What have The Sentry Box staff been up to – Oct 17-23

Kris has managed to play a couple of games of Age of Sigmar as part of the store’s new Path to Glory campaign. “My Maggotkin of Nurgle army has been a pleasant surprise, as I seemed to have stumbled on a strong combination of units, and whilst I would love to claim some strategic brilliance behind it, it was purely the chance of one of the limited combinations that added up to our 600 point starting level! But I managed to fight off the Nighthaunt with a victory in my first game, but after facing a more choppy challenge in the Beasts of Chaos with their monsters and hard hitting units. I managed to squeeze out a draw by summoning a cheeky unit of Nurglings in my last turn, and those bothersome little scamps contested the objective at the end of the game.”

Kris has been working on his Shadow Collective army, “Which has been extra fun as I have managed to get some of the new Two Thin Coats paints to try out before they are officially released. The unit of Pykes was my first foray into this new paint line, and whilst I am pleased with the finished results it did feel like hard work. Maul was much more fun to do as I really limited my palette with him and the Triad system they use worked really well to make all of the different shades stand out. I also just bit the bullet and used my Games Workshop shades on Maul as they really me smooth out my work and having them as that safety net is liberating :rolling_on_the_floor_laughing:

Kris managed to finish one of his Gar Saxon miniatures this week. One of the things I love (and hate) about Legion is that the character models often have multiple loadout options and are really good fun to paint (but I always end up spending double getting two of each character I like so that I can build them all!) I went for his Shield and Helmeted Head for the first attempt.”

Renee read Persepolis Rising, the seventh book in The Expanse series. “This was one of the more focused books in the series, with almost all the POV characters in the same location and all the characters engaged in the same storyline. There is an almost 30 year time jump from the last book, during which things seem to have settled into the new reality for everyone, with all the players figuring out their roles in this new universe. Until of course, things change and that is where we pick up the story. The book does a good job of reminding you that everyone is quite a bit older, and that things have changed somewhat for everyone, while allowing the main story to progress naturally with the characters. I really enjoyed it.”

Greg played a three player game of Space Base with Lani and Tracy, “I felt like it was going pretty well despite them both being a little ahead on points at the midway stage. I’d built up a pretty good engine and started ramping up, but apparently I spent slightly too long because I noticed that Lani was about to be able to win on her turn, only for Tracy to sneak in just ahead of her and get to exactly 40 points, leaving me lamenting in third place.” They also played a game of Sushi Go, “Another three player game, and this one had a pretty weird card distribution across the three rounds. Tracy and I were competing over cards, and there were only three puddings in the whole game. In the end it worked out ok for all of us as far as the scores went, but Tracy once again edged ahead with a great score of 55.”

Greg and Tracy had a few pretty bad games of Hanabi lately but they were hopeful they could do better this time. “It started a little better and things were looking pretty reasonable overall, but we did make a few poor choices that led to Tracy discarding a 5, and then a couple of cards only came out late in the game, meaning we ran out of time. It wasn’t a bad score, but definitely felt like it could have been better if we’d been more in sync with each other.” They also played a two player game of the awesome meaty Euro Barrage. “It had been a little while since we’d played so Tracy was rusty and made a few bad errors. Unfortunately it’s a game that can be a little unforgiving of mistakes, so it meant I was able to get ahead, claim some good spots on the board for my powerhouses and make the most of the neutral dams. I also picked up a bunch of points from round end bonuses, as well as the end game bonus, so it was a straightforward victory. Hopefully we’ll get to play again soon so that Tracy can get a chance at redemption.”

Kris played a game of X-Wing after hours on Friday night.

It’s actually been a while since I have been able to take the time to actually play so I just dusted off an old list that I was comfortable with and played Darth Vader in the TIE/x1, Countess Ryad in her Red TIE Defender and three supporting TIE/ln fighters. This list is very offensively focused, with all of the upgrades on Vader making him hit reliably with max results. We played Chance Engagement as the scenario, which involves contesting the center of the table as both sides are focused on shooting each other down.

