Today we bring you another update on our Kickstarters. During the last 6 weeks we’ve backed 7 more projects and received 3 backed projects in the store. If you want to be updated when new products – including Kickstarters – arrive at Sentry Box, follow us on Facebook. And if you see a project you want, just contact us at the store to be added to the pre-orders for the project. It works just like any other order at the store, you only pay when you pick up the game. This is a great way to get your hands on some of the most popular kickstarted games without having to pay upfront plus you don’t have to pay for shipping!
In Escape Plan, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.
As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins.
In Welcome To… players compete to be named Best Suburb by giving the houses in their developments the best parks, pools, and curb appeal. The game supports 1 to 100 players out of the box and is perfect for any size playgroup, because everyone takes their turn at the same time!
Thematic Neighborhood Sheet Packs serve as refill packs for the base game. They are more than just some pretty decorations for the neighborhood. These packs come with new ways to score as well!
The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules found in Fantasy AGE, Blue Rose, and Modern AGE, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but even older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse applies the fast-playing and action-based AGE rules to spaceships, solar colonies, and adventure and intrigue in the far-future, where the actions of the characters may change the course of history!
Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.
Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.
The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City’s infrastructure.
To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.
Zombicide: Invader is a standalone cooperative board game for 1 to 6 players, taking the trademark Zombicide action into the far reaches of space! Players control a group of Survivors trying to defend their remote mining outpost from a swarm of infected aliens controlled by the game itself. The more experience and power the Survivors earn, the more Xenos invade the facility!
This sci-fi interpretation of Zombicide is as sleek as ever, playing fast and furious. The rules have been optimized to reduce setup time and make the game flow quickly, focusing the action on the struggle between the Survivors and the Xenos.
Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace.
Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game.
“The component design in Cleopatra is the most innovative we’ve undertaken to date,” said Days of Wonder CEO, Eric Hautemont. “While it’s still a board game, the dozens of 3D pieces – Column walls, Doorframes, Obelisks, Sphinxes, and Palace Throne – all create the sense that you’re constructing a royal palace.”
“The game play really forces players into continually weighing the risks and rewards between taking enough corruption to enhance your position in the game, but not so much that you are forced out of the game at the end,” said the game’s co-designer, Bruno Cathala. “It’s a classic ‘push your luck’ dilemma that continually raises the tension level higher and higher until the game reaches its climax.”
Egizia: Shifting Sands is a streamlined, modern update of Egizia that both longtime fans and brand new players can easily pick up and enjoy. Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt’s most famous monuments. Shifting Sands comes with all new monuments to build, new cards to collect, and a constantly shifting river. If you aren’t familiar with Egizia, you can check out the BGG page. You can also visit the Egizia: Shifting Sands BGG page to view the updated game and art assets!
Dungeon Drop: Instant Dungeon… Infinite Possibilities! A delightful dungeon crawler for 2-4 players.
Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight…
…it’s time to drop into the dungeon!
Iron Clays & Spades: Luxury tabletop game counters with elegant storage container & beautifully designed playing cards in letter pressed box. A follow-up to the incredibly popular Iron Clays put out by Roxley Games, this version has new clays for the 500 and 2K denominations and configurations for 200 and 400 clay sets. They’ve also designed a new set of cards called Iron Spades.
In Endeavor: Age of Expansion, players will take the mechanisms they know and love and use them with a new set of buildings and cards for all-new game play and interaction.
The new building market creates a totally different strategic experience within the same rule set. Most of the actions on the buildings are familiar, but new concepts include trade, fortify, and conscription & mobilization.
Age of Expansion also comes with a new set of Asset cards. All of the cards feature a new and interesting distribution of symbols.
Alderac Entertainment Group (AEG) is proud to bring you the Kickstarter for Valley of the Kings Premium Edition. This version of Valley of the Kings consolidates the three previously released games in the line, upgrades the components, and adds new content.
Valley of the Kings is designed by Tom Cleaver. The first game in the series was released in 2014, Afterlife was released in 2015 and Last Rites was released in 2016.
