Star Wars X-Wing – Hyperspace Trial

Hyperspace Trial

Come to The Sentry Box on Star Wars Day, Saturday May 4th, for our Star Wars X-Wing Hyperspace Trial. The event starts at 9:00am and the first round begins at 9:30am. Entry to the event is $25.00 if you preregister and $30.00 on the day. There will be five rounds with a a cut to the top 8. There is a soft cap of 64 players.

It will be a full day of high level competitive X-Wing against the best players Alberta has to offer.

Schedule Guideline as follows:

  • 09:00 am Player meet and on the day Payment
  • 09:30 am Pairings for Round 1
  • 11:00 am Pairings for Round 2
  • 12:30 pm Lunch
  • 01:30 pm Pairings for Round 3
  • 03:00 pm Pairings for Round 4
  • 04:30 pm Pairings for Round 5
  • 06:00 pm Prizes and announcement for Cut
  • 06:30 pm Top 8
  • 08:00 pm Top 4
  • 09:30 pm Final

There will be food available for purchase on site for the Lunch Break or multiple local establishments within walking distance.

Requirements
200 Point X-Wing Squad built to Hyperspace Restrictions. Whilst we encourage creativity, all players must have official FFG product available on site for any ships, cards and other required game material being used. Any questions please reach out to us.

Players must Pre-Register for this event by contacting the Sentry Box, whilst Payment on the day (for an additional $5 fee) is possible, all participants must be registered before 9:00 pm Mountain Time on Thursday, May 2nd, 2019.

The Hyperspace Trial is a Formal Level event and as such, all players are expected to be familiar with the game rules and be prepared to exercise that knowledge to play at a reasonable pace. Players are expected to avoid bumping ships and refrain from other sloppy play mistakes. The focus is a friendly but competitive environment.

To facilitate this all players should be familiar with the following documents

As guidance for any rules questions that have not currently been answered by FFG we will be using the Unofficial X-Wing Community Rules Supplement

If you have any questions pertaining to your squad or other interactions please reach out to us through the Facebook Thread for Rules Questions on this event or contact the store directly.

Special Instructions
All lists must be submitted before 9:00 PM Mountain Time on Thursday May 2nd, 2019.

These lists can be submitted to the store in person, via a Facebook Message to the Store (Please comment that it is your list for the X-Wing Hyperspace Trial) or via email to events@sentrybox.com, please use the subject line X-Wing Hyperspace Trial Squad List – [Your Name]

Whilst lists can be submitted to us in any format, they will be verified in the Official FFG Squad Builder and that will be treated as the definitive standard to any squad building questions. I.E. If it follows the Tournament Regulations and is legal in the App it is a legal list.
Players will be given the opportunity to rectify any non malicious errors found at the player meet before the event starts, any errors found after the Tournament has begun will be punished with a game loss and if the error is such that it cannot easily be rectified (e.g. dropping a non valid upgrade card from the list) the player will be disqualified from the event.

Players will be required to produce a physical copy of their squad list for their opponent before set up, that must clearly indicate their choice of Asteroid, Debris or Gas Clouds.

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Transformers TCG 2 Pack tournament

Transformers TCG

Come to The Sentry Box on Thursday April 4th for a Transformers TCG 2 Pack tournament. Player registration begins at 6:00pm with the first round starting at 6:30pm.

Entry to the event is $15 which includes two packs and the remaining will be used to build the prize pool for the event. There will be three round with each round being determined by a best of three games.

What have The Sentry Box been up to March 11-17

This week we have a lot of content from the staff stuck at the store in Calgary as well as a slew of games Greg was able to check out at GAMA in Reno.

