Crowdfunding Update – NOVEMBER 3

Today we bring you another update on our Kickstarters and other crowdfunded projects. During the last month we’ve received 4 projects at the store and backed 6 additional projects. If you want to be updated when new products – including Kickstarters and crowdfunded projects – arrive at Sentry Box, follow us on Facebook, Instagram or Twitter.  If you are interested in a project below, contact us at the store for more info, prices or to be added to the pre-orders list. It works just like any other pre-order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular Kickstarter games without having to pay upfront and you don’t have to pay for shipping. Plus you get double points on all pre-orders!

Recently Arrived

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Star Realms Deluxe Nova Collection: A deluxe 1-6 player Star Realms collection including over 250 foil cards, 6 score dials and a custom game board! Get the ultimate version of the award winning original Star Realms Deckbuilding Game and it’s expansions! The Nova Collection features beautiful foil versions of every card from Promo Pack 1, the Gambit Set, Crisis: Bases and Battleships, Crisis: Events, Crisis: Heroes, Crisis: Fleets and Fortresses, the Cosmic Gambit Set and the Star Realms Base set with 6 starting decks and extra Explorers.

This set features six beautiful score dials to track your Authority. Track 0-99 Authority on the front side, and if you are gaining tons of Authority, you can flip your score dial to the back to track 100-199 authority! You’ll rule the galaxy in style on this high-quality 14 inch by 24 inch linen finish game board! It has spots for your Explorers, Trade Row, Trade Deck and Scrap Heap and is perfect for games with 1-6 players. These dividers keep your personal decks, explorers, trade deck cards and gambits organized, making game set up a snap! The Challenge board transforms Star Realms from a player vs player game to a solo or cooperative game. Play on your own or team up with your friends to take on the Nemesis Beast or the Pirates of the Dark Star!

Fall of the Mountain King is a standalone prequel to In the Hall of The Mountain King, set during the catastrophic war that drove the trolls from their mountain kingdom generations ago. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom’s greatest defender against the gnomish onslaught.

Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases:

  1. Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players’ reputation (victory points), so must be placed wisely.
  2. Selection Phase: Players decide which dogs to place on their lead to walk this round.
  3. Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers.
  4. Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel.

Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

Glory, 2nd Edition: 90 minute, RPG-style board game. Roll and move adventure. Pick up quests, buy goods. Friendly competition with other players – everyone’s a good guy out to help towns and defeat monsters. Win condition is 20 points of glory- by questing, winning battles, and fate. General play is constituted by how you spend your time, estimating whether you can take on battles, and taking appropriate risks depending on the situation of other players. 50% new content is added in 2nd edition instead of making an expansion.

Newly Backed

The Isle of Cats is on fire! Race to the Raft is a co-operative, path building, tile placement, social puzzle board game for 1-4 players.

In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.

As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.

The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you’re ready for a far greater challenge.

Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!

Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.

The Questlings children’s books are heavily inspired by role-playing games, and we have teamed up with game designers and writers Banana Chan (Jiangshi: Blood in the Banquet Hall, Scooby-Doo: Betrayal at Mystery Mansion, Warp’s Edge) and Tim Devine (Adorablins, Color My Quest, North Sea Epilogues, Truth & Daring) to bring you a role-playing game set in the Questlings world! Questlings: A Role-Playing Game is a 40-page full-color 6” x 8” softcover booklet. It’s good for 2-5 players, including the Game Moderator (or more, depending on the comfort level of the GM)!

The new supplement holds a new Questling adventure in the Magical Theme Park. It uses the core rules from the Questlings RPG, it also has a NEW feature called Random Encounters! These are group challenges that may pop up in between locations that the kids will visit on the map. AS with the first adventure, players will alternate locations in the real and fantasy worlds for their adventure! 

  • New Setting: Take your quest to the Magical Theme Park!
  • New Map: The park map with beautifully illustrated locations!
  • New Goals: Several new ways to create goals, like Projects and Scavenger Hunts!
  • New Rule: Random Encounter challenges when moving between locations!