- Over 300 playable cards upgraded to tarot-sized linen-finish cards
- Supports 1-6 players
- 350 AEG Premium Sleeves
- NEW: Pharaoh Cards for new starting powers
- NEW: Unique Cards with exciting new abilities
- Deluxe Box
Blood on the Clocktower: A highly replayable social bluffing game for up to 20 players who delight in murder & mystery, creative strategies, and unique challenges. No two games are ever the same and no player is ever eliminated. In Blood on the Clocktower, death is not the end…
From the frozen lands of the Snarks to the torrid intrigues of the Bannisters, one truth echoes across the Umpteen Kingdoms: Gloom is coming…
Gloom of Thrones, a standalone card game, spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, dead sisters, dead heirs, dead grandmothers, dead chambermaids, and almost-dead bastards.
Wrest control of a noble family, make their lives miserable in every conceivable way, and deliver them to their ultimate fate. Which is, of course, more death.
Printed on transparent plastic cards, Gloom of Thrones allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations, just like Lil’ Finger, advisor to his seventeenth — whoops! eighteenth! — king and/or queen.
As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower, while filling the lives of the other noble families with happy events like w̶e̶d̶d̶i̶n̶g̶s̶ and family reunions that will raise their Self-Worth score. The player with the lowest-scoring, most tragedy-afflicted family wins!
When you aim for the Porcelain Throne, you’d best not miss…
Kingdom Rush: Rift in Time is a fully cooperative, campaign-driven, tower defense puzzle game of epic proportion! In Kingdom Rush players build Towers on pre-assigned spots, as you would expect to do in a tower defense game. Squared cards depict hordes of monsters on a 5×5 grid. Towers shoot damage tiles that have specific shapes, and monsters are defeated by simply covering them with a damage tile. You remove a horde card from the board once your team solved its mini-puzzle and covered all non-monsters on a horde card.
In a typical tower defense game. you play towers to build sites and they stay there for the rest of the game. In Rift in Time, the magic of the Time Mage has made towers unstable. At the end of every round, players take the tower cards that they have played and pick them back up for the next round. To upgrade tower cards you must pass them to a partner. This means that every round you have to decide between using towers to fight the hordes, or passing the towers to make them stronger for future rounds.
Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game changing events, and epic bosses to battle. The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combatting wave after wave of their minions.
The Revenge of El Dorado, an expansion for El Dorado. Play as The Guardian of El Dorado, a new asymmetric faction which summons beasts, giants, and ruthless natural disasters to reclaim the shrines and cleanse the island of its trespassers. Upgrade your buildings and units, unlocking new abilities, new militaristic and economic tactics, and new paths to victory. Explorers band together against the island, employing complex strategy to control the shrines while defending against the island’s varied and savage attacks. New optional paths to victory add even more strategy to the world of El Dorado allowing you to sneak a victory out from under you opponents.
PARKS is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks Print Series. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the sites they visit—memories being the resources in the game. Players will trade in these memories to collect National Park cards, mementos, at the end of each hike. You’ll be able to purchase equipment and fill canteens to make your hikes more efficient, but at the the end of the year, it’s the Park cards and photos you have collected along your journey that will win you the game. Welcome to PARKS!
TerrainCrate is back and better than ever! Our original Kickstarter was a huge success and, thanks to your support, we were able to make a massive range of affordable, unbreakable and plastic fantasy scenery that allowed gamers to create the dungeon of their dreams, bring their RPGs to life or produce a battlefield worth fighting over.
The Crates are Bleakwood Hall, Campbell Heights, Bellevue Square and Morneville Ruins.
Wavelength is a social guessing game where two teams compete to read each other’s minds. It’s a thrilling experience of TALKING and THINKING and HIGH FIVING that anyone can play—but it also has some of that deep word game sorcery, like Codenames, where your decisions feel tense, strategic, meaningful.
Wavelength is designed by Wolfgang Warsch, Alex Hague, and Justin Vickers. Wolfgang is the creator behind The Mind and won the Kennerspiel des Jahres award in 2018—basically the most prestigious award in tabletop games. Alex and Justin make Monikers, which the New York Times called “the perfect party game.”
The game’s stunning art is by Nan Na Hvass & Sofie Hannibal of Hvass&Hannibal.
Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49.
Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!
In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…
Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.
What if YOU were the star of the graphic novel? What if the story depended on the choices YOU made?
Sound familiar? You’ve probably heard of game books where you get to choose your path by reading a series of text paragraphs each ending with a fun choice. But what if…
What if a game book implemented GRAPHICS into the game play? What if instead of text driving the action, text AND graphics combined to create a visual sensory experience?
Last year, we first introduced you to the next evolution of game books with Season 1 of Graphic Novel Adventures. And now we are back with MORE!
