Once more the gods of dice and cardboard (by which I mean Alliance Distributors) have blessed the store with a new arrival of games and goodies.
Fluxx Dice by Looney Labs
As if Fluxx weren’t chaotic enough, Looney Labs has found a way to change things up even more. Roll the dice and watch the Draw and Play rules change with every turn! Includes five new cards and two dice. Fluxx Dice is not a standalone game. You need one of the many versions of Fluxx to play.
Cthulhu Realms by Tasty Minstrel Games
In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.
Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.
Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.
If you lose all of your sanity, you’re out of the game. If you’re the only one at the table who’s still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
D&D Icons of the Realms Rage of Demons by Wizkids
In Rage of Demons, Demon Lords are invading the Underdark, a deadly, subterranean realm inhabited by the most dangerous monsters of D&D lore. The demon lords have begun to conquer regions of the Underdark and threaten to emerge on the surface. If successful they will bring their personal flavor of madness to Faerûn. Will they succeed in their quest? Or will you help thwart the rise of the Demon Lords? The D&D Icons of the Realms: Rage of Demons includes well-known figures such as: Beholder, Djinn, Nightmare, Rust Monster, Roper and more!
Adventure Time Card Wars Lemongrab vs. Gunter by Cryptozoic Entertainment
In this Collector’s Pack, The Earl of Lemongrab and his sour disposition take on the cool as a cucumber penguin, Gunter! The box contains everything two players need to have a head-to-head Card Wars battle. But the cards are also great for adding to your previous collection and customizing your own decks! New cards, strategies, and oversized Hero cards await!
Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick!
It’s not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks.
The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory!
Five Cucumbers is a modern variant of the trick-taking game Agurk, which is well-known primarily in Scandinavia. We are excited to bring you our new version!
Trap! Zany Zombies by IDW Games
Introducing TRAP!, the new fast-paced, deductive, dice-rolling card game system for 2-4 players by the designer of Killer Bunnies, Jeffrey Neil Bellinger. In TRAP! you’re trying to ensnare the biggest sets of creatures over the course of five rounds. This assortment features 6 increasingly zany zombies that players will have to hunt down as well as an exclusive bonus “link and lock card” for use with TRAP! Nimble Ninjas!
Trap! Nimble Ninjas by IDW Games
Introducing TRAP!, the new fast-paced, deductive, dice-rolling card game system for 2-4 players by the designer of Killer Bunnies, Jeffrey Neil Bellinger. In TRAP! you’re trying to ensnare the biggest sets of villains over the course of five rounds. This assortment features 6 increasingly nimble ninjas that players will have to out-do with superior kung fu, as well as an exclusive bonus “link and lock card” for use with TRAP! Zany Zombies!
This limited edition, deluxe tin contains the ultimate Machi Koro experience! Inside this incredible collectible is the Machi Koro base game as well as the Harbor and Millionaire’s Row expansions. Combine them all or pick your favorite cards, however you choose to play, prepare yourself for endless hours of all-ages entertainment!
The Machi Koro Deluxe Edition features more than 300 cards, upgraded punchboard coins, two sculpted dice, an exclusive drawstring coin bag, and 6 copies of the exclusive Diamine card! Only available in this printing, the Diamine features a special appearance by the diamond hungry, Diamonsters!
D&D Out of the Abyss by Wizards of the Coast
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!