Instead of providing one large, and often huge, new arrival post, we have decided to split the new arrival announcements into separate posts based on categories. So revel in the first of our hopefully long line of announcements for new RPGs. Its a brave new world.
Blowing Up The Movies by Atlas Games
Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.
As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold classic to the unjustifiably obscure. Each essay shows you how the film delivers, and the lessons you can extract from it to enhance your own efforts as GM or player. Explore:
- Star Wars as a model of storytelling economy.
- Crouching Tiger, Hidden Dragon to see how fights can express inner drama.
- Seven Samurai as a master class in theme.
- Die Hard as textbook cat-and-mouse.
- The Killer, to learn the blood-soaked vocabulary of blood-soaked hyper-romanticism.
- Detective Dee and the Mystery of the Phantom Flame, because deer fu.
Mutant: Year Zero Game Master Screen by Modiphius Entertainment
The official Gamemaster Screen for Mutant: Year Zero is of the same top production quality as the core rulebook itself. It is made out of four sections of 3 mm thick hardback, measuring a mighty 872 x 279 mm when unfolded. The outside features beautiful full color artwork, and the inside contains all of the tables and charts needed to create the Zone, build the Ark and fight deadly battles in the world of Mutant: Year Zero.
Mutant: Year Zero Zone Compendium 01: Lair of the Saurians by Modiphius Entertainment
Zone Compendium 01: Lair of the Saurians is the first official supplement to the Mutant: Year Zero RPG. This 32-page booklet is packed with thrilling scenario locations and useful tools for the the game.
- Lair of the Saurians: By an islet in the dark waters of the Zone rests a huge rusted metal tube, rumored to hold rich treasures of the Ancients’ days. But are its reptilian inhabitants friends or foes?
- The Oracle of the Silver Egg: Stalkers say that the man in the metal dwelling in the swamp knows the answers to any question. They say he can even show the way to Eden. But some who go to visit the oracle never return.
- A Seed of Evil: The Ark is threatened by an enemy like none other before it. One by one, the People turn into something … different. Who or what is behind it all?
- The Family Homestead: The world may have ended, but one family isn’t about to let that little fact change their way of life.
- Long Distance Travel: Rules for leaving the Zone and travelling far and wide across continents.
- Monster Generator: Create new and unique Zone monsters with just a few quick dice rolls.
13th Age The Strangling Sea by Pelgrane Press
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes.
The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers.
Feng Shui 2 by Atlas Games
In Feng Shui, the action movie roleplaying game, you play heroes of the Chi War, protecting humankind’s destiny in a titanic struggle across space and time. Victory depends on your gravity-defying kung fu powers, your ancient magics, your post-apocalyptic survival instincts, or your plain old-fashioned trigger finger.
You might be a maverick cop, a cranky kung fu fighting master, an everyday hero, a masked avenger, or an enigmatic drifter from a post-apocalyptic future. In battle you are forced to face off against a legion of fearsome foes.
This conflict rages between four key time periods, confronting sinister eunuch magicians of the past, imperialist oppressors of the colonial era, secretive conspirators of the present, and cyborg rebels–turned-tyrants whose excesses collapsed the future.
Feng Shui 2 Game Master Screen by Atlas Games
Conceal the secrets of the Chi War from the prying eyes of your players behind a wall of mystery and knowledge!
This heavy-duty three-panel screen also contains the most important reference material from the Feng Shui 2 core book, to keep your game running smoothly.
Included with the GM Screen is A Fistful of Fight Scenes.
This 32-page booklet presents 15 locations in which to set dazzling battles between your players and nefarious factions of the Chi War.
- Thrill to such cinematic classics as Nightclub, Ancient Temple, Moving Train, Bamboo Forest, Tea House, Factor Floor, and Shopping Mall!
- Each location is packed with ideas for things to explode violently while the heroes show off their action movie moves.