First in a new series of articles where Kris will be looking at an X-Wing squad, what are its strengths, where does it struggle and ultimately why you should give it a try!
This instalment we look at the First Order and the 8 TIE/fo list.
So you’ve carefully built up your Warband, lovingly painted your models, built some terrain and started playing some Kill Team and you’re wondering what’s next?
Try a campaign!
We’re back to wrap up the Xenos forces, completing our look at starting each Kill Team faction. We’ve got big angry green dudes, alien robots, giant bugs and some guys who wish they were giant bugs.
There sure are a lot of aliens out there – too many for one article, it seems. So today, I’ll be bringing you my recommendations for starting Kill Team with all three available flavors of Eldar – Regular, Spiky, and Mime! We’ll bring some good old Necron skeleton robots (skeletrons?) along, too. Let’s get started!
We’re back taking a look at how to jump-start your kill team, this time featuring the different flavors of Chaos. While they each play differently, all the Chaos factions follow a broad pattern: their particular variety of Marines and their assorted weapon options, plus a less-powerful but more numerous “cannon-fodder” unit that you can use to add numbers and variety.
Let’s dive in!
Since Kill Team uses a specific subset of the models available to each 40k faction, it can be a little tricky to know where to start when first building your new kill team. Over my next few articles, I’m taking a look at each faction and which box sets are your best buys when starting out. I’ve included prices as a guide, but do be aware that they may have changed since this article is published.
First up: the Imperial factions!