Sagrada: Artisans is a legacy game take on the stained glass window game Sagrada. Players will compete as rival families of stained glass artisans, who work on the Sagrada Familia’s windows over the course of generations. Players will gain powerful new abilities over the course of the campaign along with brand new tools. Other gameplay details about the new game are relatively sparse, but the game involves a spiral notebook and colored pencils instead traditional game boards.

In the game Leaf, players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals, grow mushrooms, lead helpful squirrels up the great tree, and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!

Monty Python’s Cocurricular Mediaeval Reenactment Programme is a rigorous course of study intended only for serious students of English History. It is by no means a complete and comprehensive manual for running imaginative, highly unpredictable, Mediaeval-themed role-playing games based upon the complete comedic output of Monty Python with one’s friends.

Still Expecting

Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis.

Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It’s into this grim reality that players will be thrust in Dune: War for Arrakis.

In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.

Foundations of Rome: Roads of Fortune and Second Printing

Cunning Architects need to be mindful of more than just what’s within the boundaries of Rome, but what lies beyond them as well. The edges of the city, previously considered by your fellow Architects to be the least valuable real estate, are now connected to the outside world. Traveling merchants, diplomats, philosophers, soldiers, and vagabonds approach the gates, eager to exchange their knowledge and services! Control of Rome’s borders means control of untold riches entering the city.

In Roads of Fortune, players are rewarded for maintaining majority control over the edges of the play area by unlocking powerful new abilities on a variable set of Road boards. As the capstone expansion to the Foundations of Rome experience, the Roads are compatible with any combination of existing modules, including the Gardens of Ceres solo challenge. Roads of Fortune also features a number of quality life improvements, such as component tray upgrades and new player aids.

Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures! This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It’s a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate’s, or even your opponent’s).

The Mayor has enlisted some of humanity’s greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!

Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.

Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.

Skyrise is a brand new game inspired by Sebastien Pauchon’s 2008 Spiel Des Jahres recommended Metropolys.

Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia, which is home to the magnificent human civilization of Atlantis. But beware, other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!

Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia, set in an ancient dystopian past, where mythology and science-fiction come together. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases, recruit troops, embody gods, explore the territory, develop their own technology, sign trade contracts, defeat local dominions and other players’ armies, trying to conquer Atlantis, which owns huge treasures.

Different actions will provide a certain number of immediate Victory Points. Moreover, random setup goals will provide you with sizable Victory Point rewards at the end of the game, based on specific conditions. In the end, the player with the most VPs will be the winner.

In addition to having a strong dose of controllability (the luck factor is minimal), the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence, on pre-established paths of their starred player board, or they can give up some deities, jumping freely from one action to another of their board, to choose from time to time the situationally best actions.

Black Cat RPG Series 3 – Hard Enamel Pins

All new black kitty hard enamel pins for tabletop role playing game fans! Based on 13 RPG classes and a Game Master! Created by Frost Dragon Designs, LLC

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades, elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold, the frozen section of space and time that protects Naviri from the sea monsters, is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus, a device that will let you venture into the Fold, unfreezing time. With your fellow Tidal Blades, you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.

In Tidal Blades 2: Rise of the Unfolders, each player takes the role of a new Tidal Blade. In this cooperative, narratively rich, board game, players will work together through 18 scenarios. Each hero is equipped with a Nexus grid, allowing them to build up actions and create powerful combos. Each turn you will choose one card to play, add it to an open space in your Nexus grid, and then activate all spaces in either the row or column containing the played card.

Throughout the campaign you will grow and enhance your character by adding cards to your action deck, leveling up your traits of Spirit, Focus, Resilience and Synergy, unlocking powerful skills, and gaining specialized Items to boost your action cards.

Featuring 18 scenarios with unique maps and 40+ hours of gameplay, Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way, you will meet valuable allies, have chance in counters with Golfins, Iota, and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.

