Industry News – Aug 29

A quick update this week on some new game announcements from the last couple of weeks.

Renegade Game Studios announced Passing Through Petra:

In Passing Through Petra, players will push trading tiles through the three-dimensional canyon walls, add tiles to their marketplace, and use the unique movement-based action selection to spread their influence across the land. Coming soon in October, the game includes pre-painted Merchant Pawns, recessed Player Boards, and plastic Canyon Walls, all of which immediately immerse players in the theme.

At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.” Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks. This is Petra, and never before or since has there been a city quite like it.

In Passing Through Petra, you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra!

Passing Through Petra is expected sometime in October.

KAP+Pendragon+5.1

Chaosium Inc will assist Nocturnal Media in the release and distribution of Greg Stafford’s King Arthur Pendragon RPG:

“After Stewart’s passing, Steve Wieck met with us and we offered to be there to help him and Jennifer in any way we could. We’ve all agreed that Chaosium is well placed to assist Nocturnal sell and market Pendragon, get its products into distribution, and help with the fulfilment of several of its Kickstarters. Going forward this includes co-branding many of its forthcoming products.” (Chaosium President Rick Meints)

Between Two Castles of Mad King Ludwig is being published by Stonemaier Games as part of a collaboration with Bezier Games:

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them.

At the end of the game, each castle is scored. Your personal final score is the lower of the scores of the two castles you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion between two castles.

Street Date for this title is October 19, 2018.

Z-Man games has announced the 9th expansion for the Carcassonne reprint: Hills & Sheep:

The shepherd carefully watches over his flock as they wander through the fields. Over time the flock can grow but be careful; if you wait too long to return your flock to the stable, wolves may attack! After placing a tile with a field, you may choose to place a shepherd and immediately draw a token from the cloth bag. Drawing a sheep token will increase your flock. However, if you draw a wolf token the flock will scatter. Press your luck to grow your flock for additional points.

Get a better view with the hills and gain the advantage from the high ground. Hill tiles are elevated with another tile facedown beneath them. When scoring, the meeple on the hill will break a tie and claim the points. Add thriving vineyards to grow wine around a monastery and increase its value. Watch out for sabotage from your opponents! Only a completed monastery can claim the bonus points from the vineyards.

Hills & Sheep is scheduled to arrive during Q4 of this year.

That’s it for this week.  A few of these games have us excited; what are you looking forward to adding to your collection?

What have the Sentry Box Staff been up to – Aug 20-26

It was a quieter week with some staff on vacation and others busy with events in the store, but most of us still got in some gaming.

Greg played a few games of Brass: Birmingham this week: “It’s a long time since I played the original Brass so Tracy and I just played half a game (canal era only) to get reacquainted and up to speed on the differences in Birmingham. Hoping to play a full game tomorrow!” He did: “The rail era gets even more thinky and tough, which is a good thing I guess? Both Tracy and I had to back track a couple of times because we realized we couldn’t do what we had wanted to do, so this is definitely a game that rewards experience.” He took that experience and played it again on our Friday evening livestream.

Greg also played Santa Maria: “A dice drafting, tile laying game where the dice activate all the locations in the matching row or column, generating resources, advancing you on a couple of tracks or allowing you to ship goods for points and income. Nice game, I’d like to play again.”

On Monday Renee hosted the Kingdomino Tournament for 12 players; one of which was Greg: “I played in the event we held at the store and it was super close in our game for the top three, with scores being 52, 52, 51. Alas I was the 51 so didn’t get to the final, but I enjoyed playing all the same as it’s a quick fun game.” In fact all three of the games in the first round were very close! Thanks to everyone who came out; it was a lot of fun.

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Photo credit: BoardGameGeek user mrskaut

Zac Played World of Yo Ho, a board game in which you download the app to your phone and use it as your ship in the game, while Jim played with the new rules for Black Powder and reported that he “suffered a complete rout of my light cavalry by some heavy cavalry.” Kris got in some more Warhammer Fantasy Roleplay and Gord finally got to 1917 in Illusions of Glory, “The Russians don’t look ready to have a revolution and are on the attack with the Brusilov Offensive. It’s going to be a bloody turn for both sides.”

Renee played a couple shorter games this week:

Coloretto “Got to play a few 3 player games and found it is a bit more cutthroat than the 2 player games I usually play. I really enjoyed it with a higher player count – may try to take it out more often when I have a few people to play with.”

