What have we been playing at the Sentry Box? May 7th – 13th

It has been a some what slower week for games this week for the staff with a fairly poor showing this week as aside from the regular RPGs from Gord playing 5th Edition D&D and Kris running his Warhammer Fantasy Roleplay session not a lot else was played…

Lucky Kris came to the rescue with a fairly busy week. (it is suspicious that his Wife has gone to the UK and he suddenly has lots of time for games…)

Image result for batman arkham asylum bookHe read Batman: Arkham Asylum – A Serious House on Serious Earth.  In this groundbreaking, painted graphic novel, the inmates of Arkham Asylum have taken over Gotham’s detention center for the criminally insane on April Fools Day, demanding Batman in exchange for their hostages. Accepting their demented challenge, Batman is forced to live and endure the personal hells of the Joker, Scarecrow, Poison Ivy, Two-Face and many other sworn enemies in order to save the innocents and retake the prison. During his run through this absurd gauntlet, the Dark Knight’s own sanity is placed in jeopardy. This special anniversary edition trade paperback also reproduces the original script with annotations by Morrison and editor Karen Berger.
“I thought it was a solid book with a very distinct art style, it is defiantly from the darker phase when they were making Batman a very gritty, flawed character.  I would give it a solid 3.5/5 Although this may be more due to me having picked up the 25th Anniversary Edition which included the original Script which I really enjoyed reading as the art style and font choices (especially for Joker) made it more difficult than it needed to be to follow through each panel.”

Kris hosted our Weekly Facebook live stream from his Basement this week, playing Alien Vs Predator: The Hunt Begins – 2nd Edition.

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“I read a lot of the Alien, Predator & AvP books during my teenage years so this franchise has a good amount of nostalgia for me, I was put off from buying the first edition because of the relatively high price tag and the thought of assembling the metal Aliens and having to bend their tails in to place horrified me (and I am a miniatures gamer!)
This Second Edition addressed both of those issues with a much reduced price tag [$78 at the time of writing] it was almost half the price of the First Edition and came with a host of improvements.
Firstly, the new box is a more reasonable size to fit on my shelf, and comes with pre cut foam to store all of the miniatures for the game.
Secondly, the miniatures themselves are Prodos Games new line of UNIcast single piece resin miniatures.  They have an absolutely absurd level of detail and I can’t wait to try to paint them!
Finally, the quality of the cardboard has improved and is on a thicker card stock.

That was enough to convince me to take the plunge but it took me 6 months to finally get it out to play on the stream, I wanted my first play to be a 3 player game with all of the factions in play. (the game supports 1,2 or 3 players) I took charge of the Predators and really enjoyed the asymmetric win conditions for each faction, and the very distinct play style that each faction has.
The Aliens have numbers and speed to get where they need to be and have a flood of activation’s once the other two factions have finished.
The USNC Colonial Marines have tactical flexibility and a good amount of combined actions and little bits of equipment that lets them punch above their weight.
Predators are absolute monsters with specific load outs that let them specialize in either close combat or ranges attacks, multiple wounds per model and the ability to heal themselves.  The do suffer for numbers and can get easily swarmed though so you have to play the patient hunter.

The game has a feel like  a lot of the dungeon crawl style miniatures games on the market at the moment and I was looking forward to seeing if it would have enough in the guts of the game to actually differentiate it in a potentially crowded market.  Mechanically it felt a little dated with the roll to hit, roll to wound, roll to dodge, roll Armour etc… The game sometimes felt bogged down by the combat which should be the heart of its system.  If you are used to playing miniatures battle games like Warhammer 40,000 than this may not bother you but if you are coming at it from a boardgame perspective it can affect the flow of the game.  The only other negative that springs  to mind is that the rule book is not the best.  It does not flow  that well and so is a hard read and the game could have benefited from player aids or hand outs.  Again, I think I have been spoiled by more modern games and my expectation level for a rules reference, learn to play guide and hand outs are quite high.

On to the positives, the game does an excellent job of being an Alien vs Predator game, the hidden Ping mechanic perfectly represents each faction with the humans being able to reveal any marine as any Ping token ensuring that they have the right tools for the job, Predators get extra Ping tokens to try to throw off where the real ones are and the Aliens just have so many that they can literally flood rooms with them making it impossible to move through without a very deadly fight.
Another aspect I really enjoyed was the Faction specific strategy decks, each deck had a very distinct feel and one of the best part of each turn was playing poker with what cards each player was able to play, the Environmental Deck also through up a lot of interesting problems during the game forcing you to adapt your plans from round to round.

