Its been a month since our last new arrivals post. No-one tell Gord! He’ll break my legs faster than Paul Newman will beat a recalcitrant corn farmer. Lets not dwell on the potential threat to my mobility and instead look at all the new-pretty we have in the store.
Lands of Porphyra Campaign Setting by Purple Duck Games
Lands of Porphyra, the culmination of years of work by many talented artists and writers, whose vision has come together to create a campaign world of dazzling complexity and awesome potential for your Pathfinder campaigns.
Porphyra is a world that grew up without gods, dominated by the followers of the Elemental Lords who oppressed those who would not bow down…until a brave coalition of elves and orcs performed The Calling, and brought an amazing pantheon of gods and the myriad strange lands they loved, to merge with the young world, and start a world-spanning war!
Now, it is eight centuries since the NewGod Wars, and the 50-odd nations and regions of the Patchwork Planet of Porphyra seethe in uneasy truce, the more than 80 races that call it home dreaming of peace- or war anew…
Dungeon Scroll by Game Salute
Welcome to Dungeon Scroll! Your journey into the Dungeon will be both dangerous and perplexing as only those with the quickest wit and largest vocabulary can survive. As sorcerers of the mystical art of Word Weaving, you and several other treasure hunters will travel to the Alphabetic Archipelago, descend into the Tomb of the Forgotten Consonant and quest for the Syllabus of the Lost Syllable. When the journey is complete, whoever has shown the most bravery and intellect will walk away with the win.
Pretense by AEG
Pretense is a game night social metagame. Players are dealt roles and have the entire night to complete their secret objectives. By the end of the night, the truth will come out.
The goal of Pretense is to obtain the most role cards over the course of the night and to avoid being caught and removed from the game. This is played during the entire game night. There are no rounds, no turns and there is no time limit!
Project Dreamscape by Undine Studios
Project Dreamscape is a game for 1-4 players and takes about 30 minutes. Your turn starts by choosing whether or not to take a facedown card, called a Z card–these Z cards are currency in the game, but also count against you when it comes time to tally up the scores. Z cards are used to purchase cards from the Dreamscape, which are then placed in your REM stack. You must choose one of the two abilities on a card to activate when you collect it, but the real fun of the game comes from chaining these abilities together.
Any one of the eight dream abilities in Project Dreamscape, by itself, produces only a minor effect–take a card, flip a card, rearrange some cards, and so on. But with some clever card play, one dream ability can lead to another until you’ve collected several cards or even cleared the entire Dreamscape. This continues until there are not enough cards to fully refill the Dreamscape after a player’s turn. At that point, the game is over and it’s time to score.
Dice City: All That Glitters includes three new locations of each type — military, economic, cultural and civic — as well as a new location available throughout the game: the Gold Mine, a Commodity location. This expansion also comes with a supply of gold tokens with which to play.
Some deep conniving has led to a change in leadership for the Morgan Cattle Company.
Meanwhile, stars are aligning which are sure to shed light into some of the darker corners of Gomorra.
Doomtown: Reloaded is a fast‑paced expandable card game set in the Deadlands™ universe of gun slingin’, spell slingin’, and mud-slingin’!
With 40 new cards, Doomtown Pine Boxes are the premium expansion to give you new ways to customize your Doomtown decks. Whether your style is shootin’, spell castin’, or just trying to show that you have more money and influence than the next person, Ghost Town expands your options for takin’ over Gomorra!
Hostage Negotiator packs by Van Ryder Games
Hostage Negotiator: Abductor Pack #1
You will face off with the head of a mega corporation who has just seen his empire crumble and been “asked” by the Board of Directors to step down. Now he has taken the board members hostage and will not release them until he gets what he wants.
This Abductor Pack includes a new Abductor, new Terror Cards (including Abductor Specific Terror Cards), and a new type of Conversation Card called “Internal Influence”. The Internal Influence cards represent that you have a secret way of communicating with one of the Hostages! But don’t let the Abductor find out or you will lose access to the cards!