Tidal Blades: The Roleplaying Game is a massive 400-page corebook designed in partnership with Monte Cook Games. Packed with beautiful art, this two-in-one book contains all the lore about the world of Naviri, but also everything you need to get started with the Cypher System. Standalone: It is a separate product with its own set of rules, that will teach you how to be a game master (GM) and roleplay with your friends.

Your child’s first dungeon crawler experience awaits!

The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk’s Cave. During their adventure the team will find treasure, scare away monsters, complete quests and discover magical items, all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!

Featuring beautiful kid-friendly art, oversized player mats, chunky components and gigantic, articulating miniatures, The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.

The game is based on the new fantasy-themed Quest Kids series on YouTube.

It’s been 175 years since the unspeakable war. Since this horrific event, humanity has left control of the Solar System’s vast resources to just one governmental organisation, the United Federation of the Solar System. A vast and corrupt inter-global governance system set up in the ashes of the destruction. There is endless wealth available in the galaxy and only the most ruthless will prosper.

Solar 175 is an epic, euro-style, legacy experience for 1-5 players set in a dystopian, sci-fi future. The gameplay utilizes an innovative fusion of bag-building, area control and worker placement.

Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos, your crew of explorers must pull together to discover the resources necessary to survive the long journey home.

Unsettled is a 2-4 player cooperative survival adventure set in the wondrous and unnerving fringes of uncharted space. There are no enemies and no combat, only an environment where every step, every breath, every particle around you could mean immediate, terrifying, death. Enemies are the least of your concerns.

In these incredible conditions you must complete a series of tasks necessary to your continued survival. Perhaps the water reclamation system on the ship needs repair, or (as usual) food supplies are running low. Before you lies a strange alien landscape – it’s up to you to complete these tasks using…whatever you find out there.

Each time you play you will have a different combination of survival tasks to complete and the things you discover (and their weird properties) will be different as well. So while you always start out knowing what problems you need to solve you have no idea how you’re going to use the world before you to do so (or what the world is going to do to you while you try).

As you explore the environment, encountering wild & unique opportunities along the way, you will work closely with the rest of your crew to achieve your goal of continued existence. The only thing you can be sure of is each other; lose that trust and you’ll lose all hope of survival.

When the zombie plague strikes, not even Earth’s mightiest heroes are safe. Marvel Zombies is a cooperative board game for 1 to 6 players, based on the core mechanics of the smash hit Zombicide series, bringing non-stop zombie action to the Marvel universe. The original art by comics legend Marco Checchetto is brought to life in amazing game pieces depicting the iconic Marvel characters in glorious (and often gory) detail. 

Fight the insatiable hunger, for heroes never die, they just change.

Long ago, a splendid streak of crimson fell from the sky and carved the valley from the earth. The foliage that the light touched grew wild and fierce, and the wildlife grew larger and more fearsome. Life prospered in the vale.

From distant lands, members of many cultures converged, drawn by the mystery and allure of the red star and the verdant realm it created. They settled there, distancing themselves at first. The soil was hearty, perfect for crops; the rock was rich with mineral deposits begging to be mined, and the very land itself seemed eager to be shaped.

On warm summer nights, the velvet sky became streaked with the scarlet light of meteor showers. The settlers found that, under these lights, their crafting projects finished more quickly and with greater results! Before long, the people began to co-operate, sharing their wares and knowledge with one another.

Together under an evening meteor shower, they founded a shared township — one that valued knowledge and craft. The township was named Splendence after the valley that brought them all together.

In the centuries that followed, a red substance the people named material could be found after meteor showers. Artisans learned to craft using the substance, which lent magical qualities to their works. These works, called Artifice, were established which would catapult the township into an industrial revolution.

The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans, you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps, then experience individual interludes to build your story, separately from the group’s tale. Teamwork and careful strategy will be crucial during these encounters.

After the successful One Deck Dungeon (and its expansions), we’re taking our dice and going to SPACE! In One Deck Galaxy, you’ll build up a civilization from its humble homeworld and grow to create a Federation spanning countless star systems. Like its predecessor, One Deck Galaxy is a 1-2 player cooperative game that can be expanded to a 4-player experience by combining two sets. 

