Today we bring you another update on our Kickstarters. During the last month we’ve received 2 Kickstarter projects at the store and backed 2 additional projects. If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook, Instagram or Twitter. If you are interested in a project below, contact us at the store for more info, prices or to be added to the pre-orders list. It works just like any other pre-order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular Kickstarter games without having to pay upfront and you don’t have to pay for shipping. Plus you get double points on all pre-orders!
Monster Cards: DnD 5e Reference Cards are creature reference cards to make your DnD 5th edition tabletop RPG games even more fun.
- Ready-to-play stats and art for 60 commonly used creatures in 5th edition
- Cut down on clutter at the table by replacing entire books with a few cards
- Clean design on extra-large cards makes them easy to use
- Killer illustrations to immerse and inspire players in the game
- Flavour ideas for the game master to help make every encounter memorable
Reference cards are a better source of creature information for Game Masters who want to keep the game moving. Pick out the cards that they will need for the whole session and lay them out for quick reference. Shuffle through the deck and check out the original illustrations to come up with new encounters for players. Hand out cards at the table so players have a reference while running NPCs. Monster Cards is a resource you’ll reach for every game.
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Franciso. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you’ll gather your allies and face off against one or more other players as you seek to push your agenda.
In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.
At the beginning of each player’s turn, a new challenge or objective will be revealed in the streets. Each player gets has two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven.
Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We’ve lost track of how long we’ve been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we’ll fall fighting like kings!
Fall of the Mountain King is a standalone prequel to In the Hall of The Mountain King, set during the catastrophic war that drove the trolls from their mountain kingdom generations ago. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom’s greatest defender against the gnomish onslaught.
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).
In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:
- Explore the island (by drafting cards)
- Rescue cats
- Find treasures
- Befriend Oshax
- Study ancient lessons
Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins.
In My Father’s Work, players are competing mad scientists entrusted with a page from their father’s journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments, aiding the town in its endeavors, upgrading their macabre estates, and hopefully completing their father’s masterwork.
But they have to balance study and active experimentation because at the end of each generation, all of their experiments and resources are lost to time until their child begins again with only the “Journaled Knowledge and Estate” they have willed to them — and since the game is played over the course of three generations, it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered, feared, ingenious scientist the world has ever known!
As countries look for their next cuppa tea, set sail for your most delicious brews in Chai: Tea for 2! Facing off as tea merchants, both players will secure tea clipper contracts while improving their tea plantations. Producing green, white, oolong, yellow, black, and the dark pu’ers, it’s a race!
As a standalone two player game in the Chai series, you’ll be using dice worker placement to build your field’s tableau. Navigate tea through different production steps with five unique action boards. Each round signals a new season of harvesting new teas as you specialize in matcha, bergamot, sweet teas and more.
At the start of the game, players set the end game condition to 3, 4 or 5 completed tea clipper contracts. Victory points are also gained by completing tea crates, collecting blooming teas, tableau bonuses, and each merchant’s unique speciali-tea.
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of Age of Empires III, Railways of the World, Sid Meier’s Civilization: The Boardgame, and Raccoon Tycoon.Mosaic is an action selection game. On your turn, you will perform one of seven actions:
- Learn a New Technology (select a card from the Technology Offer)
- Found a New City or Town, or Build a Project (select a card from the Build Offer and pay the cost in stone, ideas, and population)
- Build a Wonder (select one of the available Wonder Tiles and pay Stone and Food)
- Recruit or Move Military Units (pay money and add Military Units or move those that you already have)
- Increase your civilization’s Population (select a card from the Population Growth offer and pay food)
- Produce Key Currencies used to purchase everything in the game (Produce one of: Food, Stone, or Ideas by adding your Population to your bonus in that currency type)
- Trade or Tax to raise Money, which is the Universal Currency (select a card from the Trade/ Tax offer)
All Technologies and Projects give your Civilization unique abilities, as well as symbols that represent the increase in one of the 9 Components of Civilization:
- Science – All learning
- Food Production
- Population/ Health
- Military/ Empire
Acquiring these Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units.