All in all, I would score AvP a 4/5 (3/5 if you have no interest in the Franchise) The negatives of the rulebook will resolve themselves after multiple play throughs (or if you get someone who knows how to play to teach you) and whilst the combat mechanics do feel dated, it is not enough to ruin the game.
The game really does do an excellent job of representing each faction and them feeling like the do in the movies and books.

I have already picked up some of the UNIcast expansions and will be adding them in to some games and seeing how it affects the feel of each faction, but for now its Game Over man…”

Not content with playing games on stream (you can watch the unedited version here they fix the sound at 31 minutes in if you want to skip ahead…)

Kris also ran our Arkham Horror: The Card Game Invocation Party where we had Tea and Cakes whilst playing the upcoming Labyrinths of Lunacy scenario for the Arkham Horror card game.

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The Invocation event kits come with come cool prizes but don’t have a scenario attached but Kris and Greg managed to snag some promotional copies of the Labyrinths of Lunacy scenario pack whilst they were at the GAMA Trade showImage result for labyrinths of lunacy.  This pack allows for some really interesting, new ways to play Arkham Horror, introducing an Epic Multiplayer Mode.  Whilst you need 3 copies of Labyrinths of Lunacy to play Epic Multiplayer the experience is defiantly worth it.  With three groups of investigators plunged in to an interwoven scenario where each act it timed and they all advance together.  Players are not allowed to discuss things across different tables unless card effects come in to play and the mysteries unfold with amusing results as to if and when players help themselves or one of the other groups.
“I did not know what to expect when I created the event and as I knew I would be playing in it I tried to avoid reading too much in to how it all worked.  It was probably the best game of Arkham Horror: The Card Game that I have played, even though Skids O’Tool didn’t make it out of the Labyrinth alive…”

Whilst the Labyrinths of Lunacy is not yet available it is on the boat to FFG so make sure you get your preorders in as it is a really fun scenario.


Gaming Industry News – May 12th

It seems that the world just keeps on turning, not content with a boat load of news from Fantasy Flight Games last week and them updating their flagship X-Wing game to a second edition, Games Workshop have come out swinging this week with lots of news coming out of Warhammer Fest 2018!

Continue reading

What have we been playing at the Sentry Box? April 30th – May 6th?

We have had an interesting week of gaming here at the Sentry Box (and a little bit further a field)

In spite of being off on parental leave Greg managed to keep us up to date on his gaming, managing to get in games of both First Martians, a co-op game using the same basic engine as Robinson Crusoe (but obviously set on Mars) that has both campaign play and individual scenarios available.
In addition to First Martians Greg managed to play The Grim Forest, a game where you play as relatives of the Three Little Pigs and try to build housed out of Straw, Woof or Brick. The game has a cute theme with various fairy tale friends helping out but is actually quite evil at times.  With its awesome miniatures and excellent production value it is defiantly one that Greg recommends.


Chris Shepard managed to start playing Gloomhaven, a gigantic legacy style game with card based tactical miniatures combat.
It feels a lot like playing a D&D Campaign in a box, whilst the first epic quest is punching out the mass of components (make sure you get more plastic baggies!) it is a hugely popular game that we struggled to keep in stock, although we are expecting the next wave of product later on this month so make sure you put your order in early!

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Renee recovered from her busy day running events at International Table Top Day for us by playing some more games!
She played Patchwork, an absolutely fantastic two player game by Uwe Rosenberg. (One of Greg’s favorites) It has a short play time and is easy to teach but is filled with enough strategy the she still enjoys it after literally hundreds of plays!
Renee also got Circus Flohcati on the table, it is a great filler game by Reiner Knizia with a fantastic press your luck element.

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Gord of course has been playing one of his favorite games, Napoleonic Wars again, this time with advice for whoever ends up playing as the Prussians in a 5 player game. Its one of the best card driven wargames I have played but playing as Prussia can leave you with not much to do for the first couple of turns!

Finally Kris was away covering the Fantasy Flight Games world Championships in Roseville, Minnesota this week and whilst he was busy he did manage to fit a Star Wars Destiny deck in his hand luggage!
Destiny is a fast paced Collectible Card Game with a built in dice mechanic, finding the balance between what 30 point combination of characters you choose, the cards you put in your deck and then how you activate and what actions you do gives a lot of decision points for what initially feels like a push your luck dice roll game.

