Its Monday again and after dragging ourselves from the two-day resuscitative nap we took after International tabletop Day 2015 we need to get back to work and post some new arrivals.
Shadow Cycle Nightmare Decks by FFG
In the dark land of Mordor, the Enemy has grown stronger, and his agents have stolen secretly into the very heart of Gondor. Though many may think the streets of Minas Tirith are free from evil, the war against the Enemy is not won, nor are any of its battles truly ended. Traitors once again skulk about the darkest alleys of Minas Tirith and steal through the forests of Gondor. Scattered bands of Orcs rampage through the countryside, putting villages to the torch and slaying all they encouner. Your work is not ended until the Enemy himself is defeated.
Now, the time has come to take up your arms once more, and march to war against the growing Shadow. As Lord Boromir leads Gondor’s troops to retake the fallen city of Osgiliath, it’s up to your heroes to help strike a blow against the Enemy. But do you, or Boromir, or anyone really comprehend the challenges and dangers that lie before you? Three new Nightmare Decks are now available for The Lord of the Rings: The Card Game. With them, you can play once more through the dramatic Against the Shadow cycle, but this time, in Nightmare Mode, the challenges are greater, the enemies are deadlier, and the treacheries run deeper than ever before…
Can you stand fast against the growing Shadow? Pick up your copies of the Against the Shadow Nightmare Decks today!
Battletech Miniatures by Iron Wind Metals
D.A. Zeus – X$
D.A. Night AStalker NSR-K3
D.A. ostwar OWR-3M Mech
Hordes Skorne Venator Reivers unit box by Privateer Press
Venators have mastered the unique firearm called the reiver. These horrific weapons fire bursts of iron needles that shred their targets. With a lethal swarm of concentrated fire, Venators tear into the most imposing targets, making them among the most valued specialists in the Army of the Western Reaches.
Hordes Skorne Scarab Pack by Privateer Press
Scarabs are enormous, ravenous insect-like creatures native to the Trembling Waste. Skorne beast handlers drive scarabs mad with hunger, then loose them onto the battlefield in advance of a main force to consume any living thing in their path. The terrifying sight of these voracious beasts swarming over defenses has caused even veteran soldiers to flee for their lives.
Warmachine Devil Shadow Mutineers Unit by Privateer Press
Wild-eyed sailors tell a tale of the nefarious pirate ship Devil’s Shadow and its mysterious disappearance. Of the ship’s crew, only three souls ever returned, now guided by some unseen evil. This trio disperses as quickly as an ill wind, staying only long enough to form contracts with desperate men. Their goals remain a mystery, and the three otherwise go wherever the gales send their cursed ship.
Cthulhu Wars by Petersen Games
This is where the fun begins! Cthulhu Wars is a strategy board game in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. It is a boxed game complete with four different factions, including faction cards, dice, counters, rulebook, and a massive 40×20 inch reversible gameboard. It also includes sixty-four high detail figures of cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20mm to nearly 180mm.
The game takes place on a map of Earth. Each player takes the part of one of four factions (more factions are available in the expansions). At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track.
Coup Reformation by Indie Boards & Cards
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players.
With Coup: Reformation, each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Resistance) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse (Treasury). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there’s still only one winner and no second place.
Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
Dead Fellas by Soda Pop Miniatures
There is just one rule in the zambie mafia:
Whack your enemies before they whack you.
Fortunately, you’ve got a crew of Mooks to do your dirty work. They may be brainless, but they’re generally reliable. Just give ’em what they need and point ’em in the right direction. Sure, they sometimes forget what they’re doing, but that’s a small price to pay for undying loyalty, right?
Tiny Epic Defenders by Gamelyn Games
In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe. Will you take on the role of the Barbarian, the Sorcerer, the Cleric or the Warlord? Each class has a unique player power that you will need to utilize. In this fast-paced game, players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region offers unique properties that players must calculate into their strategy If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe! Which Epic foe will it be? Will you be prepared!? Does your group have what it takes to survive? Will you have the synergy to be crowned the Tiny Epic Defenders!?
Take your interstellar dogfights to new heights with Draw Their Fire, the second Force Pack in the Rogue Squadron cycle for Star Wars™: The Card Game. Within this Force Pack, you find powerful new fate cards, alongside a host of iconic characters and vehicles, including the starship Outrider, the Jedi Master Qu Rahn, and ace pilot Maarek Stele.
This Force Pack contains two copies each of five unique objective sets, continuing the major themes of the Rogue Squadron cycle, such as the new pilot keyword. Within this Force Pack, you’ll find new pilots to command every faction’s cutting-edge starfighters and capital ships. Whether you fly with Black Squadron to defend the Death Star, or pilot a squadron of dangerous new Y-wings, you’ll find the cards you need in Draw Their Fire.
As the Warlord cycle approaches its epic conclusion, The Threat Beyond invites you to take on the mantle of an Imperial Inquisitor and exercise the power of the Inquisition with a new warlord for the Astra Militarum. Nowhere is truly safe in the darkness of the far future, but more than most leaders, Torquemada Coteaz has carved out a region of relative stability among the stars. His eternal watchfulness and unflagging zeal have exterminated countless heresies. Now, he turns his gaze to the Traxis sector, eager to bring the order of the Imperium to this newly discovered space.
The power of the Inquisition stands against dark heresies throughout the Traxis sector, but new cards for every faction also continue the cycle’s main themes, granting more significance to your warlords and how you to choose to use them every turn. With this War Pack, you can fight alongside the Salamanders legion of Space Marines, lead a vicious attack with the Orks, or turn to the excess of Slaanesh with the Chaos faction. The Wargear of the Dark Eldar is yours to command, as are the deadly wraithknights of the Eldar, or the grenadiers of the Tau. Every faction gains new cards as they struggle to conquer the Traxis sector.
Rivet Wars Second Wave by Cool Mini or Not
Rivet Wars: Second Wave increases the fighting power of any Rivet Wars army. In this expansion both the blight and allies receive powerful armored combat suits, mechanized fighting vehicles, new infantry types as well as heroes. Catch the enemy off guard with these new units, new capabilities and new tactics for winning the war!
Night Witches by Pully Pulpit Games
There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.
These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.
To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.
Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you’ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism—or endurance? Play Night Witches and find out!
D&D Attack Wing figures by Wizkids
Water Cult Warrior
Shield Dwarf Fighter