If you’re a Dungeon veteran, you’ll recognize some familiar concepts, but the game plays quite differently.  Strategic, long-term planning is now a central focus, and every die – high or low – can be useful! 

Standing between you and your cosmic destiny each game is one of several Adversaries. You’ll have to split your efforts between growing your own strength and confronting them directly.  Every Adversary has its own set of rules and abilities, and you’ll need to come up with different clever plans to defeat each one!

As Allied forces fight the enemy on Europe’s war-torn beaches, another battle begins in a child’s bedroom in Brooklyn when the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark. The child’s playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission, they will confront the boy’s bitter and forgotten toys, as well as betrayal in their own ranks.

Steam Up: A Feast of Dim Sum is a competitive 2-5 player light-medium weight Dim Sum set collection and action management game offering a delicious cultural experience.

At the beginning of the game, steamers, filled with different types of Dim Sum, are stacked and placed on a Turntable. Each player takes turns performing 2 different actions each round. Actions include gaining and spending food tokens to purchase Dim Sum in Steamers within their Feast Zone. Players may also play Fortune cards to benefit themselves or affect their opponents. Starting the 2nd round, a Fate card is revealed each round to trigger an event that may affect all players.

The game ends when a specific number of Steamers is purchased or the Fate deck is emptied. Final scoring is then calculated. The player with the most Hearty Points wins and leaves the table with the fullest stomach!

Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.

In Flamecraft, 2-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.

Verdant is a beautiful strategy board game for 1-5 players that plays in 30-45 minutes.

In Verdant, you take on the role of a houseplant enthusiast trying to create the coziest space by collecting and arranging houseplants and other objects within your home. In this multi-layered spatial puzzle, you must position your plants so that they receive the most suitable light conditions and take care of them using various nurture actions to create the most verdant collection!

Verdant features over 50 unique plants for players to collect and care for, each with accurate individual attributes, facts about the plants, and stunning artwork! Verdant comes with a variety of end game scoring goal cards allowing you to mix and match new challenges each and every time you play! There are hundreds of unique game setups to explore! Create a beautiful tableau of plants, pets and furnishings as you compete to curate the coziest home!

The game is designed by Molly Johnson, Aaron Mesburne, Robert Melvin, Kevin Russ, and Shawn Stankewich – designers of titles such as Point SaladDollars to DonutsCalico, and Overboss.  It is developed and directed by the team behind Calico and Cascadia, along with new team member Joseph Z. Chen, designer and publisher of Fantastic Factories. The graphic design is by Dylan Mangini and artwork by Beth Sobel who have each designed and illustrated countless gorgeous board games.

Masters of the Universe: The Board Game – Clash for Eternia is a competitive one vs many action-driven board game. Choose to play as the Heroic or Evil Warriors, use unique abilities on the battlefield, upgrade skills, and by the power of Grayskull, win the fight for Eternia!

Avatar Legends: The RPG is a heroic fantasy game set in the universe of Avatar: The Last Airbender and The Legend of Korra in which you and your friends take on the role of young heroes from across the Four Nations who have joined together to make the world a better place. It’s a game for people of all ages who want to look at the world beyond the scope of the existing stories and explore the meaningful actions heroes take for the good of others.

Above all, however, it’s a game about balance. Your hero fights for balance in the world, but also wrestles with maintaining balance within while trying to achieve the goals they’ve set for themselves. The villains of Avatar Legends: The RPG are never simply monsters, never mere antagonists who must be struck down by blasts of fire; they are instead people with their own desires, personal struggles, and goals, no matter how misguided.

Thus, achieving true balance isn’t easy. Whether you play a bender, martial artist, merchant, or craftsperson, you’re constantly being pulled between two important principles in your life as you face problems in the world. If you delve too deeply into one or the other—forgiveness over action, force over care, tradition over progress—it throws you off-balance, and you must work to regain your composure and sense of self.