If you have any questions on the games the staff have been playing please do not hesitate to get in touch!

Gaming Industry News – April 28th

Hey folks,

Another week and another influx of news!

First up we have the Release of Space Base from AEG, we played this awesomely fun game (and it’s not just because I won – Kris) on our Facebook Live stream a couple of weeks ago and now you can play it too!

The Kickstarter campaign for Steamforged Games’ Godtear came to an end this week but you can still back it through the Sentry Box as there are still a couple of spaces available on the “all in” pledge level.

Steamforged also announced the newest addition to their Guild Ball line up with the Fateful “New Beginnings” box.

GB Fathful

The wise are not fooled by the theatrics of desperate villains and thieves, instead looking to their own brothers and sisters for strength. For it is amongst our own fraternity that true heroes shall arise, and not those already poisoned by foul hearts and minds.  

— Ferrite, Master of the Blacksmith’s Guild
The low cunning of traitors and turncoats does not taint the hearts of all to take to the pitch. For each defector plenty more hold their heads proudly aloft, no matter the hardship visited upon them. Resolution replacing sorrow, these figures remain faithful to their teammates and Guild, respect and honour of utmost importance as they begin the next chapter of their lives.

But faith can represent something far more spiritual to the devoted. The August Lord Solthecius ever promises rebirth to those willing to sacrifice allegiance in the name of resurrection, their souls cleansed as they step into the light and claim their own new beginning…

Games Workshop announced Blood Bowl Blitzmania II starting next week.  Blitzmania is an international Blood Bowl league where you’ll be able to battle it out on the pitch against participating players at your local store and beyond – and can even feature you on the international Blitzmania league table!

All you’ll need to participate in Blitzmania II is a team, a copy of the rules and to register the results of your games with a local participating league promotor – you’ll be able to find one near you on the website next week. Your games at home and in-store can all count towards your standing in the league tables.

Registration for Blitzmania II will be live next Thursday (the 3rd of May) on the Blood Bowl website, and kickoff will be the following Saturday (the 5th of May). We’ll see you on the pitch!

As always we will be doing what we can here at the Sentry Box to support your gaming so make sure you sign up and let us know when you want to play some Blood Bowl!


Stronghold Games have two new games coming; Memoarrr! and Steamrollers.

To play MemoArrr!, 2 to 4 players need the power of recollection and the luck
of Pirates. Only then can they make their escape from the island of Captain
Goldfish, their pockets lined with rubies, before the lava swallows them up!
In turn order, players reveal locations that are connected via animals or landscape to the most recently revealed location. If you reveal a location without any connection, you’re out of the round. The last remaining Pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh!
Advanced rules enable players to use the special powers of the animals, which are triggered when a connected location is revealed, making MemoArrr! exciting for the young and for experienced gamers.


SteamRollers is “Age of Steam” meets a modern “Roll & Write” style game!
You are a U.S. Railroad Baron not long after the Civil War. Private investors are betting heavily on this new industry and building railways all over America.
Use the dice to build a network of railways, improve your steam engines, and grab the most profitable delivery contracts before your opponents. Be faster and more efficient to become the greatest railroad baron!

SteamRollers is a very fast-paced roll-and-write train game with great replayability!  Even Tom Vasel likes it a lot… but is that really a positive…:):)


Big news for all of you Gloomhaven fans!

A new expansion is in the works called Forgotten Circles


This expansion should not be going to Kickstarter and they are hoping to have it ready for launch at Essen.


As we mentioned last week the Overlight RPG by Renegade Game Studios is now live on Kickstarter.

Overlight is a roleplaying game of kaleidoscopic fantasy among the shards of a broken world. It’s a world in which seven great continents hang in the sky, stacked almost vertically far above an unending sparkling sea. And shining down upon it all is a limitless light, emanating not from a great sun or moon, but from the sky itself: the hallowed Overlight.

The heroes of this world are called the Skyborn. These individuals are born to disparate folk and cultures the world over, and who on some deep genetic or spiritual level are driven to make the world a better place, knowing in their hearts that things are not as they should be. The Skyborn are able to consciously manipulate the Overlight, fracturing it into seven distinct colors and using it to power remarkable abilities called Chroma.