These books are an incredible gaming experience. And they are so accessible even to those of you that have never played a gamebook before. Most of the books are one player, but in Season 2 one of the books even supports playing with 2 players!
Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root!
The Underworld Expansion includes:
- The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
- The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
- Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
Nerd Words: Science | A Thinky Word Game With Nerdy Science!
A word game for science geeks and savvy gamers! Teams use deduction, wit and real science to identify Science Terms from Clues given!
Teams compete to guess science terms based on clues from a different clue giver each round. Each team has 60 seconds to submit a guess and place a bet based upon how confident they are in their guess. The more points you bet, the more you score if your guess is correct – but if you’re incorrect, you lose those points. The team with the most points at the end of the game wins! It’s fast-paced, deduction-fueled fun, no matter how nerdy (or not) you are!
In Tsuro: Phoenix Rising, an exhilarating new entry in the classic Tsuro series, each player is a phoenix, soaring across the board in an effort to reach glowing lanterns and transform them into new stars in the night sky. The first player to collect seven star tokens wins the game!
Tsuro: Phoenix Rising builds upon the foundation of classic Tsuro – you must play tiles to extend your path, traverse the board, and be aware of your surroundings – but it adds exciting new features such as double-sided path tiles that allow for diagonal movement and can be flipped and rotated to choose your destination, as well as a revolutionary new molded board. As a phoenix, you also have the astounding ability to rise from the ashes and return to the board once per game!
Valor & Villainy: Minions of Mordak is an RPG board game, where you can wreak havoc on the world as the Evil Wizard Mordak, or form an opposing band of Heroes to thwart their wicked schemes.
The Heroes embark on a quest to locate ancient shrines that will shrivel the Wizard’s magic, while the Wizard does every bit of meddling they can to overwhelm them and achieve ultimate cosmic power! The game ends as the Wizard returns for the throne, and fireballs fly in an epic battle to determine the winner!
Munchkin Dungeon is a hilarious adventure game designed by Andrea Chiarvesio and Eric M. Lang where 2 to 5 players explore the Dungeon and have to push their luck, facing not only hordes of monsters but also their friends’ treacherous tricks! The celebrated hit card game Munchkin and its infamous characters come to life on your tabletop with amazing miniatures!
In 2016, Tasty Minstrel Games was proud to bring you the original Yokohama. Now, with designer Hisashi Hayashi, we bring you the brand new two player experience set in Meiji Era Japan, Yokohama Duel.
In Yokohama Duel, you and your opponent are merchants in Yokohama, trying to succeed in your business ventures which will gain you prestige. You need to fulfill various goals, which involving amassing copper, silk, tea and seafood, mastering foreign technology, and building shop houses and trading houses. To achieve these goals, you need to run around the streets of Yokohama and gain benefits from the various districts. Also, it may be a wise strategy to employ foreign agents to your side to aid your cause. It is a contest to decide which player can deploy their subordinates the most successfully to become the best merchant in Yokohama!
In the Hall of the Mountain King: Territory denial. Cascading production. Magic & muscle. An innovative game for 2-5 trolls that is easy to learn but hides rich depths.
The war was generations ago. Driven from our ancestral home beneath the mountain, we have been wandering the wilderness, scratching out survival in the cold and the dirt. But now something has happened. We feel it in our bones. Without the soul of our people to sustain it, the mountain has collapsed, taking our revenge for us. Our enemies have fled, and the rubble of our ancient halls calls out for we trolls to come home. So we shall go. By claw and by hammer and by sweat and by song we will return to our home and our home will return to us.
As a respected leader, gather a following of trolls from the Mud, Fire, Ice, and Moon clans. Dig tunnels clad in stone, iron and heartstone. Carve out spacious galleries as great halls. Unearth the statues of the ancients, and with the help of the clans return them to places of glory near the mountain’s heart. The surging cascade of trolls returning home will grow ever mightier as our kingdom is rebuilt, rising and crashing forward until one leader rises above the rest to be crowned the Mountain King!
Everyone is already dead in the Underworld. It’s time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death’s favor and a place among the elite of the Underworld.
You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death’s purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell.
You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip – a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
Every year, Sorcerer City gets built and rebuilt in magically new ways, with blocks moving and rotating in crazy directions. You and your fellow players are rival wizard architects in charge of building the same city district over five years, expanding it and rebuilding it to gain the most money, influence, magic, and victory. Unfortunately, Sorcerer City has a bit of a monster problem, so you must work hard to mitigate the effects of marauding creatures who attack your city district. The wizard architect with the most victory points at the end of five years will be crowned the new head wizard of all of Sorcerer City.
