After a two week vacation we are back bringing you the news stories from the Table Top and Board Gaming world that we found interesting.
First up, it was not all fun and games whilst I was away in the UK, I took the opportunity to head down to Nottingham and visit the Warlord Games offices for a tour of their Factory and a chat about their up coming releases and other fun stuff. I will probably write a separate Blog Post about that though so lets get on with the other news!
Warlord Games was not the only publisher to meet with us while we were in the UK, we also had time to sit down with Bryce Johnston from Steamforged Games and we will be uploading that interview once the editing is done!
OK, enough about us…
In our last news round up Games Workshop dropped the bombshell that Warhammer: Age of Sigmar was going to enter its second edition.
They have since announce the Soul Wars box, which will be the new starter box for Age of Sigmar and features the amazing models from the Sacrosanct Chamber for the Stormcast Eternals and new Nighthaunt for the Death Alliance.
We are looking forward to going in to more detail about this new box in a future post so make sure you check back again soon!
With the good news of a second edition for an increasingly popular game came the shocking news of the death of an old stalwart.
Android: Netrunner had been a stalwart license of Fantasy Flight Games since 2012 and had recently received an update to its core set to reduce the barrier for entry for new players.
I know that we had seen an uptake in the player base that we host on a weekly basis and I am sure that they have taken the news that Wizards of the Coast and FFG were not going to continue the partnership.
It is worth noting that FFG slotted the Netrunner license in to their Android IP, which could lead to some interesting times moving forwards with FFG having a Cyber Punk setting to potentially launch their own card game in to and not having to worry about licenses in the future.
Another huge license that FFG currently hold is the Star Wars license from Disney.
Whilst this one was recently renewed and seems to be going from strength to strength FFG did anounce a tie in release to the Solo: A Star Wars Story.
Lando’s Millennium Falcon will be added to the range for the launch of X-Wings Second Edition in September.
Whilst the reveal for this ship has been expected in many corners of the internet we are really happy with what has been shown so far as it appears to be two ships in one with the Escape Pod being able to detach from the front of the ship and be its own model, which we think you will agree is just cool!
Moving on to some exciting RPG news, the 4th edition of Warhammer Fantasy Roleplay creeps ever nearer, (kind of like a Skaven in the night…) and we are expecting to get solid dates for delivery any time soon!
Cubicle7 seem to have been true to their word of trying to bring a classic d100 system in to a more modern RPG with a new take on combat to try to reduce the feeling of Combat dragging on dure to a poor roll here or there.
“The combat system for WFRP Fourth Edition has its roots in earlier editions of the game, but we’ve made significant changes. The design goals were to speed up fights and eliminate boring stalemates arising from repeated attack roll failure.”
“D100 systems can suffer from so-called ‘whiff factor’ – endless inaction due to everyone failing rolls time and time again. This was something we wanted to eliminate as much as possible. One of the new mechanics we introduced to help with this in combat is called Advantage. You can gain Advantage from sources including Surprise, Charging and winning an Attack Test. Each point of Advantage gives you +10 to your Attack Tests, and represents you pressing your foe back, gaining control of the space, gaining confidence, leaping onto the table, kicking sand in their face, or whatever you feel is appropriate to the battle at hand.
When you attack your foe, you both make a Weapon Skill Test and compare your success levels. If the attacker wins they will have the chance to do damage and gain a point of Advantage. If the defender wins, they don’t inflict damage but do gain the Advantage as they dodge or parry and take the upper hand. There is always an outcome from a combat round – the least that can happen is someone gains Advantage.
You can win multiple points of Advantage, and you keep them until you lose an Attack Test, take a wound or the combat ends. So, if you keep rolling well, you’ll get in your stride and do better and better. But if you lose a Test you’ll lose all your Advantage. It’s a huge amount of fun, especially if you have the Talents or Spells that let you steal Advantage! You get a real sense of turning the tide of battle, or of getting unstoppable momentum and cleaving through your foes.”
You can read the full article on the Cubicl7 Website and we are taking pre-orders for Warhammer Fantasy Roleplay now!
Another interesting announcement from Fantasy Flight Games this week was the Heroes of Terrinoth game.
“Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes, choosing from twelve distinct and powerful heroes, split between four archetypes—healer, warrior, mage, and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which class you embrace, you and your friends must combine your powers, leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests, you will face villainous foes, battle deadly creatures, and save the realm!
If you have any hope of surviving the desperate task before you, you will need to forge a mighty party of adventurers. You may call upon a skilled scout to track your enemies’ movements or a warrior to make quick work of a goblin horde. A healer’s unquestionable skill in the mending arts will doubtless come in handy as your battles take their tolls, and a mage’s link to the arcane may prove invaluable when you must think on your feet. On top of their quest specialization, each hero has a unique ability that offers them an edge, and with each new quest your band plays, you will gain experience, learn new abilities, and discover equipment to help you overcome future challenges. And that’s a good thing, because the threats to the realm gather strength with each passing day.”
What appears to be a reskin of the Warhammer Quest card game that FFG put out in 2015 just before the license deal with Games Workshop ended, Heroes of Terrinoth capitalizes on what was an excellent game system and entrenches it in Fantasy Flights own setting of Terrinoth, simultaneously rebooting what was an extremely good adventure card game and adding more depth to their Terrinoth IP.
We have plans to do a weekly KickStarter watch article so feel free to leave any comments on projects you think we should be watching but the big one we are expecting delivery of soon(tm) is A Song of Ice & Fire: Tabletop Miniatures Game.