Renee played Clank! In! Space! with the Apocolypse! expansion at Monday Night Board Gaming. “It was a lot of fun to play this game again and awesome to finally play it as a 4 player game after having only played it with 2 players in the past. I definitely enjoyed it more at the higher count, with more competition on the board and the cards in the market changing with higher frequency. The expansion was great – I loved that it added a different scenario and some additional mechanics to the game, while making the game just feel like a better version of the original. If I ever pick this up, I’ll definitely grab Apocalypse as well. In the scenario we played, as black cubes came out we lost things – including 2 of the 4 escape pods. This made it a tight race to get out, and while I wan’t sure I’d actually escape, I was hoping to at least make it to the Cargo Bay so I wouldn’t die….but one turn away from accomplishing this, Kevin unceremoniously had Lord Eradikus kill both Setareh and me. Oh well, maybe next time.”

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“Setarah (white), me (blue), so close to the end when we died. So close. I finished the night with some Ganz Schön Clever and a 5 player game of Las Vegas.”

Greg L played on Episode 3 of Kevin Madison’s Warhammer Fantasy Roleplay stream. “We spent half of the session figuring out how to spend our xp and the second half drowning in the river during a storm.”

On Thursday Renee went to a Boards & Brew event, “I got to play my newest game: Sunflower Valley. Another roll and write, this time you are placing sheep, houses and railroads on your board, but you have to be able to connect them or you gain a lot of negative points. On your turn you take one of the rolled dice and pick one of the colours and then draw the corresponding symbol on your board. Getting the symbols you need AND being able to place them on the coloured hex you want to is challenging. A fun game and it came with a stack of different player boards.”

She also got to play Gizmos again, teaching it to 2 new players. “I went in with a heavy conversion strategy, but without bonus actions when I did a pick or build action, it didn’t pay off as well as I had hoped. I just picked this up to add to my collection and I’m looking forward to getting to play it a bit more to explore some different engine building strategies. Plus who doesn’t love playing with marbles? They are like little round pip-less dice! Speaking of dice, I managed to sneak in another play of Las Vegas. It was the perfect game to play while we ate our meal.”

She finished the evening with another play of Keyflower. “This time it was a 3 player game and with only I having played it before and only once, it was definitely still a learning, discovering game. It worked well at 3 players, although I look forward to playing it more confidently and with more experienced players. This time I at least had a strategy for my village, although I definitely spent way too many meeples acquiring tiles for my village that in the end I didn’t need. I was hoping I would have tiles other players would want to use, but with only 2 other players, that didn’t happen as much as I had hoped it would. I did have a winter tile to add to the auction that rewarded having lots of meeples of the same colour, so kept using red to activate my own tiles and that did work out for me in the end, so I was pretty happy about that. I do really like this game!”

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Kris hosted some X-Wing on Friday’s livestream. “I played against a Resistance list with a fun Imperial list featuring Soontir Fel and two TIE Punishers loaded up with Proton Torpedoes. The plan had been to sit in front of the opponents list with the punishers and try to launch salvos of ordnance while Fel got around the flanks but due to the Resistance list all being initiative 5 the Punishers has to go down first. So they spent too long trying to line up shots while the T-70s and RZ-2 A- Wings chipped away at them. It’s still a fun list to use but I definitely need to be more restrained with it next time!”

Friday night Renee played Gloomhaven again. “We decided to re-play the first scenario as last time we only played the first room and we were just focused on familiarizing ourselves with the game. This time went a lot better, although I have to say that I still really feel out of my element with the combat style of game play, but I am enjoying learning the game. We cleared out the first room and headed into uncharted territory.”

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“My character getting into the fight and destroying the bandit archers.”

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“We did it! Cleared the last room. Well done us!”

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Greg L also played Gloomhaven this weekend. “Began our assault on the mountain dragons lair. Wind and Earth elementals guarding the entry pass. We exhausted 2 of the 4 players but managed to overcome the scenario with 2 turns of cards left.”

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His character’s sheet is very impressive.

Renee and family played a 6 player game of Rush & Bash. “A fun game that is best described as analog Mario Kart. You play racers that use bombs and missiles to damage your opponents and slow them down. The cards you play and using your star abilities allow you to strategize but like Mario Kart, it is still chaotic madness that makes the game fun. Coming around the bend about a third of the way through the race, it was still a very close race.”

