New arrivals for Monday February 9th, 2015

The blustery weather back east delayed some of our new arrivals and so we will be posting new products throughout the week as they come in.

Munchkin Love Shark Baby by Steve Jackson Games

Here’s a little something for that special munchkin in your life! More monsters to slay, more treasures to steal, more curses to dodge . . . all in the name of True Love. (Love of loot and levels, that is!)

The Duke: Reinforcements – City Troops by Catalyst Game Labs

These tiles can be used to replace the following tiles in the game: Militia = Footman; Thief = Assassin; Baron = Champion; Watch Tower = Longbowman.

Before the start of any game players decide how they want to mix and match these troop tiles. They can choose to replace all of them, some of them, or none of them; both player’s choices can be totally different. Only two rules apply:
– You cannot have both tiles in the bag. For example you either have the Thief or the Assassin, but not both.

Chez Geek: Slack to the Future by Steve Jackson Games

Technology hasn’t made us any more productive. In fact, it’s made slacking off easier than it’s ever been! Slack to the Future celebrates the bleeding edge of carefree, codependent laziness with 56 new cards of activities, people, jobs, food, and other stuff from the digital revolution.

Just remember, when your roommate and his S.O. keep you up all night: You can’t throw them out. They live here.

Netrunner System Crash Draft Decks by Fantasy Flight Games

Dial the tension of Android: Netrunner up to eleven with System Crash, the third pool of cards for Android: Netrunner Draft Play! System Crash Draft Starters, Corp Draft Packs, and Runner Draft Packs for Android: Netrunner Draft Play are now available via FFG’s in-house manufacturing!

Consisting of 199 randomized cards collated from across the whole network of Android: Netrunner products, System Crash incorporates more than forty cards downloaded from the upcoming Order and Chaos deluxe expansion and SanSan Cycle. When you play System Crash drafts, you’ll be able to add these cards to your rig or HQ before they’re even released in standard LCG® products!

Path of War by Dreamscarred Press

To put it simply, the Path of War is a new way to look at martial combat. At its basic roots, the Path of War allows for martially-inclined characters to harness new abilities to aid them in combat. These new abilities are known as maneuvers, a specific technique that allows a martial disciple to enact a powerful attack, erect a defense against an attack, or improve his overall fighting ability or the abilities of others. By initiating these in combat, the martial disciple has a powerful edge that can even rival the powers of the spellcasters of the world.

Victoriana The Concert in Flames by Cubicle Seven

The Concert in Flames is the complete guide to Europe for the Victoriana setting, an alternate history of steam and magic. From the Rock of Gibraltar to the steppes of Russia, from a Kingdom of Giants to the Boot of Italy, this book is packed with information about the nooks and crannies of a fantastical Victorian Europe.

Star Wars Edge of Empire: Lords of Nal Hutta by Fantasy Flight Games

Name your vice: gambling, luxury, spice, or beauty, perhaps? Whatever your pleasure, you can find it in abundance in Hutt Space, provided you’re willing to pay. Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.

In the 144 pages of Lords of Nal Hutta, Game Masters can find all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.

Star Wars Edge of Empire Colonist Decks by Fantasy Flight Games

In the Star Wars®: Edge of the Empire™ Roleplaying Game, a Colonist’s life is full of danger. You have your outstanding Obligations and your own reasons for avoiding the Empire, but you’re never really free from your debtors, bounty hunters, and Imperial agents. Moreover, the distant planets you seek to settle may have atmospheres and terrain as hostile as any pack of Stormtroopers.

Fortunately, four new Specialization Decks introduce plenty of tools for overcoming all the obstacles that life sets before you. Drawn from the pages of the Far Horizons sourcebook for Colonists, these Specialization Decks each offer quick and easy access to the rules for the talents and abilities from the Entrepreneur, Marshal, and Performer specializations, as well as the Colonist Signature Abilities.

Talisman The Deep Realms expansion by Fantasy Flight Games

Designed by Jon New, the designer of Talisman: The Nether Realms, in collaboration with our own Samuel Bailey, The Deep Realms opens up the dark, haunted, and rat-infested passages between the Dungeon and the City regions. A perilous bridge allows you to travel across the Deep Realms, or you can venture deeper, into the Old Sewers and the Catacombs. These tunnels are filled with tantalizing wealth – and terrifying, life-threatening dangers.

Important: Both The Dungeon and The City expansions for Talisman Revised 4th Edition are required to play with The Deep Realms.

Descent Nature’s Ire expansion by Fantasy Flight Games

Previously available only through a Descent Game Night Kit, you can now pick up your own copy of the Nature’s Ire adventure. This expansion marks the second fully cooperative adventure for Descent Second Edition. In traditional games of Descent, one player is the overlord, controlling deadly monsters and springing traps, while up to four players battle these monsters, gathering items and experience as they move through the campaign.

Cooperative adventures like Nature’s Ire change this gameplay entirely by allowing up to four players to work together to defeat monsters and traps controlled by the game. Each cooperative adventure simulates a mini campaign in one session, inviting you to explore an expanding area, testing your wits, battling monsters, and grabbing loot and experience along the way!

Important: The rules for the Nature’s Ire expansion are not included in the box. The rules (pdf, 27.8MB) are available for free download by clicking the thumbnail to the right or from the Descent: Journeys in the Dark Second Edition support page.

Aqua Sphere by Tasty Minstrel Games

News from the depths! The AquaSphere is a research facility stationed deep below the ocean’s surface, and your skilled team—consisting of an engineer, a scientist, re-programmable bots and exploratory submarines—is trying to gather as much data as possible.

Designers & Dragons The 80s and The 2000s by Evil Hat Productions

If there’s one thing that the “old school” revolution has taught us, it’s that history is important to us as gamers. Our roots matter. But how much do we actually know — or remember — of the origins of this hobby of ours?

Enter Designers & Dragons. In this four-volume, decade-by-decade series from Evil Hat, author and game historian Shannon Appelcline will dig deep into the lore of our forty-year-old hobby, uncovering the forgotten facts and hidden stories behind the biggest and most influential names in roleplaying games.

Whether you’re new to RPGs and wonder where they came from, a “grognard” of the most ancient order looking to dust off some treasured nostalgia, or a tried-and-true gamer looking to explore the field of what is and what was, you’ll find something in Designers & Dragons for you!

GURPS Horror Fourth Edition by Steve Jackson Games

GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it’s been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do – all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century.

Super Motherload by Roxley Game Labs

Super Motherload is a fast paced tile-laying deck-builder featuring beautiful artwork and tightly polished combo-rific gameplay, that will delight the spatial relation senses of you and up to 3 of your friends.

Mine for riches deep below the surface of Mars
It’s the world’s first tile-laying deck-building game
Tons of comboing and epic moments
Features videogame-like “Achievement” system
Quirky, interesting artwork and high quality components
Easy to teach! Video tutorial available online!
Gameboards are added and removed during play to create videogame-like scrolling action!

Sellswords by Level 99 Games

Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy’s weaknesses. With 50 different sellswords to compose your guild, no two battles will be the same!

Sellswords is a tile placement game for two players where heroes gather for the battle of a lifetime! Each of the 50 heroes has their own ability to help turn the tiles of battle in your favor!

Between Sand & Sea: Mythic Africa by Atlas Games

Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.


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