Whilst things could have been seen to be going badly, (I lost a TIE and Vader and my opponent had not lost a ship) I traded very aggressively and put damage across most of the Republic list with Mace and Barriss both reduced to 1 Hill and the LAAT heavily damaged. So all that was left to do was stick in the center to keep scoring the passive Points and set up shots on the damaged ships to take them off the table. As the republic ships started falling, it got harder and harder to damage the TIE Defender and Ryad became something of a bully just landing in annoying positions and calling the bluff on the now extremely fragile Jedi.

The game ended in round 7 with the Imperials having recorded the 20 points needed, while the republic were close on their heels at 18 points.

Kris also played a game of 40K with his Nurgle Daemons as part of an on running Crusade that one of our Customers is running.

We were playing at 25 Power Level and I wanted to field the Poxbringer that I had added to my roster after my last game.  I really noticed the lack of the Speed Boost from the Sloppety Bilepiper but adding in a Psyker and him having a slightly more dangerous combat weapon really helped this game. Going against the Tau, I basically hid away from the Broadside Battle Suits in the hope of surviving the inevitable hail of incoming fire and getting in to combat.

The Ruinstorm was nice to me in the first round, generating enough Warpstorm points to summon up a descending shadow to mask my Daemons and apply a -1 to hit from shooting if the range was larger than 12 inches, but still the Tau destroyed half of my Plaguebearers. After that, I managed to get on top of the two objectives and just dug in deep and tried to distract the Tau with my other units so that they could keep slowly whittling me down rather than scoring points.

The Poxbringer discovered, much to his own regret, that the Tau commander could still shoot his 3 Fusion Guns while in combat and as such, regretted not getting the job done earlier and having left him on one wound remaining, as the searing melts weapons cooked through his (formally) impressive 6 wounds behind toughness 6. But when the dust (and ash) settled, the Daemons had done enough to guarantee the victory and came out on top.

The bonus for winning this game was an extra Requisition point, which I immediately had to spend to remove battle scares from the unit of Plaguebearers who were killed and failed their rolls. The good news is that my Plague Drones did amazing this game, having chopped through a few units and achieving both of my secondary objectives of Seeding the Garden, and Reaping my enemies units.

Kris finished reading Darth Maul: Son of Dathomir, “I picked it up as it has a lot of cool Shadow Collective stuff to tie in to my new army for Star Wars: Legion. It’s a relatively short read as it was only a 4 issue run, but it’s action packed and fills in some of the gaps around the Clone Wars (I believe it was based on the scripts of some unaired episodes)Lots of fun with a nice art style that is easy to follow, and as a bonus, I am even more inspired to get my painting done!”

Greg picked up Mysterium Kids on Friday and tried it out with the kids Saturday. “Players take it in turns to be the ghost, so everyone gets a chance at that role at least once. Instead of the ghost using cards to clue the players in they use a tambourine to make the players guess the appropriate card out of five options. Some of them are pretty tricky to make sounds for, and Luke needed a little help a couple of times, but they picked it up quickly and we played three games in total. They wanted to play more too!”

Greg and Tracy played Unlock: Legendary Adventures: Action Story: “This was the first and supposedly easiest of the three scenarios in this box but we didn’t exactly breeze through it. I’m not sure if it was because we haven’t played any escape room games for a while and are out of practice or if we just weren’t on the right wavelength, but we ended up needing a fair few hints. Some parts were easy but others we just couldn’t see what we were supposed to do. It was a silly but fun story though and we still enjoyed it!”

Cam managed to finish a few minis this week.  “Vintage Deathwing Terminators.  Been trying to collect and paint a lot of the old 2nd edition angels of death stuff and decided to do the Dark Angels extremely weathered/beat up looking while still capturing the feel of the era.”