Hostage Negotiator: Abductor Pack #2
In Abductor Pack 2, you will face off with not one, but TWO Abductors! The Pedersen Twins are trapped in a Port Authority office after a rival tipped off the Feds to one of their smuggling operations. But they have Hostages and don’t plan to go quietly…
This Abductor Pack adds an addition 2 Abductors and their Demands, a few Terror Cards, and a new card type called “Decide” Cards that will have you choose between a couple different options when faced with a difficult situation.
Hostage Negotiator: Abductor Pack #3
In Abductor Pack 3, a member of your own police force has taken hostages. He claims he’s being framed for the recent murder of the Chief and youre the only one who believes him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders.
In this exciting new abductor pack you will have to deal with hostages who get Stockholm Syndrome, which means they identify with the hostage taker. Saving those that want to be saved is hard enough! Will you be up to this new challenge?
Hostage Negotiator: Abductor Pack #4
In Abductor Pack 4, the abductor has hijacked a bus full of people and is making a run for the border. You’ll be forced to employ tactics you’ve never used before and deal with the challenges of negotiating in different locations. Are you up to the challenge? Innocent lives are depending on you.
In this exciting new Abductor Pack you will have to deal with a new card type: Location Cards! The abductor’s bus will need to be stopped and the all new Tactics Cards are just the things you’ll need to set up a road block or creat a diversion. Its high speed negotiation just waiting for you!
Keyflower – The Farmers by Game Salute
Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers (“keyples”).
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Sangoku by Game Salute
In a mythic oriental universe, great powers battle for control of Three Realms: The Heavens, The Earth and The Hells. Sangoku (meaning “three realms”) is an elegant and thematic card game by Thunderstone designer Mike Elliott. Players recruit warriors: Dogs, Samurais, Oni and Dragons to their armies by playing poker hands to each of the Three Realms. The best hand in each realm wins and a Warrior is summoned from the winning cards… but the weakest cards also summon the most powerful Warriors, with the 2 card in each suite (Fire, Metal, Earth, Water, Wood) summoning a mighty Dragon. With these recruited Warrior Tokens players advance on their opponents to gain ascendancy in the Realms. They can also wager and collect Legend cards, which when combined into sets can be used to powerful effect, including bringing forth uniquely damaging Warriors.
Viticulture Moor Visitors expansion by Stonemeier Games
The Moor Visitors Expansion adds 40 new visitors to any version of Viticulture (as well as reprints of the Promoter and Harvest Machine cards).
The Godfather Card Game by IDW
Hunt for those who would take sides against the family. Godfather: An Offer You Can’t Refuse is a mafia-style, deductive party game based off the iconic film trilogy by Francis Ford Coppola, and starring Marlon Brando as Don Corleone. In the card game, players will play as either members of the Corleone crime family, or undercover cops trying to end their reign. Played out over several rounds, the tension of the game comes in trying to figure out who’s on which side, and never knowing when you might receive an offer you can’t refuse!
Force and Destiny Specialization Decks by Fantasy Flight Games
Your ability to sense the Force doesn’t just grant you extraordinary abilities beyond those of most sentient beings. It also offers you incredible knowledge about the world around you in the present—and the future. As a Consular or Mystic, you spend your life immersed in that knowledge, but that doesn’t mean you abandon practical concerns. Instead, you use what you know to advise politicians, diplomats, and community leaders, or simply to counsel individuals through difficult times. You may not always wield a lightsaber or occupy the front lines in battle, but you never stop fighting to create a more harmonious galaxy.
Six new Specialization Decks for the Star Wars®: Force and Destiny™ roleplaying system help Consulars and Mystics put their profound wisdom into constructive practice. Featuring full-color thematic art on every card, these decks allow players and Game Masters to quickly and easily reference every talent within the three Consular and three Mystic specializations introduced in the Force and Destiny Core Rulebook. With these cards in hand, you’ll be able to focus on taking the right action in the present to create the best possible future.
- Consular Sage
- Consular Healer
- Consular Niman Disciple
- Mystic Advisor
- Mystic Seer
- Mystic Makashi Duelist
Fast & Fhtagn by Atlas Games
Fast & Fhtagn is a component rich card game where players jockey for position on crowded, dangerous city streets. As the pack hurtles through an everchanging urban landscape, racers must squeeze out their adversaries, accumulate style points, and keep their vehicles running smoothly even as dangers rain down and other drivers plot inhuman violence against them.