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“The turn around the volcano caused some severe damage to a few racers and then Christopher used his special ability to place explosives around a bunch of us causing some crazy chain reactions and it really spread us all out. The damage charged up our abilities which we all started using and it ended up being a fairly tight race.”

Tia played a game of Nemesis. “At the beginning of the game you are given two random objectives, one of which you have to throw away once the first alien spawns. Some of the objectives include killing a particular player, or blowing up the ship, or having every other player dying. Some of the objectives are more cooperative, like having the ship reach earth, or killing the queen, or grabbing an egg and sending a signal (objectives that don’t screw over any other players). This time we all chose cooperative objectives.”

“Everything was going great until we got cornered by the queen and a breeder, and fires started spreading. It was down to the wire, all of us one or two wounds away from death, and the timer on the last turn. We all successfully went into hypersleep and completed our secret objectives! It was very tense and exciting.”

Renee played Noria with her sister. “It has an interesting action wheel which you rotate at the end of each turn to set up the action combinations available to you on your next turn.”

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“You can produce resources, travel to get more resource generating ships, build factories that can turn your resources into goods and then use the resources and goods to go up their corresponding tracks on the board. You also have the ability to increase or decrease the potential value of the tracks. It’s a beautiful game and I really enjoyed wheel mechanic. Another game that I look forward to playing to try different strategies.”

For those that have been curious about the games Greg was able to try out at GAMA, the wait is over.  Here is his quick overview of a bunch of the games.

Walls of York: A fun abstract game where a die is rolled to determine what wall sections you can place and the idea is to build your wall in such a way as to include a certain number of each building type (determined randomly) and exclude as many Vikings as possible. Once you have completed your wall you’ll earn bonus coins each round until everyone is finished.

Res Arcana: A Tom Lehmann engine building game but where everyone has their own small deck to play as well as some central locations available to everyone. Try to build up combos to generate resources to buy the point cards and race to get to 10 points. Very interesting game.

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Finger Guns at High Noon: A silly party game that’s kind of a cross between Rock, Paper, Wizard and Cash & Guns. Each round players use hand gestures on a count of three and are trying to be one of the last players in. When you die you become a ghost and can still win if all players die simultaneously before it gets down to two or less players remaining. Obviously I shot Gord a lot and he died early, with myself and another player sharing victory.

Lanterns Dice: A roll and write version of Lanterns. It uses an interesting dice tray that forces the dice into a 2×2 shape so you can orient them such that each player gets a colour. Then you fill in coloured sections of your pad, trying to create polyomino shapes to set off firework displays, etc.

Wacky Races: A light racing game based on the old cartoon. Players use cards to advance around the track and each racer has special powers they can use. Dick Dasterdly is always a threat and if he gets ahead can leave traps for you to run into.

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Point Salad: A card game that is literally a point salad. On your turn either take two vegetable cards or take one scoring card (that scores at the end of the game for certain vegetables or sets of vegetables (including negative points for some vegetables sometimes). Simple but fun.

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Hex Roller: Another roll and write, this time where a pool of dice are rolled and you select two values, writing in all numbers of those values that were rolled, making sure that they go adjacent to the same value on your pad. You can score in a variety of ways, such as connecting the two starting points of a given value, filling up all the spaces in a section of the pad, or a kind of set collection based on which values you choose each round.

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Reykholt: A new Uwe game that I hadn’t previously got around to playing. Build greenhouses, sow and harvest vegetables and then sell them to customers to advance up the score track. Whoever has advanced the furthest up the track after 7 rounds wins. It’s worker placement but a little on the lighter side compared to some of his games. I enjoyed it a lot.

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Tiny Towns: A fun little abstract game that is theoretically playable by an unlimited number of players as long as they have the components. Players take it in turns choosing a resource type and adding it to an empty space on their board. If players get resources in certain orientations they can remove them to build a specific building on one of the spaces. Buildings score points in different ways or give other bonuses. Once a player can no longer play anything they are done and score their board.

