Today we bring you another update on our Kickstarters. During the last 7 weeks we’ve backed 8 more projects and received 3 backed projects in the store. If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook. And if you see a project you want, just contact us at the store to be added to the pre-orders for the project. It works just like any other order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular kickstarted games without having to pay upfront plus you don’t have to pay for shipping!
Positioned as an all-out food brawl between the most beloved Nickelodeon characters from the 1990s, Nickelodeon Splat Attack! has players controlling teams that are divided along and flinging food at each other in an effort to hold key positions in the properly-themed food court to become “king of the court”!
Nickelodeon’s Splat Attack! is a 2-4 player game which puts players in control of teams from different brands as they fling food, fight for control of areas, use special abilities to come out the cleanest and avoid getting knocked out! The base game includes 16 highly detailed miniatures of your favorite characters and a whole plate filled with game components and card board elements. Designed by Jonathan Ying (Doom and Imperial Assault) this game is made for miniature games fans and new gamers. SpongeBob and Patrick taking on Tommy and Angelica for control of the food court is what this game is all about!
For more than four centuries scholars have argued over the identity of the mysterious Dark Lady of William Shakespeare’s sonnets.
In Black Sonata, you will find yourself in Shakespeare’s London, circa 1600, in pursuit of the shadowy Lady. Can you finally solve English literature’s greatest mystery? Or will the Dark Lady elude you too?
Black Sonata combines hidden movement and logical deduction into a unique solitaire steeped in literary history.
Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique “rune rolling” system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two “starter” abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves’ Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to “push” through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players’ heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
In The Island of El Dorado (reprint + expansion), each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources, bodies of water, and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave, but be wary as you enter. The cave is the most dangerous part of the island.
Civilizations will rise and fall as each player explores, gathers, and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.
PARKS is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks Print Series. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the sites they visit—memories being the resources in the game. Players will trade in these memories to collect National Park cards, mementos, at the end of each hike. You’ll be able to purchase equipment and fill canteens to make your hikes more efficient, but at the the end of the year, it’s the Park cards and photos you have collected along your journey that will win you the game. Welcome to PARKS!
TerrainCrate is back and better than ever! Our original Kickstarter was a huge success and, thanks to your support, we were able to make a massive range of affordable, unbreakable and plastic fantasy scenery that allowed gamers to create the dungeon of their dreams, bring their RPGs to life or produce a battlefield worth fighting over.
The Crates are Bleakwood Hall, Campbell Heights, Bellevue Square and Morneville Ruins.
Wavelength is a social guessing game where two teams compete to read each other’s minds. It’s a thrilling experience of TALKING and THINKING and HIGH FIVING that anyone can play—but it also has some of that deep word game sorcery, like Codenames, where your decisions feel tense, strategic, meaningful.
Wavelength is designed by Wolfgang Warsch, Alex Hague, and Justin Vickers. Wolfgang is the creator behind The Mind and won the Kennerspiel des Jahres award in 2018—basically the most prestigious award in tabletop games. Alex and Justin make Monikers, which the New York Times called “the perfect party game.”
The game’s stunning art is by Nan Na Hvass & Sofie Hannibal of Hvass&Hannibal.
Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49.
Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!
In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…
Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.
What if YOU were the star of the graphic novel? What if the story depended on the choices YOU made?
Sound familiar? You’ve probably heard of game books where you get to choose your path by reading a series of text paragraphs each ending with a fun choice. But what if…
What if a game book implemented GRAPHICS into the game play? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience?
Last year, we first introduced you to the next evolution of game books with Season 1 of Graphic Novel Adventures. And now we are back with MORE!
These books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are one player, but in Season 2 one of the books even supports playing with 2 players!
Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root!
The Underworld Expansion includes:
- The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
- The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
- Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
Nerd Words: Science | A Thinky Word Game With Nerdy Science!
A word game for science geeks and savvy gamers! Teams use deduction, wit and real science to identify Science Terms from Clues given!
Teams compete to guess science terms based on clues from a different clue giver each round. Each team has 60 seconds to submit a guess and place a bet based upon how confident they are in their guess. The more points you bet, the more you score if your guess is correct – but if you’re incorrect, you lose those points. The team with the most points at the end of the game wins! It’s fast-paced, deduction-fueled fun, no matter how nerdy (or not) you are!
In Tsuro: Phoenix Rising, an exhilarating new entry in the classic Tsuro series, each player is a phoenix, soaring across the board in an effort to reach glowing lanterns and transform them into new stars in the night sky. The first player to collect seven star tokens wins the game!
Tsuro: Phoenix Rising builds upon the foundation of classic Tsuro – you must play tiles to extend your path, traverse the board, and be aware of your surroundings – but it adds exciting new features such as double-sided path tiles that allow for diagonal movement and can be flipped and rotated to choose your destination, as well as a revolutionary new molded board. As a phoenix, you also have the astounding ability to rise from the ashes and return to the board once per game!