Its a new week and that usually means a new set of games and expansions. Here is what we received today.
Chimera by ZMan Games
Chimera will transport you into the world of Tichu, but for three players. Place your bet and manage your hand wisely in order to trump your opponents. Sequentially play pairs, trips and straights, but beware of the Chimera that could ruin your grand plans…
Fields of Arle by ZMan Games
In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.
Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.
The fields of Arle await you!
Timeline Americana by Asmodee Editions
From the first Stetson hat to the unveiling of the first iPad, America’s history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth, or when Lindbergh crossed the Atlantic. American popular history was never this much fun!
Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards, and they take turns placing those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win the game!
Timeline American History by Asmodee Editions
Which happened first, the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure, it’s easy to know whether the discovery of America came before the Deepwater Horizon oil spill, but how well can you remember everything that happened in between?
In Timeline: America – History, players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first, but rapidly growing more difficult, Timeline: America – History will test your knowledge and help you learn the history of the nation.
13 True Ways by Pelgrane Press
As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it’s drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.
Patch things up with your surly magic weapon, hero. The adventure is just beginning.
RARRR!! by Ape Games
RARRR!! is APE’s card game of earth-shaking battles between giant Japanese movie monsters (daikaiju). Each player creates a monster, builds up its power, and then battles against other monsters to destroy the world’s greatest cities.
Monsters are constructed using Katakana cards, which create the monsters’ names and give them terrifying powers. Players spend their monsters’ power when battling other monsters. The winner ravages the city. But be careful how you spend your power – there are a lot of cities to crush!
Bruges: The City on the Zwin by Zman Games
The year is 1134 and a magnificent storm from the Flemish coast surges through the city of Bruges. Yet, from this disaster a channel was created that connected Bruges to the North Sea, making it one of the most powerful commercial cities in history. Ships from the world over would dock in Bruges, giving rise to new trading opportunities for the city’s most resourceful citizens. Now, you too can take advantage of these opportunities as you make friends with new travelers, and make your fortune on the stock market.
With this expansion, it is now possible to play with 5 players! A new board and the addition of boats will add new strategy options for players to explore.
Hyperborea by by Yemaia
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.
Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.
Lords of Xidit by Asmodee Editions
The Southern Host – an ancestral curse – has arisen, and all the familiars of Xidit are out of control! Even the order of High Mages – the revered Guardians of Argos – struggles to contain the threat.
As one of the five Idrakys, heirs to the kingdom’s great dynasties, it falls on you to aid the Guardians and regain control of the kingdom.
Travel the kingdom, recruit brave defenders, free the cities and become THE Lord of Xidit!
Terra Mystica: Fire and Ice by ZMan Games
Fire and ice descend upon Terra Mystica. The traditional factions must brace themselves for their new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – whose use their power to create volcanoes. And as if this wasn’t enough, there are two more factions, namely Shapeshifters and Riverwalkers, who ignore the most basic of rules: one faction – one terrain type. (Inconceivable to the Halflings!)
This, the new game board and game options will, once again, immerse you into the world of Terra Mystica!
Voyage of the Beagle by ZMan Games
The adventure is based on the real events that took place between 1831 and 1836, which led to the creation of the Theory of Evolution. During this very expedition, Charles Darwin laid the foundations for one of the most breakthrough scientific papers in the history of mankind– the paper on the Origin of Species.
Players take on the roles of members of the crew of HMS Beagle with Darwin, at the start of a great adventure. In the following scenarios, they will have to challenge adversity and support the young scientist in his research. With five new scenarios, you are ready to dive into new adventures!
*You need to own a copy of the Base game: Robinson Crusoe Adventures on the Cursed Island in order to play this game.
Pathfinder Battles—Lost Coast
The Lost Coast is the name given to the coastal land of southwestern Varisia stretching from the city of Magnimar to the Fogscar Mountains. It is a wild and desolate country full of lingering fogs, small woodlands of pine and nettles along a rocky coastline of ragged bluffs and crashing waves. Many an adventuring party has travelled to the Lost Coast seeking fame and riches, never to be heard from again…
Lost Coast is the latest 45-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo and WizKids Games! The Lost Coast features friends and foes from the region of the same name, and is sure to please Pathfinder fans new and veteran alike!