Biblios “In the first round you take turns secretly looking at cards and either claiming them, putting them in the second round auction or giving them to your opponents.  The cards are either money to use in the auction, cards with varying values in the 5 suits, or action cards that let you manipulate the end game victory points of each suit. After the auction is complete, the player with the most points in each suit gets the victory points for that suit.  Been wanting to try this out for a while and found I really liked it. Another small box game to add to my collection.”

Fleet “Each round involves the auctioning of fishing licences – each providing its owner with special abilities – then players use their cards to launch boats, captain their boats and fish. Another shorter, small box game that I enjoyed quite a bit.”

On Sunday’s staff gaming night, Kris set up a game of Mansions of Madness and was joined by Gord and Drew.  Meanwhile Greg, Bronwyn and Renee played Trajan and Brutal Kingdom. It was Renee’s first play of Trajan, “I’ve been a fan of Stefan Feld ever since my first play of Castles of Burgundy so I was really looking forward to playing Greg’s favourite Feld game. I really enjoyed the mancala mechanism to determine your action and get bonus tiles. A typical points salad game, we each used a different strategy and it ended up being quite close.” Brutal Kingdom was in a word, brutal; especially for such a seemingly simple game. Greg had this to say, “An interesting deduction and drafting card game with a neat scoring mechanism. Trying to figure out who has what cards, when it’s safe to play and trying to manipulate the turn order can be tough, so it’s quite thinky for a relatively short game.”

 

 

Star Wars Legion Tournament

Star Wars Legion

The Sentry Box will be hosting a Star Wars Legion tournament on Saturday September 29th starting at 10:30am. Entry to the event will be $10.

Forces for the event should be 800 points built using the standard rules. There will be door prizes as well as prizes for Best General and Best Painting.

There will be three rounds played during this event. Anyone missing the 10:30 Player Meeting will be assigned a loss in Round 1

  • 10:30-10:45 Player Meet
  • 10:45-11:00 Pairings for Round 1
  • 11:00-01:00 Round 1
  • 01:00-02:00 Lunch
  • 02:00-04:00 Round 2
  • 04:00-04:15 Break
  • 04:15-06:15 Round 3
  • 06:15-06:30 Award Ceremony

Shadespire Tournament

Shadespire

The Sentry Box will be hosting a Shadespire tournament on Saturday September 8th starting at 10:30am. Entry to the event will be $10.

Players must bring one Warband for the event and an Objective Deck with a minimum of 20 Power Cards following normal deck building restrictions. Players should also have all the tokens and markers required for their Warband.

There will be a player meeting at 10:30am with Round 1 starting at 11:00AM. There will be a break for lunch after Round 1

The number of Rounds will be dependant on number of players but there will be a three round minimum.

 

Batman Miniature Game Tournament

Batman Miniature Game Tournament

Come down to The Sentry Box on Saturday October 13th, starting at 10:00 am,  for a Batman Miniature Game tournament. Entry to the event is $10 and there will be official prize support from Knight Models, including limited edition models and character cards. 

Crews must be constructed at 350 rep/$1500 funding with no Legends allowed. Scenarios will be drawn from the BatMatch ruleset found on the Knight Models website. Copies of the BatMatch rules will be provided at the event.

Round times are:

  • 10:00 to 10:30
  • Player Registration – 10:30 to 10:45
  • Pairings for Round 1 – 10:45 to 11:00
  • Round 1 – 11:00 to 13:00
  • Lunch – 13:00 to 14:00
  • Round 2 – 14:00 to 16:00
  • Round 3 Pairings 16:00 to 16:15
  • Round 3 16:15 to 18:15
  • Prizing and Table Take Down 18:15 to 18:30

Painting Test of Honour: Ninjas!

Today, Chris has a guide for his technique for painting ninjas for Warlord Game’s Test of Honour. You can check out his finished miniatures here in the store, where you can also find a wide assortment of products for Test of Honour. Perhaps you’ll discover the beginning of your own ninja enclave or samurai clan…

Taking a look at Test of Honour, I knew I wanted to do something a little different than the usual samurai. Something… stealthy. Sneaky. Unexpected.

Oh hey, a box of ninjas.

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The metal sculpts here are quite nice – lots of evocative detail, plenty of different weapons and well-cast with little flash. Assembly for each figure typically requires attaching one of the arms and goes together smoothly, with well-fitting parts.

My first thought was to go with classic black all over, but I concluded that it wouldn’t be that interesting to paint or to look at on the tabletop. I quite liked the dark blue tone used on the box art so I decided to emulate that style. First off, each figure was primed with Citadel Chaos Black spray.