While this game system is an RPG, this is just the beginning. This backbone can be used in future games and allow players to dive into this world through different entry points. While this book will cover the game mechanics to run this as an RPG, it can also be viewed as a source book for games to come.

So make sure you let us know if you are interested in us adding this to our RPG Wall!



What have the Sentry Box Staff been playing this week – April 20th, 2018

This week we welcome some new additions to the Sentry Box family.
Next time you are in the Store make sure you say hello to Renee, Amanda & Maddie!

What Games have we been playing?


Space Base,

An intergalactic dice game of fleet management for 2-5 Space Base Commodores

As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!

Kris and Greg played Space Base on last weeks Facebook live stream and we are expecting it to arrive in the store soon so get your preorders in and earn double Vicinity points!

Bohnanza | Preview-1

Bohnanza is a game about planting, trading, and selling beans – 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields.

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Takenoko is a board game for two to four players by renowned designer Antoine Bauza, Takenoko allows you to work the bamboo plantations and care for the Emperor’s panda yourself. Colorful miniatures for the giant panda and the Emperor’s gardener suit the game’s light-spirited tone, and these figures will be critical to your designs to grow the most beautiful bamboo stands. Takenoko includes more than four dozen plastic bamboo sections and twenty-eight beautifully illustrated garden plots, which combine to create a unique take on the art of gardening that is as aesthetically pleasing as it is fun.


Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent’s score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.


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In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires – often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

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OrganATTACK! is a new addition to the Sentry Boxes inventory.  The Family-Friendly game of organ harvesting has been extremely popular and took us a while to bring in even after their successful Kickstarter.


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In Imperial Settlers, settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins…


Whilst we are running a Warhammer Fantasy Roleplay 2nd Edition campaign in the store, we are really excited for the upcoming release of 4th Edition from Cubicle 7.


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Gord has been playing some more Napoleonic Wars, it brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of everchanging enemy threats.

Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon’s France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain. However, she faces three foes.

Napoleon must beware of Britain’s seapower and wealth, Austria’s threatening position, and Russia’s reinforcing hordes. In the wings, Prussia, Turkey, and Sweden teeter on the brink of war, begging inducements to join either side. Even lowly Denmark’s fleet can upset the balance of power.

When fleets or armies collide, battle-related cards may be played and then dice are rolled to resolve the battle and inflict casualties. Even the most brilliant maneuver faces the chance of floundering. So play The Napoleonic Wars now, and put the strategist in you to the test. Your options are only limited by your vision, a meddlesome enemy’s cards, and the hand of fate.

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The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice — just when it seems like things can’t get any worse, they do. But some say that one’s reward in the afterlife is based on the misery endured in life. If so, there may yet be hope — if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You’ll play horrible mishaps like Pursued by Poodles or Mauled by a Manatee on your own characters to lower their Self-Worth scores, while trying to cheer your opponents’ characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

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The Maharajah of Rajasthan has decided to build a new capital city called Jaipur, a place of opulence, wealth, and wondrous opportunity—especially for a trader such as yourself. You know the trade routes of this desert region, and you have access to the highest quality spices and silks. In Jaipur, you have a chance not only to become richer than ever before, but to become the personal trader of the Maharajah himself.

Jaipur is a quick, intense, two-player card game that invites you and an opponent compete for the Maharajah’s favor. Each turn, you must choose whether to acquire goods and camels or sell your stock for as many rupees as you can, but you cannot do both. At the end of a round, the wealthiest trader earns the Maharajah’s seal of excellence. The game lasts until one player earns two seals of excellence and wins!

Pandemic: The Cure is a stand alone, dice-based version of classic cooperative Pandemic board game. Just like the original, you win or lose together as your team travels the globe treating diseases and keeping hot spots in check while researching cures. In this version, though, rolling dice determines everything from the outcome of your actions to the behavior of diseases. Each character has both a unique ability and a set of dice you roll at the start of each turn. Depending on the results, you can fly or sail between population centers, treat diseases in your region, collect samples for further study, or exchange information with other players. Try for the perfect turn by rerolling your unused dice, but each biohazard symbol that comes up brings you one step closer to the next epidemic.


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Roll For It! is everything you want in a game. It’s fun, it’s easy, and it’s fast!  The rules are simple. Roll your dice, match a card, and score some points! Be careful, though—other players may challenge you for the card you’re after. The first player to collect 40 points wins! Roll For It! is the perfect travel game. Play up to four people with either the red or purple box, or combine the two to entertain up to eight players.