After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
Marvel United is back, bringing the X-Men into this acclaimed fast-paced cooperative game. Build your team of mutant Heroes and join forces to thwart the master plan of the most powerful Villains in the universe. Now you can also choose to take direct control of a Super Villain, facing off against the other united Super Hero players!
Simple rules, deep strategy, easy setup, quick playtime, variable difficulty, eye-catching artwork, and amazing character pieces, all united to bring you the most engaging Marvel play experience!
In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins.
Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar’s wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.
Every winter, players return home to Tyumen to prepare for a new year. After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar’s wishes, built hunting lodges, collected furs, and more.
Coyote and Crow is a tabletop role playing game set in an alternate future of the Americas where colonization never occurred. Instead, advanced civilizations arose over hundreds of years after a massive climate disaster changed the history of the planet. You’ll play as adventurers starting out in the city of Cahokia, a bustling, diverse metropolis along the Mississippi River. It’s a world of science and spirituality where the future of technology and legends of the past will collide.
The game is created and led by a team of Native Americans representing more than a dozen tribes and we’ve built a game that both Natives and non-Natives will thrill to explore and build upon.
Ragnarocks is a 2-player area control game designed by Gord! – the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard – a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.
In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game, the clan who controls the most territory in Midgard wins!
A player’s turn consists of a move phase and a summoning phase. During the move phase you move one of your active Vikings any number of spaces in a straight line. During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an encloses area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it. When all vikings have settled, the player who controls the most territory wins.
Zombicide, the blockbuster zombie action board game is back, and this time we’re taking the fight to the wild West!
Following in the footsteps of the recent 2nd Edition, Zombicide: Undead or Alive combines updated rules and fast setup with brand new exciting mechanics, perfect for the Western setting!
There’s a million ways to die in the West, but now nobody seems to want to stay dead. So grab your six-shooter, form your posse, and get ready for some good ol’ Zombicide!
The One Ring™ is a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien, published in partnership with Sophisticated Games.
First released in 2011, its award-winning design was hailed as the best attempt at bringing Middle-earth to the gaming table to date, thanks to its thematic rules and painstaking attention to detail. For 10 years, players of the game have traveled far and wide across Middle-earth, adventuring for multiple decades of game time.
Today, it is time for the game to enter a new era – this new edition of The One Ring brings players further into the Twilight of the Third Age with a new hardbound volume, presenting:
- A set of updated and streamlined rules, developed thanks to years of players’ feedback and raising the game to the standards of quality that have made Free League so popular.
- A new setting to experience – the Lone-lands of Eriador in the year is 2965 of the Third Age. This is a vast land that once saw the glory of the North Kingdom of the Dúnedain.
- A complete visual redesign of art and graphics, offering a view of Middle-earth that is fresh and familiar at the same time.
The Transcontinental is a medium-weight Euro boardgame about the Development of the Canadian transcontinental railway. It features worker-placement and pickup-and-deliver gameplay. Its innovative mechanics won the 2019 Canadian Game Design Award and have gotten rave reviews.
Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.
In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.
The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!
Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins!
Dinosaur Island: Rawr ‘n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.
Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then, a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game, have more victory points than your opponents to win!
Massive Darkness 2: Hellscape takes the exciting dungeon-crawling action of the original Massive Darkness and brings it to a whole new level!
Take on the role of Lightbringers, a group of Heroes fighting the forces of Darkness in this thrilling cooperative game for 1-6 players.
Inspired by classic RPG games, this stand-alone board game needs no game master to take you to the depths of Hell and beyond, fighting a variety of mobs and epic enemies to save the world!
The Sentry Box is now taking pre-orders for the base game (Heavenfall Pledge Level) expected to be around $194.99. You can also put yourself down for any of the three available Add-on bundles: Gameplay Add-on (Heavenfall, Gates of Hell, War of Souls, Demon Dragon, Four Horsemen, Druids vs Beelzebub, and Zombicide Fantasy Crossover) Price TBD; Bling Add-on (3D Pack: Hellscape, MD2 3D Pack: Doors & Bridges, MD2 3D Pack: Chests & Pillars, and Heaven & Hell Frost Dice Set) Price TBD; Massive Add-on (Massive Darkness Original Tiles Set, Gamegenic: All-In Sleeves Pack, Gamegenic: Token Chest, and Gamegenic: Quest Organizer) Price TBD. NOTE: Add-on bundles do not include the base game.
