We saw a lot of announcements over the course of GEN CON and have curated a few of the ones we’re most excited about here for you.
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!
Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.
KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you’ll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you’re the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!
Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it’s ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!
We’re so excited for this game that we are already taking pre-orders for both the Starter Set and additional decks at Sentry Box. Contact the store today to reserve your copy. It is expected to arrive on shelves in the fourth quarter of this year.
Arkham Horror continues to be a popular game down at the store and so it’s no surprise to hear about the upcoming Arkham Horror Third Edition:
Arkham Horror Third Edition sees players taking on the roles of investigators in the bizarre town of Arkham, Massachusetts. Unspeakable evil waits in the space between moments and just past the veil of our existence, and investigators must work together to unravel the mysteries of the Ancient Ones, risking their lives and sanity along the way.
As the wall against the encroaching darkness, Arkham Horror Third Edition features twelve iconic investigators, each prepared, in their own way, to defend the world. Each investigator not only comes with a unique ability, but also a customizable starting kit, letting you choose how you want to outfit your investigator for the coming game. And ultimately, each investigator has their own history, and their own reasons for investigating the horrors of Arkham.
Each game of Arkham Horror Third Edition sees you and your friends exploring one of four different scenarios in the dark and deadly town. Each adventure brings your investigators to the edge of their sanity and beyond.
These scenarios see a race between the investigators desperately searching for clues across the city, and the forces of evil spreading doom to further their cause. Finding clues can advance the narrative of each scenario, inching you closer to victory. Spreading doom not only produces effects that will hinder you, but can lead to a very different conclusion… one where the world isn’t so fortunate.
While this push and pull between uncovered clues and impending doom will often determine how the narrative advances, other factors can come in to play, including choices made by the players. The fate of the world is in your hands. Do you have what it takes to succeed?
A specific release date has not been announced but the game is expected to hit the shelves in the fourth quarter of this year.
Fantasy Flight Games has announced several expansions, to be released during the fourth quarter of the year, as part of Wave II for Star Wars X-Wing Second Edition:
Three First Order expansion packs:
Four Resistance expansion packs:
- Resistance Conversion Kit
- T-70 X-Wing Expansion Pack
- RZ-2 A-Wing Expansion Pack
- Resistance Maneuver Dial Upgrade Kit
And the Mining Guild TIE Expansion Pack.
Inside the Chewbacca Operative Expansion, you’ll find everything you need to add Chewbacca to your Rebel army. A single unpainted, easily assembled miniature depicts Chewbacca roaring into battle, his trusty bowcaster at the ready. Three upgrade cards provide more tools for preparing Chewbacca and your other units for battle, and three command cards can add more variety to your hand, allowing Chewbacca to team up with the three Rebel commanders.
Releasing alongside the Wookiee Warriors Unit Expansion, you’ll be able to bring your own detachment of mighty Wookiees to the battlefields of the Galactic Civil War late in the fourth quarter of 2018.
For Star Wars™: Armada, Fantasy Flight Games announced the Super Star Destroyer Expansion Pack:
This expansion pack arrives to swell the forces of the Galactic Empire with the first ship of an entirely new class—huge ships. The pre-painted, beautifully sculpted Super Star Destroyer miniature within this expansion is the largest miniature yet created by Fantasy Flight Games, measuring over 24 inches from tip to tip.
Of course, such a huge miniature serves as a stunning reminder of Imperial might on the battlefield—and it’s also a fully functional warship that you can add to your Imperial fleets. With four unique ship sheets, an assortment of tokens, and twenty-four upgrade cards, including iconic commanders like Admiral Piett and Emperor Palpatine, any rival fleet will tremble to face the might of your onslaught.
Scheduled to hit the shelves during the fourth quarter of this year, we will update you with specific street dates as we get them.
The world of A Game of Thrones: The Board Game grows even larger with the addition of a brand-new sideboard, bringing the Free Cities of Essos to the fight for the Iron Throne. Here is where the reborn House Targaryen makes their stand, starting in the city of Pentos. Yet even though the Targaryens begin the game far from home, there are many in Westeros that wish for the once-great family to reclaim the Iron Throne. For now, they pledge false loyalty to the rulers in Westeros, but secretly, they wait for the day of the dragon to come again.
In the Mother of Dragons expansion for A Game of Thrones: The Board Game, House Targaryen has little need for castles and strongholds that are easily felled by dragonfire. Instead, their goal is to uncover the remaining Targaryen loyalists and rally them against the current holders of the Iron Throne. As such, House Targaryen does not earn victory points by capturing castles and strongholds. Instead, they track the number of territories loyal to their House—if they can claim seven of these on the victory track, they’ll claim the Iron Throne and win the game!
But the key power of House Targaryen comes in the form of Daenerys’s three dragons. Each of these magnificent creatures has an entirely new unit type. Unlike soldiers, whose loyalties can be bought, dragons cannot be mustered normally. There are only three dragons in existence, after all, and they remain in play from the beginning of the game until they are killed and leave the world permanently.
Each of Dany’s dragons acts as a single land unit, attacking, defending, and obeying the same rules of supply. But unlike other military units, dragons have the ability to fly nearly anywhere in Essos or Westeros. What’s more, dragons are alive, and they grow. As the game progresses, these beasts become stronger, growing from fledglings with a strength of zero at the start of the game to fearsome monsters with a strength of five by the time the battle for the throne finishes. With these creatures returning magic to the world of Westeros, who can deny the Targaryen’s divine right to rule?
Release date for this title has not been announced.
It’s a momentous time. Art has been revolutionized by the invention of “perspective,” and also of “funding.” A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you’ve hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there’s no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
No word yet on when to expect this in stores.
Developed by Munchkin Line Editor Andrew Hackard, in consultation with Games Workshop, and illustrated by original Munchkin artist and Warhammer 40,000 fanboy John Kovalic, Munchkin Warhammer 40,000 will be a Deluxe-format game with a Level tracker board, character standies, and 168 cards.
Choose an Army: Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
This title will be coming to game stores near you in early 2019.
Chaosium, publishers of Call of Cthulhu RPG, will publish a second, updated edition of the critically acclaimed Harlem Unbound:
Harlem Unbound is the creation of African-American game designer Chris Spivey. The first edition was published to critical acclaim by Spivey’s indie studio Darker Hue Studios. Spivey’s first release, Harlem Unbound won three Gold awards at the 2018 ENies Awards.
The new edition of Harlem Unbound will feature additional scenarios, new maps and new art.
No release date has been announced as of yet.
That’s the news coming out of GEN CON. What announcements are you most excited to hear about?