Greg and Tracy tried out The Crew: The Quest for Planet Nine. “This is a co-operative, mission-based trick-taking game. In each mission there are specific tasks that need to be fulfilled by the crew members, such as winning a trick with a specific card in it, winning no tricks, etc. Sometimes tasks have to be fulfilled in specific orders too. The missions start easy but quickly get more difficult. Players record how many attempts each mission took, in order to get a final score at the end of the game. In a 2 player game there is s dummy player, Jarvis, who is controlled by the commander of the mission. Tracy and I just played through the first three missions (out of fifty) to get a feel for it, but I’m looking forward to trying more.”
“You could be mine…”
Sue has been working some of the Necron models from the Warhammer 40k Indomitus Box Set for the store, and she wanted to talk about these models while people can still order the Indomitus Box Set:
First off, I really like the easy assembly with the the push fit. I always get a little anxious when it comes time to glue my models that I will accidentally glue something in slightly the wrong spot, but with push fit, glue is mostly optional and this is pretty much a non issue. The model shown is not glued at all and you can see how well it fits together. Also, no more fiddling with arms with a 2 handed weapon. The Necrons are holding a handle which slides into the weapon.
Secondly, I really like the character of these models. They all have some battle damage, which makes it feel like they’re no stranger to the battlefield. Each Warrior also comes with 2 head options: usually depicting different levels of damage. I like the way players can decide just how damaged they want each Warrior to look. I feel like the designers really put some thought into the these models, because they managed to make a squad of Necron Warriors all look different.
Final thoughts: I feel that the Indomitus Box Set is a great value. There are a lot of really cool models, and I like the innovations they have made both in model assembly and model design. I think these guys are a great addition to any 40K Army or Kill Team.
According to Chris, “You can never have enough Orks!”:
Here are a few additions to my Ork kill team starting with just a regular grunt with a big shoota for firepower (love the little backpack grot reloading!). On the left, I’ve converted another big shoota-wielding model into a comms specialist, complete with radio pack, handset, and headphones, plus cool shades -the head is a leftover from the Dakkajet kit. Lastly, I wanted to include a Flash Git but didn’t want to pick up a whole bot when I only needed one model. So I kitbashed one myself, using mostly parts from the Nobz kit along with plenty of random parts from the bits box. I was also lucky enough to have just a couple crucial parts from the actual Flash Gits sprues that I got used way back when. I knew they’d come in handy!
Also featured in the background is a new board for kill team that I’ve been working on since my urban-themed one is pretty much finished. For quite a while I’ve wanted to create some kind of Ork junkyard as a great thematic location for games with my Ork team, and this is finally the beginning of that! The base is a neoprene mat from FLG (appropriately named “Junkyard”) and all the junk piles and barricades are from the Speed Freeks boxed game. The big crate piles are great for breaking up the lines of sight across the board. They’re made by Micro Art Studios and are filled with a stiff foam material so they’re actually quite light for their size. The board looks a little sparse for now, but I’ve got lots of plans to Ork it up a bit more with bosspoles, improvised defenses and maybe some big fuel tanks – and in my head I have a vision of a great big ramshackle crane platform that can fit atop the biggest of the crate piles…
Greg has worked his way through all 40 challenges of Rollercoaster Challenge now so the final verdict is in. “It says age 6+ on it and I think that’s a fair assessment. If you’re looking for something to challenge you this isn’t it. If you’re looking for a fun activity to do with kids then this is a good choice. I’ve done a variety of these puzzly type things and some have actually been a bit more challenging (Rush Hour and Gravity Maze both had me stumped a couple of times), whereas some have been aimed more at kids (this and Balance Beans). This is definitely fun to build and then run the car down, but if that’s your jam then I’d recommend looking at Gravitrax.”
Sam picked up the Horrific Journeys expansion for Mansions of Madness and as per usual it kicked their butts. “This scenario was on a train that was having mysterious disappearances. I always enjoy how wrapped up in the story this game makes you get, but it really feels impossible for two people to complete a scenario which I never like.”
Greg and Tracy played The Seventh Screening, the first adventure from the new Unlock: Epic Adventures set. “It’s got a horror B- Movie theme, with most of the cards in black and white, which was a neat touch. We did need a few hints though, despite it being rated as easy, but ultimately made it through with about five minutes to spare.”
Tracy and Greg played a two player game of Azul, using the Crystal Mosaic expansion and the Special Factories promo. “We played the side of the new player boards with the double point spaces. I like the variety of having two more player board options with different scoring on them, to mix things up. The overlays are a nice addition too, keeping all your tiles nice and neat. The Special Factories promo offers two alternate factory spaces, which slightly changes how the tiles will move around, as well as some double point tokens for each of the five colours, although you only get to use one of them per game. Overall, they’re both nice additions to help spice things up a little.”
Dragonheart is a bit of an oldie that Greg hadn’t played in a while. “Each player has an identical deck of cards and on their turn plays one or more of the same type of card to the board. Played cards may allow you to collect and score other cards on the board. So it’s all about timing, baiting your opponent into playing things, and getting a bit lucky with the draw sometimes. It’s definitely a bit of a cat and mouse game and I enjoy bringing it out every once in a while as it’s easy to remember and quick to play.”
Danielle had a full day of painting! “These minis took me all day to figure out since I have never had to paint pale skin or eyes with whites (since I mostly paint mouslings). I’m so happy with the results: meet Hansel & Gretel and the wicked witch of the ginger bread house!”
Renee re-read The Keeper of the Isis Light by Monica Hughes, “This was a book that I read as a child that I realized had left quite an impression on me, because unlike most of the other science fiction I was reading at the time, it was a story of a teenage girl told from her perspective. I was curious and to be honest a little apprehensive that it wouldn’t hold up, that it would feel dated. However I was pleased to discover that I really enjoyed it! It brought back a bunch of memories and it was fun to relive what was to me, a classic. Afterwards I decided to read The Left Hand of Darkness by Ursula K. Le Guin, a book I had somehow never got around to reading. I went in excited to read a tale about a planet of non-gendered people but found myself a little taken aback by the fact that the explorer of this planet was not only male, but very sexist. It was a bit jarring to read to be honest. I imagine this book would have read quite differently 50 years ago. After reading it, I tried to appreciate how his voice contributed to examination of gender overall, so I might have a different experience if I re-read it sometime in the future. That being said, it is a fantastically written novel and I enjoyed the journey with the characters across this world. Might read more of the Hainish Cycle.”
Renee and Jenn got another chance to get In The Hall Of the Mountain King to the table. “We were both happy to play this again after our game a couple of weeks ago. We both tried slightly different strategies and this time Jenn managed a solid win, saying she definitely understood what she was trying to do much more the second time. I would still love to get this in front of a few more players.”
Greg and Tracy played the second scenario from Unlock: Epic Adventures, The Dragon’s Seven Tests. “You may have noticed that the title of the first adventure also has the number seven in it, as does the last adventure. I’m assuming it’s because this is the 7th big box Unlock compilation. This adventure also threw in some extra sevens by giving you 77 minutes to complete it instead of the usual 60. The idea is that you need to pass 7 tests in order to become a student of Master Li, who only takes new students every seven years. Throughout the adventure you have to keep an eye out for any time you see a number of horizontal lines, either unbroken or split in two. Specifically there will be, you guessed it, 6 lines. Wait, what? 6? Opportunity missed! In any case, it was a pretty cool one, and we breezed through most of it. We did need a few hints, but overall we did pretty well and finished in a fairly good time.”