This week we have a packed blog with updates from the last two weeks. This past weekend we had our Adeptus Titanicus release so Kris and Chris did some assembling and painting as seen below on our demo table. Kris did an unboxing video and Greg, Kris and Bill did a “first look” play-through on our livestream on Friday.
Chris played more Gloomhaven: “We continued facing off against the cult encountered in the first scenario – now with elemental demons from some kind of other dimension, too. All the characters in the party have now hit level 2, and we’re looking at bumping up the difficulty just a bit after our success this week.”
In a surprise turn, he also played Tanks: “Tried the No Retreat mission for the first time, against Bill’s British. His artillery continues to be a powerful threat on the table. Quickly lost my M-10 tank hunter and one of my T-70 light tanks as he swarmed through my lines with his fast tanks. But the KV-1s did what they do best – wade towards the enemy while shrugging off tons of firepower. In the end, despite taking a beating and both being bailed out at one point, the KVs pushed into the enemy positions and tied up nearly his entire remaining force, leaving my last T-70 to zip up on the second objective, take out the SPG that went to guard it, and score me a win despite the heavy damage Bill had been able to inflict. A close and exciting game!”
Greg also got in a lot of gaming these last couple of weeks:
Let’s Make a Bus Route: A cute Japanese game using dry erase pens to create a bus route on a map, scoring points for a variety of things you pass along the way.
Unlock: A Noside Story: Supposedly one of the easier Unlock games but we got stuck on one particular thing and just about finished in time.
Unlock: Tombstone Express: A medium difficulty one and one that added some more unusual things into the game compared to all the others. We weren’t entirely sure what we were doing but somehow managed to get a top score.
Micropolis: I really like this as a kind of simpler more cutesy 7 Wonders type of game.
Drop it: a dexterity game of dropping shapes into a kind of plinko board. It was quick, easy and fun, and I sucked at it!
Wonderland: This is a little 14 card microgame (plus 4 card mini expansion) that was put out as a special limited release for International Tabletop Day. Considering that it just involves playing out your seven cards in turn into a grid it seems like there is a bit to think about. The scoring requires making sure you spot all the relevant symbols on the cards so you need a keen eye.
Agricola with the Artifex Deck cards. First time playing with that expansion. We just dealt 7 cards with no draft. Final score 55-37
Greg and Renee both played 13 Clues which Greg notes is “a fun little deduction game that is part clue, part Hanabi and part Code 777.” Renee really enjoyed this game because she loves deduction and logic puzzles and games: “The goal is to figure out the Person, Location and Weapon on the front of your player screen; but where the classic game Clue involves moving around a board and mere elimination, this game focuses on clever questioning and actual deduction. Worked well with the 3 players in our game, but I would love to see how it plays with a higher player count.”
Tracy played Busy, Busy Airport: “A cute little game for 3+ set in Richard Scarry’s Busytown. You roll the dice and either load passengers onto your plane or you fly them to their destination, collecting souvenir cards which give you points. The player with the most points from souvenir cards after all passengers have boarded their planes wins.
This is a fun little game that was simple enough for my 3 yr old to pick up easy. You can make it fun by putting the destination mats around the room so you have to “fly” the plane over there rather than just sitting at the table.”
Roshni continued her campaign in Harry Potter: Hogwarts Battle “We’re onto year four and the game is getting more difficult! I love this game because of the Harry Potter theme. I find it combines the best elements of Dominion (deck building) and sentinels of the multiverse (cooperatively defeating a villain and dealing with event cards).”
Amanda had another busy couple of weeks playing a ton of games and continuing her reading:
Raiders of the North Sea : another great game in this series. Nice meeple placement game, easy to lose learn would be easy to teach I like that you can block people if your paying attention to their strategy.
Zombie Dice: a fun filler game easy to play very quick game! Lots of luck to it with the dice rolling. Jim has wanted to try this game forever and now we have I like it, I will be taking it on vacation with me.
Memoir ’44: Since playing BattleLore I didnt think I would like this game, however it’s pretty neat…. perhaps I should give battle lore a second chance (Greg: I found Memoir to be my favourite of all that series of games. Battle Cry was a little too simplistic and Battle Lore and Command & Colors seemed to add complexity for no real benefit as far as I’m concerned. Memoir seems just right.) Amanda:I agree
Thunderstone Quest: Finally got around to playing this Epic card game, It is a fun card drafting game, I like that it feels like you are going through a dungeon this game will take forever to go through it like a campaign but I look forward to it.”
Smash Up: This is an ok game I would suggest it for kids of reading level, however I personally prefer dominion or hero realms. I do agree with board game geek and with 3 or 4 players this game would have more potential but for two players which Jim and I mostly play it was just an “ok” game, but I would not add to my collection.
Amanda continued reading her reading of the Drizzt series with Exile by R.A. Salvatore, “The second book in the series (2/28), a fantastic addition to the Drizzt series, I know this is cheesy but I laughed and I cried it was all the emotions wrapped up in a book.”
Greg also got in some reading and finished reading Small Gods by Terry Pratchett. “Surprisingly my first proper foray into Pratchett (I read Diggers and Truckers when I was much younger but don’t really count that). I liked it. Definitely appeals to my British sense of humour, much like Douglas Adams does. I’m interested in checking out more of his stuff now.”
Gord continues to play Illusions of Glory, as in his words, “I just can’t get enough of this wargame.”
Renee finally played Century: From Sand to Sea, the game where you combine Century: Spice Road and Century: Eastern Wonders. “It does a really good job of combining the mechanics of both games. Only played a couple 2 player games so far but planning on more plays. Hopefully with a higher player count.” On vacation with the family this week, she played a bunch of pack-able games:
Catan Dice Game: A nice little roll and write game that brings the world of Catan to any table in a small package with no set-up time – we played it on the patio of the National and while we were waiting for people on Mount Revelstoke. Includes 2 different games.
Oh My Goods!: A card game where each day you reveal the morning market, put your worker and assistants to work at your buildings, then reveal the evening market and hope you have the resources to produce your goods. Allows for the creation of a production chain where goods produced in one building can be used as resources in another building. Really liked this game and will be playing it again soon.
3 Wishes: A very simple card game where each player gets 3 face-down cards, there are 2 more face-down in the middle of the table and your goal is to end the game when you believe you have the highest scoring hand. Actions include peeking at a card, swapping two cards without looking at them, and shuffling your hand. With every player trying to grab the best cards, timing the end of the game is key.
King of Tokyo: We packed all the components, minus the board, into 2 sandwich bags making this a surprising portable game. Christopher enjoyed getting to create and colour a custom board for us to use. As always, a delight to play.
Roll For It: This is a dice game where each player gets 6 dice that they can roll once per turn and assign to a card. Dice remain at the card until you get all the required dice – giving you get the card and its points – or the card is won by other player. Some cards are easy to get with a lucky roll of 2 or 3 dice, but the higher scoring cards need all 6 dice, requiring patience and a few turns.
Star Realms: A 2 player deck builder that has been on my list to try for a while now. A quick game, similar to Dominion, but with a constantly changing market and some very different choices about how to spend your trade (money) and attacks. Ultimately you are each building a fleet of ships to attack your opponent and bases to protect your fleet. I loved it and can see why it has become popular enough to have numerous expansions.
Samantha played a few games of Bob Ross: Art of Chill Game and declares, “It is life-changing. Full stop. It’s competitive but not in a ‘take that” way so it remains fun for everyone.”
Well that’s the update from the folks down at Sentry Box. What have you been up to this week?