What Books have we been reading?

Uzumaki, Vol. 1

Davina has been reading Uzumaki, Vol. 1. Shortly after Shuichi Saito’s father becomes obsessed with spirals — snail shells, whirlpools, and man-made patterns — he dies mysteriously, his body positioned in the shape of a twisted coil. Soon, the entire town is afflicted with a snail-like disease.


Kris finished The Dirge of Reason, an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi Orchestra perished and federal agent Roland Banks has been sent all the way from Washington D.C. to investigate. The official report reads, “Explosion, cause unknown.” The house looks like a howitzer shell hit it, but nobody knows why and the local authorities weren’t encouraged to look very hard. Could it have been bootleggers? A mob hit? Or something more sinister, something unnatural?

Now, you can aide Roland Banks with his investigation. Within the pages of The Dirge of Reason, you will find full-color inserts of the agent’s case notes as well as all the evidence at his disposal, including letters, newspaper clippings, and official reports. The hardcover novella also comes with four exclusive cards for Arkham Horror: The Card Game, including an alternate art version of Roland Banks, that enable players to build a distinct deck for the federal agent based on his experiences within the story.


What Hobby Progress have the staff made this week?


Finally, Amanda has been knitting this week.


Thanks for reading folks and let us know what you have been playing.

The Sentry Box Used Game Program

The Sentry Box features a Used Games section, full of gently used games at great prices. Used games are sold on a consignment basis. Each item (or set of items) has an accompanying condition report, completed by the seller, full of helpful information about the games’ condition and completeness. Swing on by and check out the offerings – they change all the time!

Want to sell your gently used games at The Sentry Box? Read on!

·        We are currently accepting used board games and game books (such as RPGs) to sell. Miniatures, novels, toys, dice, and collectibles are currently not being accepted.

·        A seller is limited to five items for sale in our Used Games section. Exceptions can be made for RPG sets and other situations. Just ask.

·        Within reason, the seller may sell a “set” of items as a single item (such as a game plus expansions, or a set of RPG books). These items will be shrink-wrapped together and presented and sold as a single item.

·        The seller must complete a Used Game Submission Form (a fillable form that you can complete and print ahead of time) for each item sold. You can download this form and bring it in, or we will have copies available at the store. The seller is expected to be honest about the condition of their item. The Sentry Box staff will review the Submission Form and suggest changes if we deem them appropriate. These forms will be available to view by potential buyers.

·        The seller determines a single asking price for the item. Please mark your sale price in whole dollars if possible (but this is not required). This price will be non-negotiable, and The Sentry Box will only sell that item at that price. We will not break up item sets.

·        Upon submission, within a reasonable amount of time, The Sentry Box staff will prepare the used game for sale. We will attach a Used Game Slip to the item and shrink wrap the item before shelving. This note includes the asking price of the game and a summary of the Submission Form condition report.

·        Once shelved, an item will be given at least 60 days to sell. After that time, The Sentry Box may ask that the seller take the item back. An unsold item may not be submitted for sale again for at least another 60 days.

·        Upon the sale of an item, the buyer will be given 3 days to return the item if he or she does not agree with the Submission Form condition report. This is the only condition under which we will accept a used game return.

·        Three days after the sale (or as soon as possible), the seller will receive a store credit for 80% of the asking price of the item, as submitted by the seller. The Sentry Box will process any Sales Tax associated with the purchase.

·        The Sentry Box has the right to refuse to accept any item due to demand, condition, appropriateness, existing copies already for sale, or any other reason.

·        A Used Game is sold on consignment and remains the property of the original owner until such a time as it sells or is removed from circulation. The Sentry Box does not purchase used games for resale.

·        The Sentry Box will assume responsibility for the care of item while in our possession.

What have the Sentry Box staff been doing this week?

Here is what our staff have been up to this week.


Cursed Court – The intrigues and scandals of the realm’s greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court. You must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year.

Star Wars Destiny – A collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Pandemic Legacy Season 1 -A co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game.

You’ve got Crabs – Teams of two players come up with a non vocal signal to indicate when either teammate collects 4 of the same Crab Card. When you have 4 of the same Crab Card, you can’t say anything out loud. Instead, when you’re ready, give your secret signal to your teammate. When they notice, they will point at you and shout, ‘YOU’VE GOT CRABS!’