Luckily, you’re not alone in this journey. Together with your fellow heroes, you’ll soar on the backs of flying bison, defeat devious foes, and discover the true meaning of balance…perhaps even help to save the world!

As countries look for their next cuppa tea, set sail for your most delicious brews in Chai: Tea for 2! Facing off as tea merchants, both players will secure tea clipper contracts while improving their tea plantations. Producing green, white, oolong, yellow, black, and the dark pu’ers, it’s a race!

As a standalone two player game in the Chai series, you’ll be using dice worker placement to build your field’s tableau. Navigate tea through different production steps with five unique action boards. Each round signals a new season of harvesting new teas as you specialize in matcha, bergamot, sweet teas and more.

At the start of the game, players set the end game condition to 3, 4 or 5 completed tea clipper contracts. Victory points are also gained by completing tea crates, collecting blooming teas, tableau bonuses, and each merchant’s unique speciali-tea.

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of Age of Empires IIIRailways of the WorldSid Meier’s Civilization: The Boardgame, and Raccoon Tycoon.Mosaic is an action selection game. On your turn, you will perform one of seven actions:

  • Learn a New Technology (select a card from the Technology Offer)
  • Found a New City or Town, or Build a Project (select a card from the Build Offer and pay the cost in stone, ideas, and population)
  • Build a Wonder (select one of the available Wonder Tiles and pay Stone and Food)
  • Recruit or Move Military Units (pay money and add Military Units or move those that you already have)
  • Increase your civilization’s Population (select a card from the Population Growth offer and pay food)
  • Produce Key Currencies used to purchase everything in the game (Produce one of: Food, Stone, or Ideas by adding your Population to your bonus in that currency type)
  • Trade or Tax to raise Money, which is the Universal Currency (select a card from the Trade/ Tax offer)

All Technologies and Projects give your Civilization unique abilities, as well as symbols that represent the increase in one of the 9 Components of Civilization:

  • Science – All learning
  • Economy
  • Food Production
  • Population/ Health
  • Building
  • Culture
  • Government
  • Military/ Empire
  • Urbanization

Acquiring these Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.

As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units.
After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.

Ragnarocks is a 2-player area control game designed by Gord! – the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard – a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game, the clan who controls the most territory in Midgard wins!

A player’s turn consists of a move phase and a summoning phase. During the move phase you move one of your active Vikings any number of spaces in a straight line. During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an encloses area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it. When all vikings have settled, the player who controls the most territory wins.

Zombicide, the blockbuster zombie action board game is back, and this time we’re taking the fight to the wild West!

Following in the footsteps of the recent 2nd Edition, Zombicide: Undead or Alive combines updated rules and fast setup with brand new exciting mechanics, perfect for the Western setting! 

There’s a million ways to die in the West, but now nobody seems to want to stay dead. So grab your six-shooter, form your posse, and get ready for some good ol’ Zombicide! 

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Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction.

Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign.

In addition to having the well-known combat mechanisms of GloomhavenFrosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.

Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa:

As revealed during PAX 2020, Frosthaven will be interchangeable with the original Gloomhaven board game. To an extent, anyway. Namely, you can use Gloomhaven’s characters in Frosthaven and vice versa. What’s more, some of the first game’s items will become available throughout the sequel.

Frosthaven has a whole new set of items but there is a mechanic for bringing items over from ‘Gloomhaven’. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.

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The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world.

The ancient Old Ones of the sea have awoken and begun to reshape the world in their image, and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world, completing quests, expanding their crew, upgrading their ship and investigating the source of the Everrain before it is too late.

Starting from humble beginnings, each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles, leading to a completely unique setup each time the game is played.

Each player begins with their own ship and a skeleton crew, but more experienced crew can be found in the darkly lit taverns of port towns, saved from shipwrecks and even be rewarded for completing quests.

The game is progressed by completing quests which can trigger important plot points, but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel, so each crew member must be ready for almost anything!

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