What have The Sentry Box Staff been up to – Dec 24-30

The last staff blog of the year is here, in which we reveal which games we played to close out our year and how we spent our holidays. Continue reading


Kickstarter Update Dec 14

It’s been a while since we’ve updated you on our Kickstarters. During the last 6 weeks we’ve backed 6 more projects and received 4 backed projects in the store.  If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook.  And if you see a project you want, just contact us at the store to be added to the pre-orders for the project. Continue reading

What have the Sentry Box Staff been up to – Nov 26-Dec 2


The week started with some Majesty: For the Realm for Greg at Monday Night Board Gaming. “A quick and fairly light card drafting game where players are collecting sets of characters to get bonuses but also deciding whether to go for majorities or points for variety. There is a bit of take that in the game but it doesn’t feel too obnoxious. The point tokens are unnecessarily nice too.”

His group also played Gloomhaven, “Session 3: Our first attempt at the scenario wasn’t going well and then a table collapse and pop spill brought about an abrupt end. We cleaned up and reset and got close but ultimately just failed again. This one seems tough!”

Meanwhile Renee played The Castles of Burgundy, “I hadn’t played this in at least 2 years, so I was really excited to play it again. This was one of the first games I bought when I started discovering modern board games about 6 years ago. This was the game that really made me fall in love with Euro games and may be a factor in the origin story for my love of dice games. Everyone rolls their 2 dice and in turn order use the dice to take 2 numbered actions. You can take tiles from the numbered areas on the main board into your reserve, place tiles in your reserve onto your estate based on their type and the number in the space or sell your numbered goods. Each tile type provides some sort of scoring or bonus action when placed on your estate so planning is key to create some good chains. You score when you complete areas on your board based on the size and the round. All player interaction is in the race to grab the tiles you want from the main board, so there were some groans when players planned turns only to have another player grab an essential tile, but as with all Stefan Feld games, there are always other things to do to get points, so you never are completely blocked. The game was very tight with a 3 way scoring tie that required 2 tie breakers to determine final scoring order.”


Sue painted these aliens, Elmer and Dobbs, from Mantic Games. “They come with the Dreadball Event Deck, a Sentry Box special order item through Golden. I primed the desk dark grey and just picked out a few details like the lettering. Elmer and Dobbs are each separate so I primed them red and blue respectively. I really felt like these aliens had a lot of character. The red one looks like he’s always yelling, like Morvo from Futurama. The blue one’s eyes look like they would move independently of each other, so I deliberately painted them pointing in different directions.”

Kris played more Arkham Horror: The Card Game. “I tried a Jenny Barns deck using the extra cards from the novel Hour of the Huntress. Using both treachery cards and both benefits was fun and added to the story element of the game.”

He also played Dungeons & Dragons, “We started a new campaign and our characters are now 2nd level. Delving in to the depths of an abandoned mine in search of adventure (and maybe some treasure) our intrepid heroes found a quiet mine, right up to the point when our scout was jumped by a giant corps eating worm! Fighting in a long thin tunnel made it harder work than it needed to be but we came out on top and found a nice load of loot!”

Gord also got in some D&D 5e, “Started the group exploring Dungeon of the Mad Mage but set in the Nentir Vale.”

Speaking of D&D, Kris did a painting commission for some D&D adventures. “It’s always hard to make a group of individual models look like a cohesive team. I tried to share a colour palette, in this case I went with the same blue or red on each model.”

Finally, Kris played X-Wing, “Played a game with Boba Fett, Fenn Rau and Lando but was a little out of practice. It was a really quick game against some X-Wings with Proton Torpedos, getting caught in the kill box my ships went down fairly quickly but I did take Luke Skywalker down with me!”

Greg and Renee played Teotihuacan: City of Gods on Friday’s livestream. Greg, “Another thinky game from Daniele Tascini, who co-designed Tzolk’in. The whole board is basically a giant rondel where you move your workers to perform different actions like gathering resources, improving technologies and building sections of the pyramid. There is a neat mechanism where your workers power up and perform stronger actions as they get stronger. Lots of planning and trying to time things right. Loved it.” Renee, “I also really enjoyed this game. The board is modular, allowing you to randomize the locations of the 8 action spaces, as well as changing the technologies and special abilities available, so there is a lot of replay-ability in this game. Which is good, because as Greg mentioned, there is a lot of figure out and plan. There is some player interaction as spaces become more expansive to use with more player colours on them, and if someone beats you to a space they may mess with your well crafted plan, but there is always something that you can do so.”

Greg also played Everdell, “The other game in the poll for what to play on Friday night, and one I’ve been hoping to get to the table. It looks awesome with the Evertree and the other great components and artwork. The game itself is a little on the lighter side, probably a medium-weight, where players use workers to gather resources and cards, or play cards into their city, trying to trigger combos and score points. The woodland critter theme drew me in but I also enjoy worker placement and tableau building so this was a no-brainer. It works fine with 2 players, but probably better with more as you’ll see more of the cards and some of the objective cards require specific combos to be out.”

This weekend Renee played My First Carcassonne, “This is such a great game to introduce young ones to tile laying games. All the tiles match so it is easy to learn and play. When a road is closed on both sides, players get to place their meeples on the matching children on the road. So over time kids learn how to use the tiles strategically to close roads with children with their meeple colour and add tiles with their colour to roads that others want to close. The tiles are nice and thick and the meeples big and chunky. Looks great on the table.”

She later played Traders of Osaka, “This is one of the games I picked up from the Asmodee sale. It is a set collection game in which you get points for selling your goods, with a mechanic of every time you buy goods, it moves the boats closer to the market. When the market triggers, boats at sea capsize, but you can use cards in your hand to insure your goods. A quick and simple game, but some thinky choices to be made to maximize your profits and sabotage your opponent. Also, very mathy so good for practicing math with older kids.”

Followed by Sky Tango, “Another game from the Asmodee sale. The game play reminded me of Kuuduk, a game my family has been playing for years, so figured it was worth trying. There is some strategy in how you play your cards to your own sets, or to others to block them from completing their own sets, but ultimately a very simple game. Nice art on the cards.”

And finally this week, Amanda “finally got to play Unearth its was a good game reminds me a bit of Kingsburg.”