Exit: Polar Station – An alarm sounded in the eternal ice, so the polar station has been evacuated and foreclosed, but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.

Napoleonic Wars – A fast-paced, tension-filled, card-driven wargame using a point-to-point movement system. Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict.

Time of Crisis – 2-4 players take the reins of Roman dynasties, gathering and wielding influence among the senate, military, and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time.

Star Realms: Colony Wars – a deckbuilding game in the Star Realms series which is both a standalone box set for two players and an expansion for the base Star Realms set that allows it to be played as a four-player game.

When I Dream – The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!

Get the MacGuffin – A quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards.

Perudo – A dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. “there are ten sixes”. However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

Kingdomino – You are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands.

Decrypto – Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

Loopin’ Chewie – Chewbacca in the Millenium Falcon is tasked with knocking out the other players’ stormtroopers. When only one player has stormtroopers left, that player wins.

Dice Throne – A game of intriguing dice, tactical card play, powerful heroes, and unique abilities.



Sue painted Xuxa & her faithful companion vs. the undead!  All minis are the WizKids pre-primed D&D miniatures.



Games Industry News for April 13th

Here are this week’s news stories and announcements.

New Kickstarters

  • Helios Expanse from Greenbrier Games

A 4X space themed board game for 3-5 explorers, playable in under an hour.

  • Godtear from Steamforged Games

Godtear is a brand new, fast-paced, high-action combat game for two players featuring a variety of classic fantasy miniatures.

  • Grifters: Nexus from Indie Boards & Cards

A hand-building game for 2-4 players of daring heists and corporate swindles set on the fringes of the Dystopian Universe.

  • Zombicide: Invader from Cool Mini or Not

A standalone cooperative board game for 1 to 6 players, taking the trademark Zombicide action into the far reaches of space!

New Stuff

  • BarBEARian Battlegrounds from Greenbrier Games

A simultaneous secret-action, dice-puzzle, worker placement game for up to four players. Become one of four clans of adorable bear-warriors out to build the best neighbearhood in the forest! Don’t expect this to be a picnic: your bears aren’t the only ones fishing for glory, so be prepared to ward off attacks from your furry rivals.

  • Coming June: Junk Orbit from Renegade Game Studios

You’re a captain of your own scavenging spaceship, picking up space junk and transporting it to any city that will take it. Launch your junk… uh… *cargo* out of your airlock to propel your ship!  Race to deliver your cargo as you navigate the orbits of nearby planets and moons!  It’s astrodynamics for fun and profit!

  • Coming June: Remnants from Fireside Games

Remnants takes place in a post-apocalyptic world. Each player builds a compound and fights to survive Raiders and mutant creatures. Send Survivors into the Badlands to roll dice in a real-time race for Resources, and then take turns spending those Resources to buy weapon, defense, and special development cards. When threats attack, roll dice and use abilities from cards you purchased to stay alive and fend off the assault.

  • Coming August: Grackles from Fireside Games

Grackles are noisy, iridescent birds that love to gather on telephone wires at sunset throughout the southwestern United States. In this lightly themed abstract strategy game, you’ll line up as many of your birds on the telephone wire to score as many points as possible.

  • Announcing Three New Dice Binders for Star Wars™: Destiny from Fantasy Flight Games

Fantasy Flight Games announce three new Star Wars: Destiny Dice Binders! With room for 44 dice and 44 sleeved cards, these custom Dice Binders feature some of the Star Wars galaxy’s most iconic characters while offering convenient storage and protection for your Star Wars: Destiny deck.

  • Announcing the First Adventure Pack in the Ered Mithrin Cycle from Fantasy Flight Games

Fantasy Flight Games announce The Withered Heath, the first Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game! With its sixty cards (including a new hero and three copies of each new player card), The Withered Heath finds you and your heroes desperately seeking to extinguish this danger before it can direct its wrath to the whole of the Wilderland.

  • Announcing Most Wanted from North Star Games

A Poker-like game, except instead of playing hands to win bets, you play (simplified) hands to rob trains, win showdowns, and swindle your way to infamy in an Old West border town.

  • Coming May: Rocks of Ruin from Renegade Game Studios

Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumours of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? Rocks of Ruin adds new ways to score with salvaging Shipwrecks, building Structures and raiding Fortresses