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War Chest: An interesting chess-like game where players have four different types of units with special powers (out of 16 possible options) and are trying to gain control of spaces on the board. Players pull the unit tokens out of a bag three at a time and can recruit more units during the game. When units attack others they are removed from the game and then the first player to control six of the control spaces wins.

Godsforge: Felt a bit like a cross between Dice Throne and Magic. Players roll their dice trying to make combos needed to play cards such as creatures and spells. Once on the board creatures damage an opposing player (attacks always go left) and spells are one time use.

Star Wars: Destiny Sealed Box Tournament

Star Wars Destiny

The Sentry Box will be hosting a Star Wars: Destiny Sealed Box tournament on Sunday March 31st. Registration for the event begins at 11:30am and deck construction will begin at 12:00. Price for the event is $120 per box. Players will need 1 set of tokens for damage, shields and resources. Sleeves are optional.

11:30-12:00 Player Registration & Box Collection
12:00-1:00 Open packs and create your deck
1:00-4:00 Swiss Rounds followed by cut depending on numbers

Deck building rules

Characters
30 points including any plots you wish to add. You may mix hero/villain characters.

Battlefield
1 battlefield unless a plot allows you to add a second.

Deck
Must consist of 30 cards. You may only include colours of the characters you have on your team. Hero/Villain cards can be included in any deck. You may only have 2 of each card in your deck.

Prizing will include kit prizes and more depending upon attendance.

HeroClix Cosmic Confluence WizKids Open

HeroClix Winter Open

Come to The Sentry Box on Saturday March 30th for the HeroClix Cosmic Confluence WizKids Open. Registration starts at 11:00am and the first round begins at 12:00. Entry is $15.00 for the Constructed event. This is a National Championship Qualifications event.

This is a 300 point Modern Age Constructed and will consist of three Swiss rounds followed by a single elimination round.

The winner of the event earns a 2018-2019 HeroClix National Championship Qualification. If the winner of the event already earned a 2018-2019 HeroClix National Championship Qualification in the country in which the event is being held, the qualification passes down to the highest ranked player who does not already have a qualification from an event held in the same country.

Prize Structure

(all prizing is cumulative)

Winner
Marvel HeroClix: Thane Prize Figure

Top 2
Marvel HeroClix: Black Dwarf Prize Figure

Top 4
Marvel HeroClix: I.S.A.A.C. Prize Figure

Top 8
Marvel HeroClix: Supergiant Prize Figure

Participation Prize
Marvel HeroClix Corvus Glaive’ Special Object

Beyond the Gates of Antares Boot Camp

Antares Boot Camp

Come down to The Sentry Box on Saturday April 13th and participate in our Beyond the Gates of Antares Boot Camp. This is a free event and miniatures and terrain will be supplied.

Beyond the Gates of Antares is the science-fiction skirmish wargame written by Rick Priestley (the creator of Warhammer 40,000). The game includes seven different Antarean factions: the PanHuman Concord, the Ghar Empire, the Isorian Senatex, the Algoryn Prosperate, the Freeborn Vardos, the Boromite Guilds and the Rebel Ghar Outcasts. Beyond the Gates of Antares game play makes use of the successful and exciting dice activation system first pioneered in Warlord’s popular Bolt Action WW2 wargame – ensuring that both sides remain active and engaged throughout every game. Resolution is by ten-sided dice offering considerable expansion and great range of detail compared to traditional six-sided dice.

There will be 500 point armies available for people to use and we have two special draws. Anyone who preregisters for the event will be eligible to win a free sprue of Concord C3 troops (three are available). One lucky attendee will also win a Concord army starter set that includes a rulebook. Call the store or send us a message on Facebook to register.

What have The Sentry Box staff been up to – Mar 4-10

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Greg’s group got together at Monday Night Board Gaming for another session of Gloomhaven, “Played two scenarios and we managed to win both although in the second I took a beating and got exhausted half way through. Managed to get enough XP to reach level 3 too!”

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“The elite Night Demon hurt me pretty bad before I killed it.”

