Coming into work at The Sentry Box is often like Xmas. There are new toys to check out and drool over. Today brings Zombies, Firefly expansions and a large number of other goodies.
Mage Knight Shades of Tezla expansion by Wizkids
Mage Knight: Shades of Tezla is the 3rd expansion to the critically acclaimed epic fantasy hit of 2011!
A game of epic exploration and conquest! Battle against two factions as they war for control of the legacy of the Wizard Tezla in this expansion that embraces and extends the flavor of the earlier releases. Mage Knight: Shades of Tezla introduces a new playable Mage Knight, Braevalar the Druid, in addition to new scenarios for competitive, cooperative, or solo play.
Acting behind enemy lines, you and your cohorts have liberated the stronghold of Drezen and the legendary Banner of Valor. The time has come to seek out the heart of the Worldwound and strike a mortal blow against the Templars of the Ivory Labyrinth. The Pathfinder Adventure Card Game: Demon’s Heresy Adventure Deck is a 110-card expansion that adds new locations, monsters, armies, villains, and more to the Pathfinder Adventure Card Game. This deck also includes rare loot cards and 5 new scenarios that make up the complete Demon’s Heresy adventure. Continue your character’s mythic ascension with the Pathfinder Adventure Card Game: Demon’s Heresy Adventure Deck.
Trambahn by Mayfair Games
Ah, Munich at the end of the 19th century: the new tramway is successful and needs expansion. New routes are introduced, stations are built, and existing routes with high demand are reinforced with additional trains.
In the end though, there can be only one tramway company. Who will manage to defeat their competitor?
Featuring easy rules, quick play, multi-functional cards and historic images.
Medieval Academy by iello
In Medieval Academy, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.
At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
The pirate Jack Parrot brings his maritime experience and his parrot to the party of heroes as they battle a whole host of underwater monsters, such as the Waterlogged Zombie and the Sea Witch. New equipment and power cards arm you with water magic to help you conquer The Great Cthulhu before he wraps you in his tentacles. Three water elemental dice and new game board pieces create additional dexterity-based challenges in this watery expansion.
Arctic Scavengers Recon expansion by Rio Grande Games
The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
This expansion comes with a plastic insert to organize all your cards (including those from the base game and HQ expansion) for ease in play setup.
Firefly The Game
A dedicated transport vessel, the Esmeralda affords passengers maximum comforts as they journey across ‘the Verse. With fully appointed and expanded staterooms, the Esmeralda has plenty of room for both passengers and crew alike. Passengers and crew alike will break bread together in the Esmeralda’s family-style Full Mess Deck. If need to get to your destination in style or if you need to get to your destination in secret, the Esmeralda is the right ship for the job.
If you need cargo delivered quickly and quietly, the Jetwash is the ship for you. Like all Series IV Firefly vessels the Jetwash boasts an expansive cargo bay, with room to spare for any load. Taking inspiration from its namesake, the Jetwash also come pre-equipped with some dynamic upgrades. Navigating treacherous space is a mite easier when deploying the ships Decoy Nav Sat Cluster. And if the Jetwash does find itself in a tight spot, a boost from its ram jets can ensure that the ship reaches its destination. At the helm of the Jetwash, you will be a leaf on the wind and other captains will watch you soar.
Each Coachworks game booster contains everything players need to add a new ship to Firefly: The Game. A new Firefly Series IV model; ship card; color-coordinated ship dice; new ship upgrades; sheet of game tokens; a new Set Up Card; and a new Story Card. Take flight on board the Esmeralda and the Jetwash when you find these Coachworks Game Boosters at your favorite games retailer.
Firefly Tall Card Game by Toy Vault
Your cries have been heard, Browncoats – straight out of the Firefly ‘verse comes TALL CARD! With rules and artwork inspired by the game played on Firefly, TALL CARD will make you feel like you’re a fellow crew member aboard Serenity! Each box includes over 45 cards, including the round ‘Tall Cards’ as seen on Firefly! Also included are more than 50 additional cards so you can create your own games and pass the hours away as you drift from planet to planet. Whether you’re just lookin’ to kill some time between jobs or you’re hoping to trade off some chores, TALL CARD is a must-own for any die-hard Firefly fan!
– 3 Double sided game tiles
– 1 Token board
How big is your neighborhood? Time for some urban expansion! This set contains three double sided gaming tiles to create the angriest neighborhood you can imagine in Zombicide. There are more rooms, holes everywhere, doors to destroy, zombie spawn zones and even an alternate version of Zombicide Season 3’s helicopter. Now your turf is the biggest in town, but watch for your neighbors…they may get angry. Zombie angry !
– 12 Zombivor miniatures and ID Cards
– 6 Losts cards
– 12 Wounded cards
– 1 Resurrection mode and Lost Zombivors rules flyer
When a true zombie hunter dies, he comes back as a Zombivor, a zombie hero, and keeps on fighting! Even death and infection can’t turn a hero into a monster. Madness, however, can. Cut off from human feelings for too long, a Zombivor becomes a Lost. He turns against his former comrades and becomes the toughest opponent in the Zombicide world.
This box contains twelve Zombivor miniatures from Zombicide Season 3: Rue Morgue to play as heroes or adversaries in any Zombicide game. Resurrection mode and Losts rules are here as well, along with six Losts cards to introduce new terrors on your board!
You don’t know which Survivors you’ll play with on your next Zombicide session? You need to rescue a mysterious friend surrounded by zombies? Get random! The Team Building Deck is the perfect accessory to select Survivors at random among the many published for the Zombicide boardgames!
This box hold 114 mini-cards featuring all Survivors published for Zombicide Season 1, 2 and 3, including Gaming Night Kits, Special Guest Boxes and exclusive Survivors!
– Doud (Survivor and Zombivor)
– Tomiko (Survivor and Zombivor)
Born in Chicago on March 30, 1977 to a French father and Franco-Belgian mother, Edouard Guiton grew up in the Paris suburbs. He became passionate about drawing very early, never imagining that sketching monsters, warriors, and other childish fantasies could be a job.
In 1997, he participated in the creation of the game production company Rackham, co-founded by his brother Raphaël Guiton. Edouard worked as Rackham’s main character designer for many years, in addition to working on illustrations, covers, and concepts for different game and video game publishers.
Edouard’s first comics, produced by Soleil, appeared in 2009. In that same year, Edouard began working with Ankama, an important, young French company, producing cartoons, video games, games, toys, and comics. Edouard lives and works in Paris.