New arrivals for Thursday August 27th, 2015

Another week and another weather related incident hits the city making discussion of the latest Fluxx variant seem inappropriate but oddly refreshing. Much like the rest of the new releases this week.

High Command Rapid Engagement by Privateer Press

High Command Rapid Engagement is a two-player deck building card game in which players raise and lead mighty armies to capture strategic objectives across the Iron Kingdoms. Leverage your resources and command your forces to set your banner above all western Immoren!

This box contains game rules and 132 cards, including:

  • 2 Pre-constructed Army Decks: Khador and Circle Orboros
  • 1 Winds of War Deck detailing the events that shape the continental conflict.
  • 1 new Location Deck featuring key cities and landmarks across the Iron Kingdoms.

Firefly Shiny Dice by Upper Deck

Firefly: Shiny Dice is a “press your luck” style dice game. Your goal is Every time you complete a mission you’ll get a chance to risk what you’ve gained. Do you have Mal’s courage to put it all on the line? You might have to in order to stay ahead of your opponents, for they’ll be trying to do the same. Not only will you have to outplay your competition, but you’ll constantly be facing obstacles brought on by Badger, Nyska and Saffron.

Firefly: Shiny Dice is played over the course of three rounds. In each round, each player will take a turn. Depending on the outcome of that turn, a player may take additional turns in a row, pressing their luck, over the course of one round. Remember, this is a press your luck dice game, so while at first it may seem easy to defeat your Foes, over time your Crew will tire and need to recoup! Danger lurks around every corner, but with smart teamwork, you can become the “Best in the Verse!”

Machi Koro Millionaire’s Row by IDW Games

Machi Koro Millionaire’s Row expands the Machi Koro base game with thirteen new establishment cards, including a winery, a moving company and a general store. The designer notes that the new cards somewhat increase the difficulty of the rules, and this expansion can be combined with Machi Koro: Harbor Expansion.

Machi Koro Millionaire’s Row contains 72 cards: six copies each of the ten red, blue, and green establishments and four copies each of the three purple major establishments.

Adventure Time Fluxx by by Looney Labs

Come on, grab your friends, and play some Adventure Time™ Fluxx! Join Jake the dog and Finn the human for some ever-changing fun. Draw a card, Play a card, and change the Rules. Get Mathematical against Candy Zombies, visit the City of Thieves to steal from your friends, and maybe, if things work out just right, you might even get to Floop the Pig!

Alien Frontiers Faction Pack #4 by Game Salute

Strange emanations from the Alien Artifact have given this group of technologies the power to influence the destinies of others.

Faction Abilities

  • Owner: Discard a face-down Agenda card to get 3 fuel or 1 ore or 1 Agenda Card.
  • Facility: Draw Agenda Cards equal to the value of your docked ship. Keep one and return the rest to the bottom of the Agenda deck.

Components

  • Faction Board
  • 1 new Alien Tech Card
  • 2 new Agenda Cards

Alien Frontiers Expansion Pack #6 by Game Salute

Originally marketed as part of the “Promo Pack” for the 4th Edition’s Kickstarter, the Promo Pack was split into 6 “Expansion Packs”, which Game Salute has been slowly releasing to retail.

Contents

  • 7 Salvage Cards (for use with Alien Frontiers: Outer Belt)
  • Cargo Salvage
  • Cometary Fragment
  • Hyperspace Pilot
  • Message Buoy
  • Orbital Debris
  • Raider’s Rock
  • Ship’s Lifeboat
  • 3 Alien Tech Cards (for use with Alien Frontiers)
  • Tele-Operator
  • Peta-Bit Processor
  • Scout Drone
  • 1 Outer Belt Reference Card
  • 1 Agenda Cards (for use with Alien Frontiers: Factions)

Valley of the Kings – Afterlife by AEG

When you die, you can take it with you!

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. Using an innovative deck-building mechanic with a crumbling pyramid, players fill their tombs with jewelry, chambers, weapons, tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game!

Combining sets: While Valley of the Kings: Afterlife is a stand-alone game, it can be mixed with the original Valley of the Kings to play a different game each time and also play with up to 6 players.

This set also includes Solitaire rules.

Khador Obavnik Kommander Zerkova by Privateer Press

Through a combination of fearsome reputation, ruthless tactics, and intimate knowledge of the occult, Aleksandra Zerkova has scaled the ranks of the Greylords Covenant. Her open display of mystical power, from forbidden relics to guardians enslaved to her will, has earned her many enemies—but none capable of standing in her way. She is as skilled at espionage as the dark arts, and more than a few of her detractors have disappeared without a trace, while those once vocal about her wrongdoing have grown strangely quiet.

