An ill-wind (or a smokey one) might blow no good but Thursday is always a good day for fans of military board games and this Thursday is no exception.
Alea • Iacta • Est by ludifolie editions
Alea Iacta Est is a strategic historical game for two players. It narrates the civil wars that tore the late Roman Republic to shreds and paved the way for the establishment of the Principate. The period covered extends from Caesar’s crossing of the Rubicon with soldiers of the XIII Legion (12 January, 49 B.C.) to Octavianus’ closing of the doors of the Temple of Janus (11 January, 29 B.C.), the act that symbolized the return of peace. One player defends the interests of Caesar, his allies, his partisans and his successors. The other defends the interests of his adversaries. The roles of the two players may be reversed during the game.
Great Battles Of World War II: The Canadians In Europe by The Canadian Wargamers Group
The book contains:
- Introduction (1 page)
- description of the Canadian Army, including its history in the First World War and a discussion of tactics in WWII (10 pages)
- discussion of German tactics (2 pages)
- Canadian and German unit organizations, including charts for a German infantry division and Canadian armoured and infantry divisions (2 pages)
- Great Battles of World War II system rules and charts (12 pages)
- 4-page pull-out (game charts, plus sheet of markers to be photocopied and cut out)
Flower of Chivalry: A Guide to the Late Middle Ages by The Canadian Wargamers Group
Flower of Chivalry is an attempt to provide gamers with background on strategy, tactics and campaigns, miniature rules, and conversions to other systems; plus detailed, balanced scenarios for the 14th and 15th Centuries. A gamer with some miniatures can jump right into the period with accurate, interesting scenarios. Gamers will also have the necessary information to understand the features of warfare that are critical, and how they changed through time. While primarily for the miniatures gamer, there is plenty of information for anyone interested in the period.
Special attention is given to what-ifs, and three battles (Bannockburn, Agincourt, and Bosworth Field) receive a full-fledged alternate interpretation.
Stonewall Jackson’s Way II: Battles of Bull Run by MMP
Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson’s Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).
The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). The counters have also been updated to the new look established by Nicolas Eskubi for our latest title Battle Above the Clouds
A World at War by GMT Games
First published by GMT in 2003, A World at War is a grand strategy game based on the award-winning Advanced Third Reich/Empire of the Rising Sun gaming system. A World at War simulates the military, economic, political, diplomatic, research and production aspects of the Second World War and lets the players find out for themselves what might have happened if:
- Germany had tried to execute Sea Lion, the invasion of Britain.
- Admiral Raeder’s Mediterranean strategy had been adopted and the British position in the Middle East had crumbled.
- Russia had been prepared for the German attack.
- “General Winter” had not come to the aid of the hard-pressed Russian armies in late 1941.
- The European Axis and Japan had cooperated in implementing a strategy aimed at destroying the Western Allied lines of communication in the Indian Ocean.
- The Battle of the Atlantic had been won by Germany.
- War had broken out between Russia and Japan in 1941 or 1942.
- Japan had avoided disaster at Midway in 1942 and instead invaded Australia or India.
- Japan had knocked China out of the war.
- the U.S had mobilized more armor units and fewer air units, or more infantry and less armor, or…
- the Western Allies had tried Churchill’s Balkan strategy
- the Western Allies had tried to invade France in 1943 or earlier, leaving Italy for later.
- The Western Allies had failed to develop the atomic bomb – but Germany had.
- the Western Allies had developed jets or rockets.
- You had been in command
Lightning North Africa On To Tobruk by DVG
Lightning : North Africa uses cards to represent the military units, supply convoys and objectives of the historic campaign. To win, you must consider your units’ combat power and maneuver options as well as their supply situation. The game features: the Afrika Korps, Tobruk, the Desert Rats, Malta, anti-tank guns, resupply from Europe, minefields and more. LNA is based around a new combat system that makes maneuver and planning as important as brute force. That approach is faithful to the historic events, in which smaller forces were often able to defeat and rout larger ones by using better tactics and planning. In LNA, battles can be won not only by overwhelming the enemy with firepower, but also by out-thinking and bluffing him. The dynamic game system puts you in charge of one of the most famous theaters of WWII.
Flying Circus by DVG
Flying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world’s first use of aircraft in a military role.
This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames!
Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately.