Maximum Arbitration Part 7: ‘Game Week Four’, What’s Yours Is Mine…The Takeover Phase Begins!

YYC Hive is dangerous and ill-spirited, just like it’s citizenry. The potential to become a great factory hive was there, but the population could never rise past the petty rivalries and infighting that mark this spire as a lawless outland encampment.

Many come to this hive seeking nothing more than a place to try their fortunes by direct action. Not a place, then, for the faint of heart or the mind clouded by conscience. There are riches here, but none so easily claimed as those simply removed from the possession of another.

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Maximum Arbitration Part 5: ‘Game Week Three’, The Colours of Tithing Season

After a harsh cold cycle where YYC Hive was often cut off due to static storms and desperate raiders along key supply routes, hivers rejoice as Tithing Season brings warmer weather…perhaps ‘rejoice’ is too strong a word. As the season progresses and the temperature rises it is not uncommon to see Barbed Venomgorse and other carnivorous plants growing in the disused sections of the Hive.

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Maximum Arbitration Part 4: ‘Game Week Two’, Rat Patrol!

Way out past the Palatine Cluster, beyond the safety of the barrier city-domes, stands the YYC Hive. A black spire rising out of the ash wastes of the Stormlands. A rough and ready breed of Necromundans call this hive home, bred strong in a region as beautiful and wild as it is deadly and unforgiving.

Geographically set apart by harsh climate and grueling distance, is it any surprise that the flora and fauna of this storied hive are often unique, seen nowhere else on Necromunda? Trade routes through the wastes are limited and highly maintained, a perfect opportunity to eradicate pests before they enter the hive proper. And thus the Rat Patrol was created.

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Maximum Arbitration Part 3.5: ‘Game Week One’, Did You Remember To Generate Territories?

Let’s face it, there is a lot to do to get a campaign of Necromunda properly off the ground. Both our ‘basic’ and ‘advanced’ campaigns use Territories, and each individual Hive will be required to generate some before games can begin…informing players about the area of YYC Hive that they call home, and also so players know what they are fighting over!

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Maximum Arbitration Part 3: ‘Game Week One’, Getting to Know YYC Hive

Hives are at the same time part termite mound, teeming with people, as well as industrial super centres, humming with production. The main exports of YYC Hive are the ichorous black secretion known as Sump Ink, used in the lubrication rites of the machine priests across countless worlds, and delicious and sustaining Malk, derived from the giant Holstein Beetles grown and processed in the assorted hole-steads surrounding the hive proper.

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Maximum Arbitration Part 2: Rules, Rules, Rules!

Starting in April, The Sentry Box will be hosting a Necromunda league. Whilst the store arbitrated league will use the ‘basic’ package we discussed last time, and is simply a Dominion campaign with a few house rules here and there. Players wishing to step up and Arbitrate their own Hive as part of the league may want to consider this more ‘advanced’ package.

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Maximum Arbitration Part 1: Pre-Necromunda Action

It has long been rumoured that a shadowy cabal of Sentry Box staffers and select store regulars engage in sporadic and often grotesquely violent games of Necromunda. Those rumours are true. This super fun re-imagining of the classic Games Workshop sci-fi game has garnered no small amount of accolades from our ‘serious’ players, and now the Sentry Box is extending the invitation to all of you.

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I Wasn’t Sure If I Could Write A Whole Article On Walkways And Bridges…But Then I did…And Also Some Mould Making Stuff At The End.

Necromunda offers a dynamic and structurally challenging gaming experience. This is doubly true if you have lots of scenery. Furthering this dynamism are the two gaming setting of Sector Mechanicus (Sprawling and ever climbing vertical play area) and Zone Mortalis (essentially a flat gaming area) both distinct and very different from each other. We are going to focus in on Sector Mechanicus and the towers of the Hive cities…or more exactly, the bridges of varying length and construction that hold those lofty spires together.

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Tale of Gamers: Kill Team – The Last Battle

The final game in our Tale of Gamers Kill Team project was originally scheduled for March 22nd – but as happened with a whole lot of things, the arrival of CoVID disrupted our plans. Four long months later, our determined hobbyists were finally able to complete their titanic four-way battle royale, and with it the whole endeavor we started almost a year ago! In our final article, we’re here to bring you a report of this last great game, along with plenty of photos. Let’s check it out: Continue reading