Extreme Dire Troll Mauler by Privateer Press

Privateer Press Extreme models embody the full-throttle attitude of WARMACHINE and HORDES cranked up another notch. These models represent the ultimate creative vision for the Iron Kingdoms’ most iconic warjacks and warbeasts—taken to the extreme! Designed for the display case, these models are also legal for use in WARMACHINE and HORDES games.

Displayed in mid-smash, the massive Extreme Dire Troll Mauler is a perfect embodiment of the raw power of the Trollbloods army. This huge beast exudes aggression and brutality.

Special Note: PIP 71098 contains the same stat card as the Dire Troll Mauler in PIP 71058. The model in this box represents the same figure in the game. However, the model in PIP 71098 is a premium “Extreme” sculpt designed as a collector’s display piece and suitable for tabletop use.

Cygnar Storm Lances by Privateer Press

The earth-shuddering charge of storm lances is an awe-inspiring vision of might and precision in motion. Bound within a corona of crackling energy, the knights pound into the enemy without remorse. The rippling surge of thundering hooves and weaponry advances like a living thing while bolts of electrical power arc into the enemy.

Special Note: PIP 31114 contains the same Mk II stat card as PIP 31042. The models in this box represent the same figures in the game. PIP 31114 replaces PIP 31042 and PIP 31043 by offering their contents in a complete unit. The replaced PIPs will no longer be available from Privateer Press beginning August 1, 2015.

Cygnar Stormclad • Reliant by Privateer Press

By taking the impressive bulk and chassis of the Ironclad and adding powerful voltaic weaponry, the Stormclad and Reliant were born. The Stormclad is equipped with an accumulator that draws on the galvanic energies of nearby Stormblades to augment its impressive storm-powered generator blade. The Reliant is built for versatility, whether enveloping the enemy with crackling electrical fields from a distance using its Stormbringer or driving the opposition to its knees with pulse hammer strikes.

Special Note: PIP 31095 contains the same Mk II stat card as PIP 31022 as well as one completely new stat card for the Reliant. The model in this box represents the same figure as PIP 31022 in the game. However, the model in PIP 31095 is a new sculpt and therefore looks different from the model found in PIP 31022. In addition, this model is plastic rather than metal. The replaced model will no longer be available from Privateer Press beginning August 1, 2015.

The Princess Bride Miracle Pill by Game Salute

In Miracle Pill, a Princess Bride game, players attempt to capture a little magic in the form of a not-so-little pill that will hopefully bring the Man In Black back to life! You’ll need to create the perfect mix of ingredients by choosing cards from your hand to create groups of different types. Each round involves drafting cards and revealing them all at the same time, building up your ingredients that will eventually combine together, but remember to follow any immediate instructions that are revealed! In the third and final round you’ll add scoring cards to your tableau, making those collections of yours finally pay off! Just remember to cover the finished article in chocolate; we hear that helps when swallowing the pill…

BattleCON Light & Shadow Expansion by Level99 Games

BattleCON: Light & Shadow is an expansion that gives you more powerful champions to do battle. Building upon the EX and Almighty modes featured in BattleCON: Devastation, Light and Shadow offers 60 different heroes in EX (shadow) and Almighty (gold) costumes with enhanced powers and capabilities.

This is an expansion, not a standalone game. It requires BattleCON: War of Indines, BattleCON: Devastation of Indines, or BattleCON: Fate of Indines to play.

BattleCON Devastation of the Indines Extended by Level99 Games

BattleCON: Devastation Extended Edition is an expansion to BattleCON: Devastation that gives you 30 new costumes, (Complete with new Unique Abilities!) as well as 2 new fighters, Borneo and Juto!

This is an expansion, not a standalone game. It requires BattleCON: Devastation of Indines to play. 

The King’s Armory by Gate Keeper Games

The King’s Armory is a fully cooperative, strategic tower defense board game where your Heroes and their Hireables must stop waves of enemy Hordes from breaking into the King’s Armory.

Shadows of Malice by Devious Weasel Games

Shadows of Malice is a cooperative game in which 2 – 8 players work to unseal hidden Wells of Light to prevent the shadow demon Xulthul from gaining substance and overrunning the Realm of Aethos.  The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians.  Over the centuries, many of the Wells have lost their Light and fallen Dark.  If the players find and unseal all the remaining Light Wells, they prevent Xulthul from gaining substance and win the game.  If Xulthul’s Shadows, however, manage to defile a single Light Well, the demon gains substance and enters the Realm.  If this happens, the players must defeat Xulthul in battle to save the Realm.

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