Every player starts Sorcerer City with a set of tiles, and in each round you have two minutes to build your city as optimally as you can. In between rounds you buy new tiles to add to your pool and gain other rewards. Beware though, monsters are lurking and will also be added to your deck, no doubt adding some chaos to your plans in the following rounds. After five rounds, add up all the victory points to see who is the master sorcerer builder!
Diceborn Heroes is a 1–4 player fantasy dice game similar to the old school JRPGs. Players control a party of heroes whose quests send them to far off lands facing monsters to protect innocent bystanders. They must band together to gain strength and defeat the evils that plagued the fair lands of Dievalice. After each encounter, players will have a chance to level up their classes and learn new skills, giving them more abilities and dice to use in the upcoming battles.
Players choose 1–2 heroes to control on a team of 3–4 heroes and gather a green die for each one, then add 4 attack cards per hero to make an attack deck. Following the setup on the quest card players would then reveal a monster card for each hero into the center. Players roll a pool of dice then assign one to an available attack slot on their hero card(s). Once all dice are assigned players reveal an attack card for each monster then resolve attacks from the lowest to the highest value of card or die. Enemies target the hero that has an assigned die that is equal to or greater than their attack card value. Heroes choose enemies to target and can use hero abilities at any point to gain an edge in battle. After all attacks the attack cards are discarded and heroes gather their dice again, roll and assign all over.
Defeated enemies add cards back into the attack deck; if the deck runs out, heroes start taking additional damage. Once all enemies are defeated, Heroes have the opportunity to buy items and choose the next quest that matches the symbol on their quest card. They also level up by either flipping over their hero card and either taking an ability from one of those cards or covering up the bottom with a new class card.
Together you will either win and defeat the boss or have your party get knocked out by the overwhelming peril. If you win the next time you play the choices you made before will affect the next generation of heroes. Relics that you previously found on quests get added to the item deck and the enemy attack cards that you added will stay and affect the next generation of heroes. The choices you make will continue the story.
In Tidal Blades: Heroes of the Reef, each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources, signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.
Each day you will send your hero to take actions on the different Locations and to undertake Challenges. Each action will gain you the resource or effect listed on the action space as well as the Location bonus. At the Arenas you may then attempt a Challenge that matches your Location, and at the Fold you may battle a monster. Completing Challenges and fighting monsters will advance your character in the four traits of Focus, Spirit, Resilience and Synergy.
Each Tidal Blade will be judged at the end of the 5 rounds based on the Challenges they have completed, the level of each of their Traits, their standing on the Champions Board, and the monsters they have fought.
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you’ll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.
This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.
In Chai, you will step into the shoes of a tea merchant, combining tea flavours to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, you will buy and collect ingredients to fulfill your customers’ orders.
Hero Realms Journeys. Hero Realms is based on the Star Realms game engine, so it is fun and easy to learn, but the all-new cards create an exciting new game experience that provides fresh gameplay even for the veteran Star Realms player.
Hero Realms can be played PVP (player vs player), or when played with the campaign decks, it becomes a cooperative, leveling deckbuilding game.
In the campaign, you and your friends each choose a character. Together you’ll face deadly foes, find treasures that are permanently added to your starting decks, and earn experience that you’ll spend to improve your characters’ skills, abilities, and starting health.
The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world.
The ancient Old Ones of the sea have awoken and begun to reshape the world in their image, and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world, completing quests, expanding their crew, upgrading their ship and investigating the source of the Everrain before it is too late.
Starting from humble beginnings, each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles, leading to a completely unique setup each time the game is played.
Each player begins with their own ship and a skeleton crew, but more experienced crew can be found in the darkly lit taverns of port towns, saved from shipwrecks and even be rewarded for completing quests.
The game is progressed by completing quests which can trigger important plot points, but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel, so each crew member must be ready for almost anything!
In Reavers of Midgard, you’ll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You’ll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you’ll also have to recruit a crew of elite warriors – the Reavers.
Reavers can be used in three different ways. They can be made your ship’s leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle.
Jetpack Joyride is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds.
Remember, if you’re seeing Kickstarter projects that have you excited, let us know by messaging the store on Facebook. We want to know which projects we should be backing so we have the games you want to play.