production chain where goods produced in one building can be used as resources in another building. Really liked this game and will be playing it again soon.

3 Wishes: A very simple card game where each player gets 3 face-down cards, there are 2 more face-down in the middle of the table and your goal is to end the game when you believe you have the highest scoring hand. Actions include peeking at a card, swapping two cards without looking at them, and shuffling your hand. With every player trying to grab the best cards, timing the end of the game is key.

King of Tokyo: We packed all the components, minus the board, into 2 sandwich bags making this a surprising portable game. Christopher enjoyed getting to create and colour a custom board for us to use. As always, a delight to play.

Roll For It: This is a dice game where each player gets 6 dice that they can roll once per turn and assign to a card. Dice remain at the card until you get all the required dice – giving you get the card and its points –  or the card is won by other player. Some cards are easy to get with a lucky roll of 2 or 3 dice, but the higher scoring cards need all 6 dice, requiring patience and a few turns.

Star Realms: A 2 player deck builder that has been on my list to try for a while now. A quick game, similar to Dominion, but with a constantly changing market and some very different choices about how to spend your trade (money) and attacks. Ultimately you are each building a fleet of ships to attack your opponent and bases to protect your fleet. I loved it and can see why it has become popular enough to have numerous expansions.

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Samantha played a few games of Bob Ross: Art of Chill Game and declares, “It is life-changing. Full stop. It’s competitive but not in a ‘take that” way so it remains fun for everyone.”

Well that’s the update from the folks down at Sentry Box. What have you been up to this week?

 

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What have the Sentry Box Staff been up to This Week? July 16th – 22nd

On Monday evening Renee ran the Smash Up Monday event in which 8 players competed in a Smash Up tournament. The top 2 scoring players from each of the 2 games in the first round advanced to the final round in which Alex, Karl, Tyler and Clay played a tight and competitive game – the final scoring was very close! In the end Karl was victorious and walked away with the prized tournament play mat, tokens and a token bag. Everyone had a blast and all walked away with the Smash Up Titans booster pack.  

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Greg played Trajan again and also played the new release The Tea Dragon Society about which he had this to say,  “A cute little deck building game based on the graphic novel of the same name. The book is aimed at kids so the game is similarly aimed at a younger or lighter crowd but it’s still a fun filler.” 

sawsrenegades    tiereaper

On Friday Greg came out of retirement and played Star Wars: X-Wing with Kris on our livestream where they played with the newer Saw’s Renegades and TIE Reaper expansion packs. Feeling confident with one win already under his belt, Greg participated in our Monthly Star Wars X-Wing tournament on Saturday (to help even out the player count) and after 3 rounds was the highest ranked player.  Well done Greg! (Note: Greg did not take home any of the prizes, he left those for our other participants.) Next month we will be hosting our Star Wars X-Wing Store Championships on Saturday August 18th and don’t worry, Greg will not be playing.

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Imperial Assault Store Championship

Imperial Assault Store Championship

Come down to The Sentry Box on Saturday August 11th for the Imperial Assault Store Championship.

Entry feee: $10.00
Player Meeting 10:45 AM
Dice Roll for round 1 at 11:00 AM

65 Minute Swiss rounds with the number of rounds dependant upon the number of players. The Advanced Structure will be used if we get 9 or more players.

Army Lists and deck lists are not required to be handed in, spot checks will be done throughout the day.

By sentrybox Posted in Events

Star Wars Destiny Store Championship

Star Wars Destiny Store Championship

Come to The Sentry Box on Saturday July 28th for the Star Wars Destiny Store Championship. Registration for the event starts at 10:00 am with the first round at 11:00am. Entry is $10.00 and each round will be 35 minutes. The number of rounds will depend on attendance in accordance with the FFG Tournament Regulations and the Advanced Structure will be used if we have 9+ players

By sentrybox Posted in Events

Gaming Industry News – July 20th

Another week of newsletters has been shifted through so that you don’t have to.

Renegade Game Studios™ is excited to announce a new word- and sword-slinging game — Spell Smashers! This title is designed by Christopher Chung, designer of award-winning Lanterns: The Harvest Festival. It also boasts a notable artist, The Mico, renown for his work on the North Sea Trilogy. The two combined create a product bursting with dynamic visuals and engaging gameplay.
In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!

When you deal damage to a monster, you gain precious coins. When you defeat a monster, you collect that monster as a trophy … and gain a new letter to use later on! But beware — as you battle these dangerous creatures, you receive wounds, which are difficult letter combinations that could ruin your day.

Between battles, visit the local town and spend your hard-earned loot to outfit yourself with powerful gear, take on new quests, buy devious potions, or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!

You can find this title on game shelves beginning in October 2018.

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By sentrybox Posted in News

Gaming in the Wild West

Stampede has come and gone for another year but that doesn’t mean that you can’t keep the yahooing going for the rest of the summer. There are some fantastic western and cowboy themed games that don’t require you to limit your love of all things wild west to one week a year.

 Pioneer Days

Pioneer Days is a newer release that we played on our livestream last month.  In this game you collect goods in your wagons, mine for gold nuggets, raise cattle, recruit townsfolk and work to gain the favours of the towns you travel through to collect points. Played over 4 weeks, at the beginning of each week, you roll a set of dice that you will take turns drafting to trigger various actions over 5 days (turns). At the end of the day, the leftover die goes on the matching  coloured disaster track. When a disaster triggers you have to be prepared with the proper goods or you risk losing your cattle, townsfolk or damaging your wagon.

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By sentrybox Posted in News

Fantastic Games for Travelling

It’s summertime and for many of us that means vacations. Whether you’re looking to play games around the campfire, while waiting for a connection at the airport, or with friends or family at your destination, we here at Sentry Box have you covered.

Card games make great travelling games.  They are small, light and better yet, can be bundled together when packing. You can often fit many card games together in one box if you take out the inserts. Sometimes a game that looks big, packs much smaller. For example, the Dominion deck building series has fantastic inserts to help you organize your cards.  But take the cards out, sort them in a couple plastic lunch baggies, and you’ll find the base game and your favourite expansions can come with you in a much smaller box.  (Note: All games have been linked to their entry on BoardGameGeek.com so you can read more about them.)

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By sentrybox Posted in News