For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.
The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.
Terraforming Mars Big Box kickstarter contains over 90 gorgeous, multi-piece 3D tiles and markets to make our terraforming game nights a visual masterpiece. The Big Box contains an entire storage solution for the new items as well as your existing game and expansions. The Small Box will store the new items included in the kickstarter allowing to you store your current game in the original box.
Celebrate the diversity of tea cultures in Chai: High Tea, an expansion for Chai! Merchants spice up their teahouses with new player powers, featuring afternoon tea to refreshing horchata, or a sip of yerba mate.
Tea merchants receive unique double-sided ability boards at the start of the game. Abilities are used as an optional free action on a turn, and the board flips over whenever an ability is used.
This expansion includes 6 ability boards with 12 unique abilities, in addition to 2 transparent dice. Additional rules make the expansion compatible with Chai’s solo and co-op gameplay.
The epic Egyptian game Kemet is reborn with a new revised edition!
With Kemet: Blood and Sand, immerse yourself in a more realistic Ancient Egypt. Here, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt.
Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components, designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience.
The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises.
Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.
Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction.
Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.
Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign.
In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.
Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa:
As revealed during PAX 2020, Frosthaven will be interchangeable with the original Gloomhaven board game. To an extent, anyway. Namely, you can use Gloomhaven’s characters in Frosthaven and vice versa. What’s more, some of the first game’s items will become available throughout the sequel.
Frosthaven has a whole new set of items but there is a mechanic for bringing items over from ‘Gloomhaven’. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter’s Tea Party before going to battle in Wonderland’s War!
In this Drafting, Bag Building, Area Control game 2-5 players take the role as a Faction Leader who has been invited to the Hatter’s Tea Party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, Upgrade your Leader, and recruit Wonderlandians to your cause. But one must be careful, as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins.
Use the forces you gathered and Wonderlandians to battle your enemies in familiar Locations, but make sure not to draw your Shard Chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle or will you just try to gain Region Bonuses for set scoring throughout the game instead?
After all the battles have been fought, a truce is called and everyone meets back at the Tea Party to plot their moves for the next fight. After 3 rounds, the Faction with the most points will be crowned as the new Leader of Wonderland!
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret board, trying to visit locations that match one of their three randomly drawn recruitment cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it’s too late! When they move onto a block, they can ask the Mind MGMT player whether they have ever been on a block that contains one of the features shown on the block where the rogue agent is currently located. If the Mind MGMT player has been on one, they place a step token on that block on the board. If a rogue agent lands on a block with a step token, they can use their action to reveal it, and the Mind MGMT player then indicates during which of their turns they were on that block. Rogue agents can use “mental notes” to track all the information they’re given. Even when Mind MGMT answers no to a question, that means that they’ve never been on a block with that feature (and there are always five blocks with each feature).
Mind MGMT wins by either collecting thirteen recruits or surviving fifteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they’re on the same block as Mind MGMT.
The coolest game to ever hit the planet first appeared some 38 years ago, featuring an electronic tower that lit up, played music, and somehow ran an epic fantasy adventure game with its state-of-the-art technological wizardry. That game was Dark Tower. We want to bring you that same sense of awe and wonder, pushing the boundaries of what a board game can actually do. After 3 years of painstaking work by a team of two dozen designers, engineers, and artists, we are thrilled to present to you a game with echoes of that long-gone wonder but ultimately unlike any game you’ve ever experienced.
Return to Dark Tower is a game for 1 to 4 heroes who undertake epic quests, fight fearsome foes, and test their mettle against the looming darkness of the titular tower. Now featuring both cooperative and competitive play. Designed by Rob Daviau and Isaac Childres — designers of the two highest rated games of all time on Board Game Geek — along with Noah Cohen, Brian Neff, and Justin D. Jacobson, the streamlined rules offer players difficult choices about when to advance their objective, gather resources, deal with threats, or level up.