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Danielle has been doing some painting, “A fierce King has joined the ranks.”

Renee played Keyflower, “Monday night I finally got to play Keyflower, a game I’ve been curious about for years but just never got around to playing. We played a 5 player game with 3 of us playing for the first time. Players get meeples in 3 colours (random) which you hide behind your screen and use them to either activate tiles to use their action or bid on them to add them to your village. Once a meeple has been played on a tile, only meeples of the same colour can be used for bidding and activation. An interesting mechanic which made for some fun bidding situations. At the end of the round, meeples used for activating a tile go to the owner of the tile, so adding popular tiles to your village can be beneficial. There is also a fair bit of planning involved in the layout of your village tiles to allow you to score points. I had so much fun learning and playing this game. Definitely think it has potential to become one of my favourite Euros. It plays 2-6 and there was a lot of player interaction at 5 which I enjoyed, so curious now what it would be like at a lower player count.”

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Greg, Renee and Jeff played Wingspan on Friday’s livestream.  Greg, “This is a card-based tableau building game where players are collecting food in order to play birds into different habitats and have those birds lay eggs. Playing to different habitats improves the actions associated with them and when you take those actions you also activate the bird powers in that row. The random card draw and bonus cards make it a fairly tactical game rather than strategic but it’s fun trying to make the most of what’s available. The production quality is excellent too.”  Renee, “This was an interesting game.  The actions are quite straight-forward, but maximizing them to so you get bonus actions takes some work.  Plus you want to make sure you’re working towards the round bonus’ as well as your personal bonus cards.  There is some luck with the cards you draw or are available in the market, but it makes it an interesting challenge to see if you can make them work for you. I enjoyed it quite a bit.”

Renee also played more Las Vegas and Twice as Clever, “I’m always more than happy to teach either of these games to new folks and watch them experience the joy they bring me.  Las Vegas is quickly becoming my favourite filler game and works well at different player counts.”

That’s the news for this week.  Greg and Gord are at GAMA so maybe we’ll get some gaming updates from them for next week’s blog.

 

Blood & Plunder participation game

Blood & Plunder

Come to The Sentry Box on Sunday March 31st for a free Blood & Plunder participation game. The event starts at 1:00pm and there will be miniatures supplied. If you have your own band of fearsome pirates then bring them down and join in on the pillaging and looting. A measuring tape and a handful of d10s would be helpful if you have them.

Blood and Plunder seamlessly covers small unit, amphibious and naval actions set amid the 17th century Caribbean. This highly immersive and tactical game system takes players into the 17th century world of blood thirsty pirates, desperate militiamen and and ferocious natives. All of them in a constant struggle to control the wealth of the New World. Games can be played on land, at sea or a combination of both using a streamlined set of gaming rules that will present new and veteran war gamers alike with unique tactical challenges.

Imperial Assault tournament

Imperial Assault

Come down to The Sentry Box on Saturday March 23rd at 11:00am for an Imperial Assault tournament. Entry to the event will be $5.00. There will be a player meeting at 10:45am and the first round will begin at 11:00am.

There will be 65 minute Swiss rounds with the number of rounds dependant upon the number of players. The Advanced Structure will be used if we get 9 or more players.

Army Lists and deck lists are not required to be handed in, spot checks will be done throughout the day. Players will bring a standard 40 Point List and 15 Point Command Card Deck.

Warhammer Underworlds tournament

Warhammer Underworlds

Come to The Sentry Box on Saturday April 13th for a Warhammer Underworlds Tournament. The event will be three 90 minutes rounds each consisting of best-of-three matches. The event starts at 11:00am and the first round will start at 11:30am. Prizes will consist of product from the 2019 Q2 event kit. Entry to the event is $10.00

Prizes will be distributed based on record after three rounds with ties being decided by glory points.

A promo card will be given out for the best-painted warband but painting is not necessary for entering the tournament. Deckbuilding must follow the banned/restricted list which can be found on Games Workshop’s website.