New arrivals for Wednesday December 9th, 2015

The countdown to the end-of-December gift-giving extravaganza continues (by which I mean Boxing Day) and to help complicate your gift giving choices we have several new arrivals today to tempt your with.

Shadowrun Crossfire High-Calibre Ops expansion by Catalyst Game Labs

You’re tougher. Meaner. Better equipped. You’ve taken on a drekload of challenges the Sixth World has thrown at you, and you’ve survived. Barely, sometimes, but that’s enough. You’re walking with a certain confidence, maybe even a little strut. You’re ready for the next thing the streets are going to throw at you.

At least, you think you are. Now you’re going to find out.

High Caliber Ops is a massive expansion for the award-winning Shadowrun: Crossfire deck-building game. How massive? How does two new character roles, more than a dozen new Black Market cards, fifty new obstacles, and a large bundle of new Karma upgrades sound? On top of that, we’ve got five brand-new missions, and a set of basic cards with new art. Taken together, you have the tools for high-powered, high-risk, high-reward shadowruns. Add High Caliber Ops to your Crossfire game to see just how much danger you can take on!

Mission Expansion Pack 1: High Caliber Ops is an expansion for the Shadowrun: Crossfire game—you need that game to be able to use it!

Car Wars Arena by Steve Jackson Games

To Be The Best . . .

You’ve got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.

Car Wars Classic Arenas gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The boxed set contains five two-sided 22″ x 34″ arena maps and a booklet detailing the special features of each arena. The rules also cover revised versions of popular variants like the AADA pro circuit and more.

The arena designs originally appeared in various Car Wars supplements (including the Car Wars Arena Book and The AADA Duel Circuit: L’Outrance), but only as scaled-down maps. In this set, they’ll come out of the box ready to play in full Car Wars Classic scale.

Have you got what it takes? Find out with Car Wars Classic Arenas.

Mage Wars Academy by Arcane Wonders

Unlike Arena, Mage Wars Academy is played in an area, without a board.  This unique design implements both freedom and speed of play into the Mage Wars system.  All creatures are considered to be in the same zone, making combat, and choices, challenging and exciting!
 
Spellbooks

Before duels in a game of Mage Wars, Players will customize (or use a suggested starting set of cards) and build their own spellbooks.  Unlike other duelling games that require players to shuffle their cards into a deck and “hope” they get the right ones they need during game play, Mage Wars Academy provides you access to you cards, throughout the game, with this unique Spellbook mechanic.  This creates the experience of being an actual Mage, using your studies to make the perfect choice each round. There’s no “luck of the draw” which keeps Mage Wars Academy focused on strategic choices and gameplay, meaning your decisions determine the outcome, allowing for an unprecedented level of rich strategy and tactics.

Shadow Run Boundless Mercy by Catalyst Game Labs

Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we’re not talking about a psychotherapist. She needs shadowrunners, and if they’re willing to take on the job, they’ll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. If the runners can survive, they can find out just what Nunn is mad about—and how far she is willing to go for her revenge.

Boundless Mercy is a series of Shadowrun Missions that were first run at major conventions. Featuring four linked adventures with complete game information, this book offers plenty of resources for gamemasters—and some steep challenges for players. Boundless Mercy is for use with Shadowrun, Fifth Edition.

Doctor Who Roleplaying Game by Cubicle 7

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

In the Doctor Who The Roleplaying Game you and your friends take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too – or you might make up your own) and embark on your own adventures across time and space.

Pax Pamir by Sierra Madre Games

Pax Pamir is a cardgame for 2 to 5 players taking place in Afghanistan, 1823-1845. Assume the role of an Afghan tribal leader navigating the winds of colonial power in “The Great Game”. If either the Russian or British Empire is able to achieve supremacy, you win if you have the most influence in that empire.

What is a “paxgame”? Everyone knows what a wargame is: players assume Napoleon-like roles representing nations and maneuvering pawns across a mapfield. In a “paxgame”, the players are the pawns. In Pax Pamir, 19th century Afghanistan is simulated as a “buffer region” between two superpowers, where the players manipulate the superpowers to their advantage.

Hordes Farrow Brigade Warlord by Privateer Press

In farrow society, might makes right, and only the strongest and most willful climb the ranks over the battered bodies of those left below them. Through bloody battles against both friend and foe, farrow warlords are those rare few who have scraped together enough clout to hold their positions through

a lifetime of unbridled violence and cunning. No warlord’s position is secure, requiring demonstrations of sheer brutality to keep the ambitions of their subordinates in line. The slightest hint of weakness can topple any of them. To the farrow, this represents the natural order.

Steam Time by Kosmos Games

The year is 1899. For millennia, people have shared myths of unexplained occurrences at age-old monuments around the world, such as Stonehenge and the Pyramids of Egypt. Recently, reports of bizarre phenomena at these sites have garnered the full attention of the powers that be. In these places, spacetime is distorted. Time flows in unexpected ways. In addition, unusual crystals with supernatural properties have been discovered there. These discoveries have sparked the invention of fantastic machines that can travel through time. Now, the rapidly industrializing superpowers of the world are in a race to amass and exploit these valuable resources.

Tumult Royale by Kosmos Games

Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods! 

In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: The greedy shall rule, but the greediest is a fool!

Broom Service by Ravensburger

Score the most victory points by delivering potions via Broom Service throughout the magical realm. 

This card-based game, a remake of the award-winning game Witch’s Brew, combines luck and skill, and balances timely bluffing with clever hand management.

Remake of award-winning Witch’s Brew:

  • New theme! Now with 3 types of roles: witches, druids, and gatherers. Finally, Drizzelda, the weather fairy, helps chase away the bad weather.
  • New illustrations and game pieces.
  • Same style of play, and by the same game designer as Witch’s Brew.
  • New version also includes a 2-player version.

The game is played over 7 rounds, with 4-10 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents?

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