Each player controls a unique hero with their own starting inventory and special abilities. Along the way you gain helpful items, powerful virtues, and trusty companions to help you achieve your goal: Find a way into the Tower and defeat a powerful adversary.
Star Realms Deluxe Nova Collection: A deluxe 1-6 player Star Realms collection including over 250 foil cards, 6 score dials and a custom game board! Get the ultimate version of the award winning original Star Realms Deckbuilding Game and it’s expansions! The Nova Collection features beautiful foil versions of every card from Promo Pack 1, the Gambit Set, Crisis: Bases and Battleships, Crisis: Events, Crisis: Heroes, Crisis: Fleets and Fortresses, the Cosmic Gambit Set and the Star Realms Base set with 6 starting decks and extra Explorers.
This set features six beautiful score dials to track your Authority. Track 0-99 Authority on the front side, and if you are gaining tons of Authority, you can flip your score dial to the back to track 100-199 authority! You’ll rule the galaxy in style on this high-quality 14 inch by 24 inch linen finish game board! It has spots for your Explorers, Trade Row, Trade Deck and Scrap Heap and is perfect for games with 1-6 players. These dividers keep your personal decks, explorers, trade deck cards and gambits organized, making game set up a snap! The Challenge board transforms Star Realms from a player vs player game to a solo or cooperative game. Play on your own or team up with your friends to take on the Nemesis Beast or the Pirates of the Dark Star!
The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae, fountains, foundries, and more to increase your renown – gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game, Foundations of Rome is a testament to the glory of Rome that you can bring to the table. Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.
On a player’s turn they select from purchasing a new lot, building a new building in the shared city of Rome, or collecting income! Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings, but those of their opponents! With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!
In Oath: Chronicles of Empire and Exile, one to six players guide the course of history in an ancient land. Players might attempt to bolster the power of the Chancellor or scheme to bring the empire to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game’s core victory condition.
Every system in Oath is built from the ground up to be responsive and adaptable. A single decision could reverberate for dozens of games afterwards.
The core rules are simple: Players will spend their turns adventuring within the Chancellor’s realm and the lands that surround it. They will gather support, recruit warbands, and discover dark and dangerous secrets. Over the course of the game, players will collectively populate the world with a cast of strange and wonderful characters and institutions. This world is essentially a shared tableau, which every player can interact with and seek to control.
Most players begin as Exiles, powerful figures living on the edge of polite society. An Exile wins the game by directly challenging the Chancellor’s power or by attempting to fulfill a new Vision.
The Chancellor wins the game by maintaining their grip on the empire. To this end, they may wish to make offers of citizenship to one or more Exiles. If accepted, these new Citizens will help the Chancellor maintain control, but the Chancellor will need to be careful. These new Citizens present threats to their own succession. Though players will sometimes need to work together, only one player will ever win.
Emperor’s Choice Deluxified Edition: This regal game will indulge your sight and touch as you maneuver your way to into the Emperor’s Favor.
It is 221 BC, and Emperor Qin has done the impossible – he has achieved a united China. While he was in power for a relatively short period of time, he managed to enact policies, reforms, and projects that remained impactful for centuries. In Hisashi Hayashi’s Emperor’s Choice, 2-5 players will seek to spread their own personal power and influence, while making sure that their status in the eyes of Qin Shi Huang does not falter in the process.
Blood on the Clocktower: A highly replayable social bluffing game for up to 20 players who delight in murder & mystery, creative strategies, and unique challenges. No two games are ever the same and no player is ever eliminated. In Blood on the Clocktower, death is not the end…
The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world.
The ancient Old Ones of the sea have awoken and begun to reshape the world in their image, and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world, completing quests, expanding their crew, upgrading their ship and investigating the source of the Everrain before it is too late.
Starting from humble beginnings, each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles, leading to a completely unique setup each time the game is played.
Each player begins with their own ship and a skeleton crew, but more experienced crew can be found in the darkly lit taverns of port towns, saved from shipwrecks and even be rewarded for completing quests.
The game is progressed by completing quests which can trigger important plot points, but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel, so each crew member must be ready for almost anything!