The large areas of cloth received a basecoat of P3 Coal Black to form my main color. Areas like the socks, wrist guards and sandals were based with Vallejo German Grey. This is a favorite trick of mine – German Grey is almost-but-not-quite black and, once shaded with a black wash, will look black while still showing some depth and lighter tones on the raised areas.

ninjas 4

I chose Vallejo Burnt Red for the weapon grips to contrast with the Coal Black. Metallic areas of the weapons were painted with Vallejo Gun Metal (there are a lot of little shuriken poking out of belts and folds to look out for). The final base color was the cords holding the saya (sword scabbard), which were picked out with Vallejo Medium Grey. It’s easier to not bother being especially neat when painting the thin cord, compared to simply tidying up the Coal Black underneath afterward.

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The next step was to give the figures an overall wash of Army Painter Dark Tone, thinned 2:1 with water.

I chose Citadel Ungor Flesh for the areas of skin. There’s not too much to paint since you can only see the hands and the areas around the eyes on these figures. I first put down a layer of Citadel Bugman’s Glow so that the Ungor Flesh would cover more easily over the dark blue base.

After a coat (or two where needed) of Ungor Flesh I shaded the skin with Citadel Reikland Fleshshade. This added some warmth to the yellow tone of the Ungor Flesh. More Ungor Flesh was used to highlight the skin, paying closest attention to areas like the nose ridge and fingers.

The edges of the weapons received a thin line of Citadel Stormhost Silver to suggest the sharpness of the blades.

Lastly, highlighting the clothing. This was done in two steps: first, a broad highlight using Coal Black mixed 2:1 with Vallejo Field Blue. To bring out the folds and texture of the cloth, I added another finer highlight by mixing in another measure of Field Blue to the previous highlight color.

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The bases (and accompanying unit trays) were textured with Citadel Stirland Mud. A couple coats left the bases nicely textured and served to hide the metal base linking the legs of each figure. The bases got a wash of Dark Tone just as the figures had. The final touch (after a protective layer of Testors Dullcote) was patches of Army Painter Steppe Static Grass, and a few Mountain Tufts. Done!

My opponents will never know what hit them…

Sayonara!

Test of Honour game day

Come down to The Sentry Box on Sunday September 9th from noon to 4pm as we will be bringing out our samurai warbands and attempting to sweep our enemies away from the field of battle using our steel and rigorous honour.

If you haven’t played Test of Honour and are curious about the game then come down and ask Zac for a demo. We’ll have demo forces available and terrain put out and ready for use.

Test of Honour is a skirmish wargame played with roughly 5-20 models on each side. Players select their force before each game based around a samurai hero along with one or two loyal samurai companions and a variety of clan soldiers. Battles are swift and bloody as players alternate acting with one of their warriors – moving and fighting to achieve the objective of the scenario, whether that be cutting down the enemy, defending an outpost or finding and protecting a spy.

Build a Titan

Titan parts

Our weekend of Adeptus Titanicus fun continues! Come down to The Sentry Box on Sunday August 19th from noon to 3pm and join our local Adeptus Mechanicus adept while he builds a Titan from the the upcoming Adeptus Titanicus game.

The components for the Warlord Battle Titan are split between 3 frames: 1 featuring the inner skeleton, leg and torso assemblies that build the main structure, 1 frame of carapace and armour plates that give the Titan its distinctive shape, with Great Crusade and Age of Darkness armourials allowing you to display your models’ allegiance (blank examples are included) and a frame of weapons. Some come down and check out the details of the model before you build your own.

Learn to Play: Adeptus Titanicus

Adeptus Titanicus

Come down to The Sentry Box on Saturday August 18th from noon to 3pm and learn how to play Games Workshop’s latest game Adeptus Titanicus. God machines stalk each other across the broken warzones of the Horus Heresy. Titan Primarch Kris will help you learn to bring the enemies of the Emperor to heel. Or bring down the lackeys of the False Emperor.

Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans – colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.

Industry News – August 8

We saw a lot of announcements over the course of GEN CON and have curated a few of the ones we’re most excited about here for you.

keyforge

Fantasy Flight Games had a bunch of announcements during and after GEN CON. Starting with KeyForge: Call of the Archons Starter Set and Archon Decks:

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you’ll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you’re the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!

Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it’s ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

We’re so excited for this game that we are already taking pre-orders for both the Starter Set and additional decks at Sentry Box. Contact the store today to reserve your copy. It is expected to arrive on shelves in the fourth quarter of this year.

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