Relic Knights and In Her Majesty’s Name demo and open gaming

On Sunday November 2nd, Sentry Box will be holding demos and open gaming for Relic Knights and In Her Majesty’s Name.

All miniatures will be provided if you don’t have any and if you do have figures then bring them along

Relic Knights

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The Darkspace Calamity engulfs the universe. Inexorably it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system torepresent esper—the energy which binds the universe. Players draw and use this esper to unleash devastating attacks and cunning counters upon their foes.

A Relic Knights force is built around either a Relic Knight or Questing Knight. Potent warriors and wielders of esper, they are your cadre’s leader and determine what other models can be recruited.

In Her Majesty’s Name

iu-1 It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty’s Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty’s Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it.

There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers’ Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.

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